#405 Luxray

Luxray

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Rivalry

This Pokémon inflicts 1.25× as much regular damage against Pokémon of the same gender and 0.75× as much regular damage against Pokémon of the opposite gender.

If either Pokémon is genderless, damage is unaffected.

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Abilities nascosta » ottenibile in diversi modi

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

Work in progress ... Essentials
Species Gleam Eyes Pokémon National Pokédex 405 Introduced in 4
Shape Footprint Luxray Color Blue
Height 1.4 m Weight 42 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 45
Base EXP 235 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Luxray: linea evolutiva

Baby Base Fase 1 Fase 2
Shinx LuxioLevel up, starting at level 15 LuxrayLevel up, starting at level 30

  »» Back to top ««  

Luxray: dove catturarlo

  »» Back to top ««  

Luxray: comments


  »» Back to top ««  

Luxray: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
L’abilità radioscopica di Luxray si rivela utile quando gli fa scoprire oggetti pericolosi.
Omega Ruby
Se i suoi occhi sono dorati, può individuare le prede, anche quelle che si nascondono dietro i muri.
Y
L’abilità radioscopica di Luxray si rivela utile quando gli fa scoprire oggetti pericolosi.
X
Se i suoi occhi sono dorati, può individuare le prede, anche quelle che si nascondono dietro i muri.
Black 2, White 2
Vede attraverso le pareti per individuare le prede e i suoi cuccioli smarriti.
Black, White
Vede attraverso le pareti per individuare le prede e i suoi cuccioli smarriti.
HeartGold, SoulSilver
L’abilità radioscopica di LUXRAY si rivela utile quando gli fa scoprire oggetti pericolosi.
Platinum
Vede attraverso le pareti per individuare le prede e i suoi cuccioli smarriti.
Pearl
Se i suoi occhi sono dorati, può individuare le prede, anche quelle che si nascondono dietro i muri.
Diamond
Vede attraverso qualsiasi cosa. Individua e cattura le prede che si nascondono dietro gli oggetti.

  »» Back to top ««  

Luxray: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
80
74 364
Attacco
120 (3)
87.6 339
Difesa
79
60.8 257
Attacco Speciale
95
74.8 289
Difesa Speciale
79
60.8 257
Velocità
70
53.8 239
Media
87
77.4

  »» Back to top ««  

Luxray: verso

  »» Back to top ««  

Luxray: Pokémon compatibili

  »» Back to top ««  

Luxray: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Tackle40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

5Leer100%30

Lowers the target's Defense by one stage.

9Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

13Spark65100%20

Has a 30% chance to paralyze the target.

18Bite60100%25

Has a 30% chance to make the target flinch.

23Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

28Swagger85%15

Raises the target's Attack by two stages and confuses the target.

35Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

49Scary Face100%10

Lowers the target's Speed by two stages.

56Discharge80100%15

Has a 30% chance to paralyze the target.

63Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

67Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Shinx ma non da Luxray. Learned when a Pokémon reaches a certain level.
11Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Shinx ma non da Luxray. Appears on a newly-hatched Pokémon, if the father had the same move.
Double Kick30100%30

Hits twice in one turn.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Fake Tears100%20

Lowers the target's Special Defense by two stages.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Helping Hand20+5

Ally's next move inflicts half more damage.

Howl40

Raises the user's Attack by one stage.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Night Slash70100%15

Has an increased chance for a critical hit.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Swift6020

Never misses.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

68Giga Impact15090%5

User foregoes its next turn to recharge.

72Volt Switch70100%20

User must switch out after attacking.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,258 secondi.