#230 Kingdra

Kingdra

Water Dragon

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Sniper

This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.

Abilities nascosta » ottenibile in diversi modi

Damp

While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.

Work in progress ... Essentials
Species Dragon Pokémon National Pokédex 230 Introduced in 2
Shape Footprint Kingdra Color Blue
Height 1.8 m Weight 152 kg

Breeding & Training
Egg groups Water 1; Dragon Hatch counter 20 Capture rate 45
Base EXP 243 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Kingdra: linea evolutiva

Baby Base Fase 1 Fase 2
Horsea SeadraLevel up, starting at level 32 KingdraTrade, while holding a Dragon Scale

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Kingdra: dove catturarlo

Black 2
Fishing in dark spots
  • P2 Laboratory
  • Route 17
  • Route 18
White 2
Fishing in dark spots
  • P2 Laboratory
  • Route 17
  • Route 18
Black
Fishing in dark spots
  • P2 Laboratory
  • Route 17
  • Route 18
White
Fishing in dark spots
  • P2 Laboratory
  • Route 17
  • Route 18

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Kingdra: comments


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Kingdra: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Kingdra dorme sui fondali marini dove di solito non esistono forme di vita. Si dice che in caso di tempesta Kingdra si svegli e vada in cerca di prede.
Omega Ruby
Kingdra vive negli abissi oceanici di solito privi di ogni forma di vita. Si crede che uno sbadiglio di Kingdra generi correnti oceaniche spiraliformi.
Y
Accumula energia dormendo sott’acqua a profondità proibitive per ogni altra forma di vita.
X
Si dice che si nasconda in grotte sottacqua. Il suo sbadiglio può provocare dei vortici.
Black 2, White 2
Vive in caverne sui fondali marini e crea vortici giganteschi ogni volta che si muove.
Black, White
Vive in caverne sui fondali marini e crea vortici giganteschi ogni volta che si muove.
SoulSilver
Dorme sul fondo dell’oceano per ricaricarsi di energia. Si dice che causi uragani quando si sveglia.
HeartGold
Si dice che si nasconda in grotte sottacqua. Il suo sbadiglio può provocare dei vortici.
Platinum
Vive in caverne sui fondali marini e crea vortici giganteschi ogni volta che si muove.
Diamond, Pearl
Vive in caverne sui fondali marini e crea vortici giganteschi ogni volta che si muove.
FireRed
Dorme sul fondo dell’oceano per ricaricarsi di energia. Si dice che causi uragani quando si sveglia.
LeafGreen
Si dice che si nasconda in grotte sottacqua. Il suo sbadiglio può provocare dei vortici.
Emerald
KINGDRA dorme pacifico sui fondali marini. Tuttavia, quando decide di muoversi verso la superficie provoca dei vortici tali da inghiottire persino una nave.
Sapphire
KINGDRA dorme sui fondali marini dove di solito non esistono forme di vita. Si dice che in caso di tempesta KINGDRA si svegli e vada in cerca di prede.
Ruby
KINGDRA vive negli abissi oceanici di solito privi di ogni forma di vita. Si crede che uno sbadiglio di KINGDRA generi correnti oceaniche spiraliformi.

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Kingdra: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
95 (1)
69.8 289
Difesa
95
77.8 289
Attacco Speciale
95 (1)
74.8 289
Difesa Speciale
95 (1)
79.5 289
Velocità
85
68.2 269
Media
90
83.2

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Kingdra: verso

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Kingdra: Pokémon compatibili

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Kingdra: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Yawn10

Target sleeps at the end of the next turn.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Smokescreen100%20

Lowers the target's accuracy by one stage.

Leer100%30

Lowers the target's Defense by one stage.

Water Gun40100%25

Inflicts regular damage with no additional effect.

5Smokescreen100%20

Lowers the target's accuracy by one stage.

9Leer100%30

Lowers the target's Defense by one stage.

13Water Gun40100%25

Inflicts regular damage with no additional effect.

17Twister40100%20

Has a 20% chance to make the target flinch.

21Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

26Focus Energy30

Increases the user's chance to score a critical hit.

31Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

38Agility30

Raises the user's Speed by two stages.

45Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

52Dragon Dance20

Raises the user's Attack and Speed by one stage.

60Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Horsea ma non da Kingdra. Appears on a newly-hatched Pokémon, if the father had the same move.
Aurora Beam65100%20

Has a 10% chance to lower the target's Attack by one stage.

Clear Smog5015

Removes all of the target's stat modifiers.

Disable100%20

Disables the target's last used move for 1-8 turns.

Dragon Breath60100%20

Has a 30% chance to paralyze the target.

Dragon Rage*100%10

Inflicts 40 points of damage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Octazooka6585%10

Has a 50% chance to lower the target's accuracy by one stage.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Razor Wind80100%10

Requires a turn to charge before attacking.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Splash40

Does nothing.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Draco Meteor13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Laser Focus30

Guarantees a critical hit with the user's next move.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

60Quash100%15

Makes the target act last this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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