#66 Machop

Machop

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn.

This bonus does not count as a stat modifier.

No Guard

Moves used by or against this Pokémon never miss.

One-hit KO moves are unaffected. Moves affected by this ability can hit Pokémon during the preparation turn of moves like Dig or Fly.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

Abilities nascosta » ottenibile in diversi modi

Steadfast

Whenever this Pokémon flinches, its Speed rises one stage.

Work in progress ... Essentials
Species Superpower Pokémon National Pokédex 66 Introduced in 1
Shape Footprint Machop Color Gray
Height 0.8 m Weight 19.5 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 180
Base EXP 61 Growth rate 1.059.860 Base happiness 70
Gender
75%
25%

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Machop: linea evolutiva

Baby Base Fase 1 Fase 2
Machop MachokeLevel up, starting at level 28 MachampTrade

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Machop: dove catturarlo

X
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
Y
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
HeartGold
Walking in tall grass or a cave
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
  • Route 47, inside cave
SoulSilver
Walking in tall grass or a cave
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
  • Route 47, inside cave
Platinum
Walking in tall grass or a cave
  • Mt. Coronet, Route 207
  • Mt. Coronet, Route 211
  • Route 206
  • Route 207
  • Route 210, west, towards Celestic Town
  • Route 211, west, towards Eterna City
Diamond
Walking in tall grass or a cave
  • Mt. Coronet, Route 207
  • Mt. Coronet, Route 211
  • Route 207
  • Route 208
  • Route 210, west, towards Celestic Town
Pearl
Walking in tall grass or a cave
  • Mt. Coronet, Route 207
  • Mt. Coronet, Route 211
  • Route 207
  • Route 208
  • Route 210, west, towards Celestic Town
FireRed
Walking in tall grass or a cave
  • Mt. Ember
  • Mt. Ember, cave
  • Mt. Ember, inside
  • Mt. Ember, 1F, cave behind team rocket
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
LeafGreen
Walking in tall grass or a cave
  • Mt. Ember
  • Mt. Ember, cave
  • Mt. Ember, inside
  • Mt. Ember, 1F, cave behind team rocket
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Emerald
Walking in tall grass or a cave
  • Fiery Path
  • Jagged Pass
Ruby
Walking in tall grass or a cave
  • Fiery Path
  • Jagged Pass
  • Route 112
Sapphire
Walking in tall grass or a cave
  • Fiery Path
  • Jagged Pass
  • Route 112
Crystal
Walking in tall grass or a cave
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
Gold
Walking in tall grass or a cave
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
Silver
Walking in tall grass or a cave
  • Mt. Mortar, 1F
  • Mt. Mortar, Lower Cave
  • Mt. Mortar, Upper Cave
  • Mt. Mortar, B1F
  • Rock Tunnel, 1F
Yellow
Walking in tall grass or a cave
  • Rock Tunnel, B1F
  • Rock Tunnel, B2F
  • Route 10
Red
Walking in tall grass or a cave
  • Rock Tunnel, B1F
  • Rock Tunnel, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Blue
Walking in tall grass or a cave
  • Rock Tunnel, B1F
  • Rock Tunnel, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F

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Machop: comments


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Machop: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
I particolari muscoli di Machop non si infiammano mai, nemmeno in caso di esercizio eccessivo. Questo Pokémon ha forza sufficiente per scagliare lontano un centinaio di uomini.
Alpha Sapphire
Machop si allena sollevando un Graveler come fosse un attrezzo ginnico. Esistono Machop che girano il mondo nel tentativo di imparare ogni tipo di arte marziale.
Y
Il suo corpo è formato interamente da muscoli. Non è più alto di un bambino, ma può sollevare e lanciare 100 adulti.
X
Solleva Graveler ripetutamente per mantenersi forte. Conosce ogni tipo di arte marziale.
Black 2, White 2
Nonostante sia piccolo, riesce a sollevare e lanciare più Geodude contemporaneamente.
Black, White
Nonostante sia piccolo, riesce a sollevare e lanciare più Geodude contemporaneamente.
SoulSilver
Gli piace sviluppare i muscoli. Non è soddisfatto neppure dopo essersi allenato tutto il giorno.
HeartGold
Sempre traboccante di energia, passa il tempo a sollevare massi. Così diventa ancora più forte.
Platinum
Nonostante sia piccolo, riesce a sollevare e lanciare più GEODUDE contemporaneamente.
Pearl
Per quanto si alleni, non gli vengono mai crampi muscolari. Vive sui monti, lontano dagli uomini.
Diamond
Solleva GRAVELER ripetutamente per mantenersi forte. Conosce ogni tipo di arte marziale.
LeafGreen
Ama essere muscoloso. Si allena in ogni arte marziale per essere sempre più forte.
FireRed
Il suo corpo è formato interamente da muscoli. Non è più alto di un bambino, ma può sollevare e lanciare 100 adulti.
Emerald
Si allena instancabilmente per diventare imbattibile in ogni tipo di arte marziale. È così forte da riuscire a sollevare senza fatica un lottatore di sumo.
Ruby
I particolari muscoli di MACHOP non si infiammano mai, nemmeno in caso di esercizio eccessivo. Questo POKéMON ha forza sufficiente per scagliare lontano un centinaio di uomini.
Sapphire
MACHOP si allena sollevando un GRAVELER come fosse un attrezzo ginnico. Esistono MACHOP che girano il mondo nel tentativo di imparare ogni tipo di arte marziale.

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Machop: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
70
56.5 344
Attacco
80 (1)
54.4 259
Difesa
50
23.1 199
Attacco Speciale
35
9.2 169
Difesa Speciale
35
6.2 169
Velocità
35
12.4 169
Media
50
16

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Machop: verso

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Machop: Pokémon compatibili

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Machop: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Leer100%30

Lowers the target's Defense by one stage.

3Focus Energy30

Increases the user's chance to score a critical hit.

7Karate Chop50100%25

Has an increased chance for a critical hit.

9Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

13Low Sweep65100%20

Lowers the target's Speed by one stage.

15Seismic Toss*100%20

Inflicts damage equal to the user's level.

19Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

21Knock Off65100%20

Target drops its held item.

25Vital Throw7010-1

Never misses.

27Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

31Dual Chop4090%15

Hits twice in one turn.

33Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

37Bulk Up20

Raises the user's Attack and Defense by one stage.

39Cross Chop10080%5

Has an increased chance for a critical hit.

43Scary Face100%10

Lowers the target's Speed by two stages.

45Dynamic Punch10050%5

Has a 100% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Fire Punch75100%15

Has a 10% chance to burn the target.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Meditate40

Raises the user's Attack by one stage.

Power Trick10

User swaps Attack and Defense.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Rolling Kick6085%15

Has a 30% chance to make the target flinch.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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