#775 Komala

Komala

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Comatose

This Pokémon always acts as though it were Asleep. It cannot be given another status ailment; it's unaffected by Yawn; it can use Sleep Talk; and so on.

Work in progress ... Essentials
Species Drowsing Pokémon National Pokédex 775 Introduced in 7
Shape Footprint Komala Color Blue
Height 0.4 m Weight 19.9 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 168 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Komala: linea evolutiva

Baby Base Fase 1 Fase 2
Komala

  »» Back to top ««  

Komala: dove catturarlo

  »» Back to top ««  

Komala: comments


  »» Back to top ««  

Komala: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

  »» Back to top ««  

Komala: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
115 (2)
85.2 329
Difesa
65
43 229
Attacco Speciale
75
58.9 249
Difesa Speciale
95
79.5 289
Velocità
65
47.8 229
Media
80
58.8

  »» Back to top ««  

Komala: Pokémon compatibili

  »» Back to top ««  

Komala: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Defense Curl40

Raises user's Defense by one stage.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

6Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

6Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

6Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

11Rapid Spin20100%40

Frees the user from binding moves, removes Leech Seed, and blows away Spikes.

16Yawn10

Target sleeps at the end of the next turn.

21Slam8075%20

Inflicts regular damage with no additional effect.

26Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

31Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

36Psych Up10

Discards the user's stat changes and copies the target's.

41Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

46Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

Sing55%15

Puts the target to sleep.

Wish10

User will recover half its max HP at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

60Quash100%15

Makes the target act last this turn.

62Acrobatics55100%15

Has double power if the user has no held item.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,264 secondi.