Whenever this Pokémon's stats would be raised, they are instead lowered by the same amount, and vice versa.
This Pokémon cannot be forced out of battle by moves such as Whirlwind.
Dragon Tail and Circle Throw still inflict damage against this Pokémon.
Overworld: If the lead Pokémon has this ability, the success rate while fishing is increased.
This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.
Work in progress ... Essentials | ||||||
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Species | Overturning Pokémon | National Pokédex | 687 | Introduced in | 6 | |
Shape | Footprint | Color | Blue | |||
Height | 1.5 m | Weight | 47 kg |
Breeding & Training | ||||||
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Egg groups | Water 1; Water 2 | Hatch counter | 20 | Capture rate | 80 | |
Base EXP | 169 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Inkay | MalamarLevel up, starting at level 30 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Attira le prede con l’ipnosi, le cattura con i tentacoli e le finisce spruzzando loro addosso i suoi succhi gastrici. |
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Omega Ruby È il Pokémon con il potere ipnotico più forte in assoluto. Può controllare a piacimento i suoi nemici. |
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Y Attira le prede con l’ipnosi, le cattura con i tentacoli e le finisce spruzzando loro addosso i suoi succhi gastrici. |
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X È il Pokémon con il potere ipnotico più forte in assoluto. Può controllare a piacimento i suoi nemici. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 80 | 376 | ||||
Attacco | 67.4 | 283 | ||||
Difesa | 70.8 | 275 | ||||
Attacco Speciale | 51.8 | 235 | ||||
Difesa Speciale | 57.4 | 249 | ||||
Velocità | 57.4 | 245 | ||||
Media | 60 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |||
— | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
4 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
8 | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
12 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
13 | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
15 | Topsy-Turvy | — | — | 20 | Inverts the target's stat modifiers. | |||
18 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
21 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
23 | Switcheroo | — | 100% | 10 | User and target swap items. | |||
27 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
31 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
35 | Pluck | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
39 | Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
43 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
46 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
48 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Inkay ma non da Malamar. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Camouflage | — | — | 20 | User's type changes to match the terrain. | ||||
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | ||||
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Power Split | — | — | 10 | Averages Attack and Special Attack with the target. | ||||
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.