#506 Lillipup

Lillipup

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Vital Spirit

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Insomnia in battle.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Abilities nascosta » ottenibile in diversi modi

Run Away

This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

Work in progress ... Essentials
Species Puppy Pokémon National Pokédex 506 Introduced in 5
Shape Footprint Lillipup Color Brown
Height 0.4 m Weight 4.1 kg

Breeding & Training
Egg groups Field Hatch counter 15 Capture rate 255
Base EXP 55 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Lillipup: linea evolutiva

Baby Base Fase 1 Fase 2
Lillipup HerdierLevel up, starting at level 16 StoutlandLevel up, starting at level 32

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Lillipup: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
White 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
Black
Walking in tall grass or a cave
  • Route 1
  • Route 2
  • Route 3
Walking in dark grass
  • Route 3
White
Walking in tall grass or a cave
  • Route 1
  • Route 2
  • Route 3
Walking in dark grass
  • Route 3

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Lillipup: comments


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Lillipup: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
È un Pokémon molto intrepido, ma ha l’intelligenza di valutare la forza del nemico prima di decidere se lottare o no.
Omega Ruby
I lunghi peli che gli coprono il volto sono un radar molto sensibile alle variazioni dell’ambiente circostante.
Y
È un Pokémon molto intrepido, ma ha l’intelligenza di valutare la forza del nemico prima di decidere se lottare o no.
X
I lunghi peli che gli coprono il volto sono un radar molto sensibile alle variazioni dell’ambiente circostante.
Black 2, White 2
È un Pokémon molto intrepido, ma ha l'intelligenza di valutare la forza del nemico prima di decidere se lottare o no.
Black
Affronta con valore anche gli avversari più forti, ma la sua intelligenza gli fa evitare le lotte troppo svantaggiose.
White
I lunghi peli che gli coprono il volto sono un radar molto sensibile alle variazioni dell'ambiente circostante.

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Lillipup: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
60 (1)
29.7 219
Difesa
45
16.7 189
Attacco Speciale
25
2.8 149
Difesa Speciale
45
15.5 189
Velocità
55
34.7 209
Media
45
7.6

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Lillipup: verso

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Lillipup: Pokémon compatibili

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Lillipup: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Leer100%30

Lowers the target's Defense by one stage.

Tackle40100%35

Inflicts regular damage with no additional effect.

5Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

8Bite60100%25

Has a 30% chance to make the target flinch.

10Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

12Helping Hand20+5

Ally's next move inflicts half more damage.

15Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

19Work Up30

Raises the user's Attack and Special Attack by one stage each.

22Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

26Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

29Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

33Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

36Last Resort140100%5

Can only be used after all of the user's other moves have been used.

40Giga Impact15090%5

User foregoes its next turn to recharge.

45Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Charm100%20

Lowers the target's Attack by two stages.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Lick30100%30

Has a 30% chance to paralyze the target.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Psychic Fangs85100%10

Destroys Reflect and Light Screen.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Covet60100%25

Takes the target's item.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

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