Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.
This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.
Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
When this Pokémon enters battle, it copies a random opponent's ability.
This ability cannot copy Flower Gift, Forecast, Illusion, Imposter, Multitype, Trace, Wonder Guard, or Zen Mode.
This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
Work in progress ... Essentials | ||||||
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Species | Emotion Pokémon | National Pokédex | 281 | Introduced in | 3 | |
Shape | Footprint | Color | White | |||
Height | 0.8 m | Weight | 20.2 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 20 | Capture rate | 120 | |
Base EXP | 97 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Ralts | KirliaLevel up, starting at level 20 | GardevoirLevel up, starting at level 30 | |
GalladeUse a Dawn Stone, males only |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Kirlia usa le corna sul capo per amplificare i suoi poteri psicocinetici. Quando il Pokémon usa tali poteri, l’aria circostante assume un aspetto distorto, creando miraggi di scenari inesistenti. |
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Omega Ruby Si dice che Kirlia cresca molto bene se viene esposto alle emozioni positive del suo Allenatore. Questo Pokémon è dotato di poteri psicocinetici grazie al suo cervello altamente sviluppato. |
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X Lo spirito gioioso è alla base dei suoi poteri psicocinetici. Quando è felice si lancia in danze e piroette. |
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Y Usa i suoi poteri psichici per dare all’aria circostante un aspetto distorto e prevedere l’avvenire. |
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Black 2, White 2 Quando il suo Allenatore si sente felice, trabocca di energia e inizia a ballare girando su se stesso. |
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Black, White Quando il suo Allenatore si sente felice, trabocca di energia e inizia a ballare girando su se stesso. |
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HeartGold, SoulSilver Usa i suoi poteri psichici per dare all’aria circostante un aspetto distorto e prevedere l’avvenire. |
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Platinum Quando il suo Allenatore si sente felice, trabocca di energia e inizia a ballare girando su se stesso. |
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Diamond, Pearl Percepisce molto bene i sentimenti del suo Allenatore. Danza quando si sente felice. |
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FireRed, LeafGreen Lo spirito gioioso è alla base dei suoi poteri psicocinetici. Quando è felice si lancia in danze e piroette. |
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Emerald Con i suoi poteri psichici, KIRLIA crea una frattura spazio-temporale che gli consente di vedere il futuro. Si dice che ami danzare al sole mattutino. |
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Sapphire KIRLIA usa le corna sul capo per amplificare il potere psicocinetico. Quando il POKéMON usa tali poteri, l’aria circostante assume un aspetto distorto, creando miraggi di scenari inesistenti. |
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Ruby Si dice che KIRLIA cresca molto bene se viene esposto alle emozioni positive del suo ALLENATORE. Questo POKéMON è dotato di poteri psicocinetici grazie al suo cervello altamente sviluppato. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 6.6 | 280 | ||||
Attacco | 6.1 | 169 | ||||
Difesa | 5.4 | 169 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 29.7 | 199 | ||||
Media | 8 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
— | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |||
4 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
6 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
9 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |||
11 | Disarming Voice | 40 | — | 15 | Never misses. | |||
14 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
17 | Magical Leaf | 60 | — | 20 | Never misses. | |||
19 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |||
23 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |||
26 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
30 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
33 | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
37 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
40 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
44 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
47 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
51 | Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Ralts ma non da Kirlia. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | ||||
Mean Look | — | — | 5 | Prevents the target from leaving battle. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Misty Terrain | — | — | 10 | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. | ||||
Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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