#707 Klefki

Klefki

Steel Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Prankster

This Pokémon's non-damaging moves have their priority increased by one stage.

Abilities nascosta » ottenibile in diversi modi

Magician

Steals the target's held item when the bearer uses a damaging move.

Work in progress ... Essentials
Species Key Ring Pokémon National Pokédex 707 Introduced in 6
Shape Footprint Klefki Color Gray
Height 0.2 m Weight 3 kg

Breeding & Training
Egg groups Mineral Hatch counter 20 Capture rate 75
Base EXP 165 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Klefki: linea evolutiva

Baby Base Fase 1 Fase 2
Klefki

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Klefki: dove catturarlo

X
Walking in tall grass or a cave
  • Lost Hotel
  • Route 15
Walking in yellow flowers
  • Route 16
Walking in red flowers
  • Route 15
Walking on rough terrain
  • Route 16
Y
Walking in tall grass or a cave
  • Lost Hotel
  • Route 15
Walking in yellow flowers
  • Route 16
Walking in red flowers
  • Route 15
Walking on rough terrain
  • Route 16

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Klefki: comments


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Klefki: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Ha l’abitudine di raccogliere chiavi. Quando viene attaccato, minaccia il nemico agitandole e facendo un gran chiasso.
Alpha Sapphire
Spesso gli esseri umani affidano a questo Pokémon le chiavi delle loro casseforti per prevenire i furti. Si sa infatti che custodisce con cura le chiavi che ama.
X
Ha l’abitudine di raccogliere chiavi. Quando viene attaccato, minaccia il nemico agitandole e facendo un gran chiasso.
Y
Spesso gli esseri umani affidano a questo Pokémon le chiavi delle loro casseforti per prevenire i furti. Si sa infatti che custodisce con cura le chiavi che ama.

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Klefki: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
57
32.3 318
Attacco
80
54.4 259
Difesa
91 (1)
75.9 281
Attacco Speciale
80
62.5 259
Difesa Speciale
87
72.3 273
Velocità
75
58.8 249
Media
78
54.7

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Klefki: Pokémon compatibili

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Klefki: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Fairy Lock10

Prevents all Pokémon from fleeing or switching out during the next turn.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Fairy Wind40100%30

Inflicts regular damage with no additional effect.

8Astonish30100%15

Has a 30% chance to make the target flinch.

12Metal Sound85%40

Lowers the target's Special Defense by two stages.

15Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

18Draining Kiss50100%10

Drains 75% of the damage inflicted to heal the user.

23Crafty Shield10+3

Protects all friendly Pokémon from non-damaging moves.

27Foul Play95100%15

Calculates damage with the target's attacking stat.

32Torment100%15

Prevents the target from using the same move twice in a row.

34Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

36Imprison10

Prevents the target from using any moves that the user also knows.

40Recycle10

User recovers the item it last used up.

43Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

44Magic Room10

Negates held items for five turns.

50Heal Block100%15

Prevents target from restoring its HP for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Iron Defense15

Raises the user's Defense by two stages.

Lock-On5

Ensures that the user's next move will hit the target.

Switcheroo100%10

User and target swap items.

Thief60100%25

Takes the target's item.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Iron Defense15

Raises the user's Defense by two stages.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Recycle10

User recovers the item it last used up.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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