Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.
This bonus does not count as a stat modifier.
Moves used by or against this Pokémon never miss.
One-hit KO moves are unaffected. Moves affected by this ability can hit Pokémon during the preparation turn of moves like Dig or Fly.
Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.
Whenever this Pokémon flinches, its Speed rises one stage.
Work in progress ... Essentials | ||||||
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Species | Superpower Pokémon | National Pokédex | 67 | Introduced in | 1 | |
Shape | ![]() |
Footprint | ![]() |
Color | Gray | |
Height | 1.5 m | Weight | 70.5 kg |
Breeding & Training | ||||||
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![]() |
Egg groups | Human-Like | Hatch counter | 20 | Capture rate | 90 |
Base EXP | 142 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Machop | MachokeLevel up, starting at level 28 | MachampTrade |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby I muscoli perfettamente tonici di Machoke possiedono la durezza dell’acciaio. Questo Pokémon è così forte da riuscire a sollevare un lottatore di sumo con un dito. |
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Alpha Sapphire Machoke si allena ogni giorno con esercizi di body building, aiutando l’uomo nei lavori fisicamente pesanti. Nei giorni di riposo, si reca in campagna o in montagna per allenarsi ancora. |
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Y È così forte da sollevare un autocarro con una sola mano. Aiuta le persone nei lavori pesanti. |
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X Il suo corpo muscoloso è così forte che usa una cintura antiforza per regolare i suoi movimenti. |
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Black 2, White 2 Sposta di buon grado carichi pesanti per rinforzarsi e gli piace dare una mano alle persone. |
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Black, White Sposta di buon grado carichi pesanti per rinforzarsi e gli piace dare una mano alle persone. |
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SoulSilver I muscoli del suo corpo traboccano di forza. Anche da fermo trasmette un incredibile senso di potenza. |
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HeartGold Utilizza sempre il massimo della sua energia, ma questo Pokémon forte e resistente non si stanca mai. |
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Platinum Sposta di buon grado carichi pesanti per rinforzarsi e gli piace dare una mano alle persone. |
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Pearl È così forte da sollevare un autocarro con una sola mano. Aiuta le persone nei lavori pesanti. |
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Diamond La sua incredibile forza può essere molto pericolosa. Indossa una cintura per tenerla sotto controllo. |
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FireRed Ha un fisico eccezionale, instancabile. Gli piace rendersi utile alle persone, per esempio aiutandole nei traslochi. |
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LeafGreen Il suo corpo muscoloso è così forte che usa una cintura antiforza per regolare i suoi movimenti. |
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Emerald MACHOKE indossa una cintura che serve a tenere sotto controllo la sua forza travolgente. Nessuno ha mai osato rimuoverla per paura del suo fisico possente. |
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Ruby I muscoli perfettamente tonici di MACHOKE possiedono la durezza dell’acciaio. Questo POKéMON è così forte, da riuscire a sollevare un lottatore di sumo con un dito. |
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Sapphire MACHOKE si allena ogni giorno con esercizi di body building, aiutando l’uomo nei lavori fisicamente pesanti. Nei giorni di riposo, si reca in campagna o in montagna per allenarsi ancora. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 74 | 364 | ||||
Attacco | 74.9 | 299 | ||||
Difesa | 50.5 | 239 | ||||
Attacco Speciale | 27.2 | 199 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 23.7 | 189 | ||||
Media | 37.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Low Kick | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
— | Leer | ![]() | ![]() | — | 100% | 30 | Lowers the target's Defense by one stage. | |
— | Focus Energy | ![]() | ![]() | — | — | 30 | Increases the user's chance to score a critical hit. | |
— | Karate Chop | ![]() | ![]() | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
3 | Focus Energy | ![]() | ![]() | — | — | 30 | Increases the user's chance to score a critical hit. | |
7 | Karate Chop | ![]() | ![]() | 50 | 100% | 25 | Has an increased chance for a critical hit. | |
9 | Foresight | ![]() | ![]() | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
13 | Low Sweep | ![]() | ![]() | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
15 | Seismic Toss | ![]() | ![]() | * | 100% | 20 | Inflicts damage equal to the user's level. | |
19 | Revenge | ![]() | ![]() | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. |
21 | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
25 | Vital Throw | ![]() | ![]() | 70 | — | 10 | -1 | Never misses. |
27 | Wake-Up Slap | ![]() | ![]() | 70 | 100% | 10 | If the target is asleep, has double power and wakes it up. | |
33 | Dual Chop | ![]() | ![]() | 40 | 90% | 15 | Hits twice in one turn. | |
37 | Submission | ![]() | ![]() | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
