Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.
Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Magma Armor.
When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
Work in progress ... Essentials | ||||||
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Species | Torch Pokémon | National Pokédex | 636 | Introduced in | 5 | |
Shape | Footprint | Color | White | |||
Height | 1.1 m | Weight | 28.8 kg |
Breeding & Training | ||||||
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Egg groups | Bug | Hatch counter | 40 | Capture rate | 45 | |
Base EXP | 72 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Larvesta | VolcaronaLevel up, starting at level 59 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Si dice che sia nato dal sole. Prima di evolversi, avvolge tutto il suo corpo nelle fiamme emesse dai corni. |
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Alpha Sapphire Vive ai piedi dei vulcani. Se attaccato, mette in fuga il nemico lanciando fiamme dai suoi cinque corni. |
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X Si dice che sia nato dal sole. Prima di evolversi, avvolge tutto il suo corpo nelle fiamme emesse dai corni. |
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Y Vive ai piedi dei vulcani. Se attaccato, mette in fuga il nemico lanciando fiamme dai suoi cinque corni. |
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Black 2, White 2 Si dice che sia nato dal sole. Prima di evolversi, avvolge tutto il suo corpo nelle fiamme emesse dai corni. |
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Black Si crede sia un Pokémon nato dal sole. Quando si evolve, il suo corpo è avvolto interamente dalle fiamme. |
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White Vive ai piedi dei vulcani. Se attaccato, mette in fuga il nemico lanciando fiamme dai suoi cinque corni. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 29.7 | 314 | ||||
Attacco | 60.4 | 269 | ||||
Difesa | 29.2 | 209 | ||||
Attacco Speciale | 27.2 | 199 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 41.3 | 219 | ||||
Media | 31.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
— | String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |||
10 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
20 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
30 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
40 | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
50 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
60 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |||
70 | Bug Buzz | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
80 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |||
90 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
100 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Harden | — | — | 30 | Raises the user's Defense by one stage. | ||||
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | ||||
Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | ||||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.