This Pokémon's Speed is doubled during rain.
This bonus does not count as a stat modifier.
All other Pokémon's single-target Water-type moves are redirected to this Pokémon, if it is an eligible target. Other Pokémon's Water moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
This Pokémon cannot be burned.
If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.
Work in progress ... Essentials | ||||||
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Species | Neon Pokémon | National Pokédex | 457 | Introduced in | 4 | |
Shape | Footprint | Color | Blue | |||
Height | 1.2 m | Weight | 24 kg |
Breeding & Training | ||||||
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Egg groups | Water 2 | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 161 | Growth rate | 600.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Finneon | LumineonLevel up, starting at level 31 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Per non farsi scoprire dai nemici, si muove lentamente sui fondali marini con le due pinne pettorali. |
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Omega Ruby Vive negli abissi marini. Attira le prede illuminando i motivi delle sue quattro pinne. |
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Y Per non farsi scoprire dai nemici, si muove lentamente sui fondali marini con le due pinne pettorali. |
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X Vive negli abissi marini. Attira le prede illuminando i motivi delle sue quattro pinne. |
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Black 2, White 2 Si sposta sui fondali con le lunghe pinne anteriori. Lanturn è suo rivale nella ricerca del cibo. |
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Black, White Si sposta sui fondali con le lunghe pinne anteriori. Lanturn è suo rivale nella ricerca del cibo. |
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HeartGold, SoulSilver LUMINEON brilla negli abissi marini e sembra proprio una stella che risplende nel cielo notturno. |
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Platinum Si sposta sui fondali con le lunghe pinne anteriori. LANTURN è suo rivale nella ricerca del cibo. |
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Pearl Per non farsi scoprire dai nemici, si muove lentamente sui fondali marini con le due pinne pettorali. |
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Diamond Vive negli abissi marini. Attira le prede illuminando i motivi delle sue quattro pinne. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 53 | 342 | ||||
Attacco | 40.2 | 237 | ||||
Difesa | 59.1 | 251 | ||||
Attacco Speciale | 52.1 | 237 | ||||
Difesa Speciale | 71.9 | 271 | ||||
Velocità | 76 | 281 | ||||
Media | 51.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
— | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
— | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
6 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |||
10 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
13 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
17 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
22 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
26 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
29 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
35 | Aqua Ring | — | — | 20 | Restores 1/16 of the user's max HP each turn. | |||
42 | Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | |||
48 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
53 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
59 | Silver Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
66 | Soak | — | 100% | 20 | Changes the target's type to Water. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Finneon ma non da Lumineon. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | ||||
Aurora Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Attack by one stage. | ||||
Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Confuse Ray | — | 100% | 10 | Confuses the target. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | ||||
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | ||||
Splash | — | — | 40 | Does nothing. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
07 | Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
55 | Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
94 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
98 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H3 | Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |||
H5 | Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Imparata da Finneon ma non da Lumineon. Can be taught at any time by using a TM or HM. | ||||||||
96 | Nature Power | — | — | 20 | Uses a move which depends upon the terrain. |
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