#490 Manaphy

Manaphy

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hydration

This Pokémon is cured of any major status ailment after each turn during rain.

Work in progress ... Essentials
Species Seafaring Pokémon National Pokédex 490 Introduced in 4
Shape Footprint Manaphy Color Blue
Height 0.3 m Weight 1.4 kg

Breeding & Training
Egg groups Water 1; Fairy Hatch counter 10 Capture rate 3
Base EXP 270 Growth rate 1.250.000 Base happiness 70
Gender
Genderless

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Manaphy: linea evolutiva

Baby Base Fase 1 Fase 2
Phione

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Manaphy: dove catturarlo

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Manaphy: comments


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Manaphy: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Dispone di un potere innato che lo fa legare con qualsiasi specie di Pokémon.
X, Y
Dispone di un potere innato che lo fa legare con qualsiasi specie di Pokémon.
Black 2, White 2
Dispone di un potere innato che lo fa legare con qualsiasi specie di Pokémon.
Black, White
Dispone di un potere innato che lo fa legare con qualsiasi specie di Pokémon.
HeartGold, SoulSilver
Dispone di un potere innato che lo fa legare con qualsiasi specie di Pokémon.
Platinum
Dispone di un potere innato che lo fa legare con qualsiasi specie di Pokémon.
Pearl
Il suo corpo è composto per l’80% d’acqua. È influenzato molto facilmente dall’ambiente circostante.
Diamond
Nato su freddi fondali marini, percorre a nuoto lunghe distanze per tornare al suo luogo di nascita.

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Manaphy: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100 (3)
90.3 404
Attacco
100
74.9 299
Difesa
100
82 299
Attacco Speciale
100
80.2 299
Difesa Speciale
100
84.4 299
Velocità
100
84.3 299
Media
100
91.7

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Manaphy: verso

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Manaphy: Pokémon compatibili

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Manaphy: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tail Glow20

Raises the user's Special Attack by three stages.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Water Sport15

Halves all Fire-type damage.

9Charm100%20

Lowers the target's Attack by two stages.

16Supersonic55%20

Confuses the target.

24Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

31Acid Armor20

Raises the user's Defense by two stages.

39Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

46Water Pulse60100%20

Has a 20% chance to confuse the target.

54Aqua Ring20

Restores 1/16 of the user's max HP each turn.

61Dive80100%10

User dives underwater, dodging all attacks, and hits next turn.

69Rain Dance5

Changes the weather to rain for five turns.

76Heart Swap10

User and target swap stat changes.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Covet60100%25

Takes the target's item.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

55Scald80100%15

Has a 30% chance to burn the target.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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