#108 Lickitung

Lickitung

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Own Tempo

This Pokémon cannot be confused.

If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.

Oblivious

This Pokémon cannot be infatuated and is immune to Captivate.

If a Pokémon is infatuated and acquires this ability, its infatuation is cleared.

Abilities nascosta » ottenibile in diversi modi

Cloud Nine

While this Pokémon is in battle, weather can still be in play, but will not have any of its effects.

This ability functions identically to Air Lock.

Work in progress ... Essentials
Species Licking Pokémon National Pokédex 108 Introduced in 1
Shape Footprint Lickitung Color Pink
Height 1.2 m Weight 65.5 kg

Breeding & Training
Egg groups Monster Hatch counter 20 Capture rate 45
Base EXP 77 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Lickitung: linea evolutiva

Baby Base Fase 1 Fase 2
Lickitung LickilickyLevel up, knowing rollout

  »» Back to top ««  

Lickitung: dove catturarlo

X
Walking in tall grass or a cave
  • Victory Road, Unknown Area 322
  • Victory Road, Unknown Area 324
  • Victory Road, Unknown Area 326
  • Victory Road, Unknown Area 328
Y
Walking in tall grass or a cave
  • Victory Road, Unknown Area 322
  • Victory Road, Unknown Area 324
  • Victory Road, Unknown Area 326
  • Victory Road, Unknown Area 328
Black 2
Walking in tall grass or a cave
  • Route 2
White 2
Walking in tall grass or a cave
  • Route 2
Black
Walking in tall grass or a cave
  • Challenger's Cave, 1F
  • Challenger's Cave, B1F
  • Challenger's Cave, B2F
White
Walking in tall grass or a cave
  • Challenger's Cave, 1F
  • Challenger's Cave, B1F
  • Challenger's Cave, B2F
HeartGold
Walking in tall grass or a cave
  • Route 44
SoulSilver
Walking in tall grass or a cave
  • Route 44
Platinum
Walking in tall grass or a cave
  • Route 215
Diamond
Walking in tall grass or a cave
  • Lake Valor
Pearl
Walking in tall grass or a cave
  • Lake Valor
Crystal
Walking in tall grass or a cave
  • Route 44
Gold
Walking in tall grass or a cave
  • Route 44
Silver
Walking in tall grass or a cave
  • Route 44
Yellow
Walking in tall grass or a cave
  • Cerulean Cave, B1F

  »» Back to top ««  

Lickitung: comments


  »» Back to top ««  

Lickitung: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Quando Lickitung si trova di fronte a qualcosa di nuovo, istintivamente lo assaggia con una leccata. È dotato infatti di una memoria legata al gusto e alla consistenza degli oggetti. Non ama i sapori aspri.
X
La lunga lingua intrisa di saliva appiccicosa si attacca agli oggetti e può diventare molto utile.
Y
La sua lingua è lunga il doppio del corpo. La usa come un braccio per afferrare cibo e attaccare.
Black 2, White 2
La sua lingua eccezionalmente lunga è ricoperta di una saliva paralizzante. Se la lingua si estende, la coda si accorcia.
Black, White
Quando estende la sua lingua, lunga quasi due metri, gli trema la coda. È possibile che siano collegate.
SoulSilver
La lunga lingua intrisa di saliva appiccicosa si attacca agli oggetti e può diventare molto utile.
HeartGold
La sua lingua ha nervi ben sviluppati che raggiungono la punta ed è quindi facilmente governabile.
Platinum
Quando estende la sua lingua, lunga quasi due metri, gli trema la coda. È possibile che siano collegate.
Diamond, Pearl
Al posto delle mani usa la sua lingua appiccicosa, lunga il doppio di lui. Con essa afferra qualsiasi cosa.
LeafGreen
Gli si allunga la lingua come a un camaleonte. Le sue leccate provocano prurito e irritazioni.
FireRed
La sua lingua è lunga il doppio del corpo. La usa come un braccio per afferrare cibo e attaccare.
Emerald
La memoria di LICKITUNG è legata al gusto e alla consistenza degli oggetti. Pertanto, se vede una cosa nuova, la lecca istintivamente. Non ama i sapori aspri.
Ruby, Sapphire
Quando LICKITUNG si trova di fronte a qualcosa di nuovo, istintivamente lo assaggia con una leccata. È dotato infatti di una memoria legata al gusto e alla consistenza degli oggetti. Non ama i sapori aspri.

  »» Back to top ««  

Lickitung: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90 (2)
82.5 384
Attacco
55
23.5 209
Difesa
75
57 249
Attacco Speciale
60
41.5 219
Difesa Speciale
75
57.4 249
Velocità
30
8 159
Media
64
34

  »» Back to top ««  

Lickitung: verso

  »» Back to top ««  

Lickitung: Pokémon compatibili

  »» Back to top ««  

Lickitung: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Lick30100%30

Has a 30% chance to paralyze the target.

5Supersonic55%20

Confuses the target.

9Defense Curl40

Raises user's Defense by one stage.

13Knock Off65100%20

Target drops its held item.

17Wrap1590%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

21Stomp65100%20

Has a 30% chance to make the target flinch.

25Disable100%20

Disables the target's last used move for 1-8 turns.

29Slam8075%20

Inflicts regular damage with no additional effect.

33Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

37Chip Away70100%20

Ignores the target's stat modifiers.

41Me First20

Uses the target's move against it before it attacks, with power increased by half.

45Refresh20

Cleanses the user of a burn, paralysis, or poison.

49Screech85%40

Lowers the target's Defense by two stages.

53Power Whip12085%10

Inflicts regular damage with no additional effect.

57Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Belch12090%10

Can only be used after the user has eaten a berry.

Belly Drum10

User pays half its max HP to max out its Attack.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Magnitude*100%30

Power varies randomly from 10 to 150.

Muddy Water9085%10

Has a 30% chance to lower the target's accuracy by one stage.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,259 secondi.