#171 Lanturn

Lanturn

Water Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Volt Absorb

Whenever an Electric-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

This ability will not take effect if this Pokémon is Ground-type and thus immune to Electric moves. Electric moves will ignore this Pokémon's Substitute.

This effect includes non-damaging moves, i.e. Thunder Wave.

Illuminate

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

This ability has no effect in battle.

Abilities nascosta » ottenibile in diversi modi

Water Absorb

Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

Water moves will ignore this Pokémon's Substitute.

Work in progress ... Essentials
Species Light Pokémon National Pokédex 171 Introduced in 2
Shape Footprint Lanturn Color Blue
Height 1.2 m Weight 22.5 kg

Breeding & Training
Egg groups Water 2 Hatch counter 20 Capture rate 75
Base EXP 161 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Lanturn: linea evolutiva

Baby Base Fase 1 Fase 2
Chinchou LanturnLevel up, starting at level 27

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Lanturn: dove catturarlo

X
Fishing with a Super Rod
  • Azure Bay
  • Shalour City
Y
Fishing with a Super Rod
  • Azure Bay
  • Shalour City
Black 2
Fishing in dark spots
  • Undella Bay
White 2
Fishing in dark spots
  • Undella Bay
Black
Fishing in dark spots
  • Driftveil City
White
Fishing in dark spots
  • Driftveil City
HeartGold
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Route 47
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
SoulSilver
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Route 47
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Diamond
Fishing with a Super Rod
  • Sea Route 220
Pearl
Fishing with a Super Rod
  • Sea Route 220
Crystal
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Gold
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock
Silver
Fishing with a Super Rod
  • Cinnabar Island
  • New Bark Town
  • Pallet Town
  • Route 26
  • Route 27
  • Sea Route 20
  • Sea Route 21
  • Sea Route 41
  • Vermilion City
  • Vermilion City, S.S. Anne dock

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Lanturn: comments


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Lanturn: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Lanturn è detto anche “Stella degli abissi” per la sua antenna-lanterna. Genera la luce grazie a una reazione chimica tra i batteri e i fluidi corporei all’interno dell’antenna stessa.
Alpha Sapphire
Lanturn emette una luce intensa. Osservando il mare da un’imbarcazione, di notte, è possibile scorgere la sua luce risalire dagli abissi dov’è solito nuotare. Il mare assume l’aspetto d’un cielo stellato.
Y
Acceca la preda con un’intensa ondata di luce, immobilizzandola, per poi ingoiarla in un sol boccone.
X
La sua luce è visibile anche quando si trova in profondità. È soprannominato “Stella degli abissi”.
Black 2, White 2
La sua luce è visibile anche quando si trova in profondità. È soprannominato “Stella degli abissi”.
Black, White
La sua luce è visibile anche quando si trova in profondità. È soprannominato “Stella degli abissi”.
SoulSilver
Acceca la preda con un’intensa ondata di luce, immobilizzandola, per poi ingoiarla in un sol boccone.
HeartGold
Emette una luce così intensa che può illuminare la superficie del mare da oltre 5 km di profondità.
Platinum
La sua luce è visibile anche quando si trova in profondità. È soprannominato “Stella degli abissi”.
Diamond, Pearl
La sua luce è visibile anche quando si trova in profondità. È soprannominato “Stella degli abissi”.
FireRed
Acceca la preda con un’intensa ondata di luce, immobilizzandola, per poi ingoiarla in un sol boccone.
LeafGreen
Emette una luce così intensa che può illuminare la superficie del mare da oltre 5 km di profondità.
Emerald
Le sfere luminose sulle antenne di LANTURN emettono una luce molto intensa che illumina gli oscuri abissi del mare. Le antenne sono in realtà una pinna evoluta.
Ruby
LANTURN è detto anche “Stella degli abissi” per la sua antenna-lanterna. Genera la luce grazie ad una reazione chimica tra i batteri e i fluidi corporei all’interno dell’antenna stessa.
Sapphire
LANTURN emette una luce intensa. Osservando il mare da un’imbarcazione, di notte, è possibile scorgere la sua luce risalire dagli abissi dov’è solito nuotare. Il mare assume l’aspetto d’un cielo stellato.

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Lanturn: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
125 (2)
97.5 454
Attacco
58
26.9 215
Difesa
58
31.8 215
Attacco Speciale
76
60.1 251
Difesa Speciale
76
60 251
Velocità
67
50.7 233
Media
76
51.9

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Lanturn: verso

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Lanturn: Pokémon compatibili

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Lanturn: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

0Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

0Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Spotlight15+3

Forces the target's opponents to aim at the target for the rest of the turn.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Supersonic55%20

Confuses the target.

Thunder Wave90%20

Paralyzes the target.

Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

6Thunder Wave90%20

Paralyzes the target.

9Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

12Water Gun40100%25

Inflicts regular damage with no additional effect.

17Confuse Ray100%10

Confuses the target.

20Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

23Spark65100%20

Has a 30% chance to paralyze the target.

29Signal Beam75100%15

Has a 10% chance to confuse the target.

33Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

37Discharge80100%15

Has a 30% chance to paralyze the target.

43Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

47Aqua Ring20

Restores 1/16 of the user's max HP each turn.

51Hydro Pump11080%5

Inflicts regular damage with no additional effect.

54Ion Deluge25+1

Changes all Normal moves to Electric moves for the rest of the turn.

58Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Chinchou ma non da Lanturn. Appears on a newly-hatched Pokémon, if the father had the same move.
Agility30

Raises the user's Speed by two stages.

Amnesia20

Raises the user's Special Defense by two stages.

Brine65100%10

Has double power against Pokémon that have less than half their max HP remaining.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Mist30

Protects the user's stats from being changed by enemy moves.

Psybeam65100%20

Has a 10% chance to confuse the target.

Screech85%40

Lowers the target's Defense by two stages.

Shock Wave6020

Never misses.

Soak100%20

Changes the target's type to Water.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Heal Bell5

Cures the entire party of major status effects.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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