#68 Machamp

Machamp

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

No Guard

Moves used by or against this Pokémon never miss.

One-hit KO moves are unaffected. Moves affected by this ability can hit Pokémon during the preparation turn of moves like Dig or Fly.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

Abilities nascosta » ottenibile in diversi modi

Steadfast

Whenever this Pokémon flinches, its Speed rises one stage.

Work in progress ... Essentials
Species Superpower Pokémon National Pokédex 68 Introduced in 1
Shape Footprint Machamp Color Gray
Height 1.6 m Weight 130 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 45
Base EXP 227 Growth rate 1.059.860 Base happiness 70
Gender
75%
25%

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Machamp: linea evolutiva

Baby Base Fase 1 Fase 2
Machop MachokeLevel up, starting at level 28 MachampTrade

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Machamp: dove catturarlo

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Machamp: comments


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Machamp: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Machamp è dotato di una forza tale da riuscire a scagliare lontano ogni cosa. Le sue braccia sono troppo possenti per riuscire a eseguire qualsiasi lavoro che richieda attenzione e destrezza. Tende ad agire prima di pensare.
Alpha Sapphire
Machamp è noto per la sua maestria nella pratica di tutte le arti marziali. Se afferra il nemico con le sue quattro braccia possenti, la lotta è già decisa. Lo sventurato avversario verrà infatti scagliato ben oltre l’orizzonte.
Y
Con le sue quattro potenti braccia afferra gli arti del nemico per poi lanciarlo lontano.
X
Le braccia eccezionalmente sviluppate sono in grado di assestare 1000 pugni in soli 2 secondi.
Black 2, White 2
Grazie alle sue quattro muscolose braccia tira pugni e colpi a una velocità impressionante.
Black, White
Grazie alle sue quattro muscolose braccia tira pugni e colpi a una velocità impressionante.
HeartGold
Agita velocemente le quattro braccia scuotendo gli avversari con pugni e colpi da ogni direzione.
SoulSilver
Con le sue quattro potenti braccia afferra gli arti del nemico per poi lanciarlo lontano.
Platinum
Grazie alle sue quattro muscolose braccia tira pugni e colpi a una velocità impressionante.
Pearl
Con un pugno può scaraventare in aria un treno. Ma è maldestro nei lavori manuali di precisione.
Diamond
Tira pugni con le quattro braccia ad una velocità impressionante. Scaglia 1000 pugni ogni 2 secondi.
LeafGreen
Con i suoi muscoli poderosi, sferra pugni tali da poter lanciare la vittima oltre l’orizzonte.
FireRed
Le braccia eccezionalmente sviluppate sono in grado di assestare 1.000 pugni in soli due secondi.
Emerald
È impossibile difendersi dai pugni e colpi inflitti dalle quattro braccia di MACHAMP. Il suo spirito di combattente si infiamma quando lotta contro avversari possenti.
Ruby
MACHAMP è dotato di una forza tale da riuscire a scagliare lontano ogni cosa. Le sue braccia sono troppo possenti per riuscire a eseguire qualsiasi lavoro che richieda attenzione e destrezza. Tende ad agire prima di pensare.
Sapphire
MACHAMP è noto per la sua maestria nella pratica di tutte le arti marziali. Se afferra il nemico con le sue quattro braccia possenti, la lotta è già decisa. Lo sventurato avversario verrà infatti scagliato ben oltre l’orizzonte.

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Machamp: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90
82.5 384
Attacco
130 (3)
92.5 359
Difesa
80
63.6 259
Attacco Speciale
65
49 229
Difesa Speciale
85
69.8 269
Velocità
55
34.7 209
Media
84
72.6

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Machamp: verso

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Machamp: Pokémon compatibili

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Machamp: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Strength80100%15

Inflicts regular damage with no additional effect.

Strength80100%15

Inflicts regular damage with no additional effect.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Leer100%30

Lowers the target's Defense by one stage.

Focus Energy30

Increases the user's chance to score a critical hit.

Karate Chop50100%25

Has an increased chance for a critical hit.

3Focus Energy30

Increases the user's chance to score a critical hit.

7Karate Chop50100%25

Has an increased chance for a critical hit.

9Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

13Low Sweep65100%20

Lowers the target's Speed by one stage.

15Seismic Toss*100%20

Inflicts damage equal to the user's level.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

21Knock Off65100%20

Target drops its held item.

25Vital Throw7010-1

Never misses.

27Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

33Dual Chop4090%15

Hits twice in one turn.

37Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

43Bulk Up20

Raises the user's Attack and Defense by one stage.

47Cross Chop10080%5

Has an increased chance for a critical hit.

53Scary Face100%10

Lowers the target's Speed by two stages.

57Dynamic Punch10050%5

Has a 100% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Machop ma non da Machamp. Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Meditate40

Raises the user's Attack by one stage.

Power Trick10

User swaps Attack and Defense.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rolling Kick6085%15

Has a 30% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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