43 | Bulk Up | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
47 | Cross Chop | ![]() | ![]() | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
53 | Scary Face | ![]() | ![]() | — | 100% | 10 | Lowers the target's Speed by two stages. | |
57 | Dynamic Punch | ![]() | ![]() | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Machop ma non da Machoke. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
![]() | Bullet Punch | ![]() | ![]() | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. |
![]() | Close Combat | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
![]() | Counter | ![]() | ![]() | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
![]() | Encore | ![]() | ![]() | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |
![]() | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
![]() | Heavy Slam | ![]() | ![]() | * | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
![]() | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
![]() | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
![]() | Meditate | ![]() | ![]() | — | — | 40 | Raises the user's Attack by one stage. | |
![]() | Power Trick | ![]() | ![]() | — | — | 10 | User swaps Attack and Defense. | |
![]() | Quick Guard | ![]() | ![]() | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. |
![]() | Rolling Kick | ![]() | ![]() | 60 | 85% | 15 | Has a 30% chance to make the target flinch. | |
![]() | Smelling Salts | ![]() | ![]() | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | |
![]() | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
![]() | Tickle | ![]() | ![]() | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Dual Chop | ![]() | ![]() | 40 | 90% | 15 | Hits twice in one turn. | |
— | Fire Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
— | Focus Punch | ![]() | ![]() | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. |
— | Helping Hand | ![]() | ![]() | — | — | 20 | +5 | Ally's next move inflicts half more damage. |
— | Ice Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
— | Knock Off | ![]() | ![]() | 65 | 100% | 20 | Target drops its held item. | |
— | Low Kick | ![]() | ![]() | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
— | Role Play | ![]() | ![]() | — | — | 10 | Copies the target's ability. | |
— | Snore | ![]() | ![]() | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
— | Stomping Tantrum | ![]() | ![]() | 75 | 100% | 10 | Has double power if the user's last move failed. | |
— | Superpower | ![]() | ![]() | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
— | Thunder Punch | ![]() | ![]() | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | ![]() | ![]() | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
06 | Toxic | ![]() | ![]() | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
08 | Bulk Up | ![]() | ![]() | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
10 | Hidden Power | ![]() | ![]() | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
11 | Sunny Day | ![]() | ![]() | — | — | 5 | Changes the weather to sunny for five turns. | |
16 | Light Screen | ![]() | ![]() | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
17 | Protect | ![]() | ![]() | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. |
18 | Rain Dance | ![]() | ![]() | — | — | 5 | Changes the weather to rain for five turns. | |
21 | Frustration | ![]() | ![]() | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
23 | Smack Down | ![]() | ![]() | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
26 | Earthquake | ![]() | ![]() | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
27 | Return | ![]() | ![]() | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
31 | Brick Break | ![]() | ![]() | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
32 | Double Team | ![]() | ![]() | — | — | 15 | Raises the user's evasion by one stage. | |
35 | Flamethrower | ![]() | ![]() | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
38 | Fire Blast | ![]() | ![]() | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
39 | Rock Tomb | ![]() | ![]() | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
42 | Facade | ![]() | ![]() | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
44 | Rest | ![]() | ![]() | — | — | 10 | User sleeps for two turns, completely healing itself. | |
45 | Attract | ![]() | ![]() | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
46 | Thief | ![]() | ![]() | 60 | 100% | 25 | Takes the target's item. | |
47 | Low Sweep | ![]() | ![]() | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
48 | Round | ![]() | ![]() | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
52 | Focus Blast | ![]() | ![]() | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
56 | Fling | ![]() | ![]() | * | 100% | 10 | Throws held item at the target; power depends on the item. | |
66 | Payback | ![]() | ![]() | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
78 | Bulldoze | ![]() | ![]() | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
80 | Rock Slide | ![]() | ![]() | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
84 | Poison Jab | ![]() | ![]() | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
87 | Swagger | ![]() | ![]() | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
88 | Sleep Talk | ![]() | ![]() | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
90 | Substitute | ![]() | ![]() | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
100 | Confide | ![]() | ![]() | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.