This Pokémon cannot be confused.
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.
This Pokémon cannot be infatuated and is immune to Captivate.
If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.
While this Pokémon is in battle, weather can still be in play, but will not have any of its effects.
This ability functions identically to Air Lock.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Licking Pokémon | National Pokédex | 108 | Introduced in | 1 | |
Shape | Footprint | Color | Pink | |||
Height | 1.2 m | Weight | 65.5 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Monster | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 77 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Lickitung | LickilickyLevel up, knowing rollout |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Omega Ruby, Alpha Sapphire Quando Lickitung si trova di fronte a qualcosa di nuovo, istintivamente lo assaggia con una leccata. È dotato infatti di una memoria legata al gusto e alla consistenza degli oggetti. Non ama i sapori aspri. |
|
X La lunga lingua intrisa di saliva appiccicosa si attacca agli oggetti e può diventare molto utile. |
|
Y La sua lingua è lunga il doppio del corpo. La usa come un braccio per afferrare cibo e attaccare. |
|
Black 2, White 2 La sua lingua eccezionalmente lunga è ricoperta di una saliva paralizzante. Se la lingua si estende, la coda si accorcia. |
|
Black, White Quando estende la sua lingua, lunga quasi due metri, gli trema la coda. È possibile che siano collegate. |
|
SoulSilver La lunga lingua intrisa di saliva appiccicosa si attacca agli oggetti e può diventare molto utile. |
|
HeartGold La sua lingua ha nervi ben sviluppati che raggiungono la punta ed è quindi facilmente governabile. |
|
Platinum Quando estende la sua lingua, lunga quasi due metri, gli trema la coda. È possibile che siano collegate. |
|
Diamond, Pearl Al posto delle mani usa la sua lingua appiccicosa, lunga il doppio di lui. Con essa afferra qualsiasi cosa. |
|
LeafGreen Gli si allunga la lingua come a un camaleonte. Le sue leccate provocano prurito e irritazioni. |
|
FireRed La sua lingua è lunga il doppio del corpo. La usa come un braccio per afferrare cibo e attaccare. |
|
Emerald La memoria di LICKITUNG è legata al gusto e alla consistenza degli oggetti. Pertanto, se vede una cosa nuova, la lecca istintivamente. Non ama i sapori aspri. |
|
Ruby, Sapphire Quando LICKITUNG si trova di fronte a qualcosa di nuovo, istintivamente lo assaggia con una leccata. È dotato infatti di una memoria legata al gusto e alla consistenza degli oggetti. Non ama i sapori aspri. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 82.5 | 384 | ||||
Attacco | 23.5 | 209 | ||||
Difesa | 57 | 249 | ||||
Attacco Speciale | 41.5 | 219 | ||||
Difesa Speciale | 57.4 | 249 | ||||
Velocità | 8 | 159 | ||||
Media | 34 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |||
5 | Supersonic | — | 55% | 20 | Confuses the target. | |||
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |||
13 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
17 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
21 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
25 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |||
29 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |||
37 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |||
41 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |||
45 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |||
49 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
53 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |||
57 | Wring Out | * | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | ||||
Belch | 120 | 90% | 10 | Can only be used after the user has eaten a berry. | ||||
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | ||||
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | ||||
Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | ||||
Muddy Water | 90 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||||
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
82 | Dragon Tail | 60 | 90% | 10 | -6 | Ends wild battles. Forces trainers to switch Pokémon. | ||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.