Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.
Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.
Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.
All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.
This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.
Work in progress ... Essentials | ||||||
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Species | Discharge Pokémon | National Pokédex | 310 | Introduced in | 3 | |
Shape | Footprint | Color | Yellow | |||
Height | 1.5 m | Weight | 40.2 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 45 | |
Base EXP | 166 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Electrike | ManectricLevel up, starting at level 26 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Manectric scarica costantemente l’elettricità dalla propria criniera. Spesso le scintille scatenano incendi nei boschi. In lotta questo Pokémon crea nubi temporalesche. |
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Alpha Sapphire Manectric scarica forti scosse elettriche dalla propria criniera, usata come collettore dell’elettricità presente nell’atmosfera. Crea inoltre nubi temporalesche sopra la sua testa. |
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X Raramente si mostra agli umani. Si dice che nidifichi nelle zone dove è caduto un fulmine. |
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Y Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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Black 2, White 2 Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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Black, White Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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HeartGold, SoulSilver Dicono che si faccia la tana nelle zone dove è caduto un fulmine. Manda scariche elettriche dalla criniera. |
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Platinum Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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Pearl Scarica elettricità dalla criniera. Crea nubi temporalesche che fanno cadere saette. |
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Diamond Scarica elettricità dalla criniera. Crea nubi temporalesche in cielo che fanno cadere saette. |
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FireRed, LeafGreen Raramente si mostra agli umani. Si dice che nidifichi nelle zone dove è caduto un fulmine. |
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Emerald Poiché i fulmini cadono sempre nelle loro vicinanze, un tempo si pensava che i MANECTRIC nascessero da essi. In lotta creano nubi temporalesche. |
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Ruby MANECTRIC scarica costantemente l’elettricità dalla propria criniera. Spesso le scintille scatenano incendi nei boschi. In lotta questo POKéMON crea nubi temporalesche. |
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Sapphire MANECTRIC scarica forti scosse elettriche dalla propria criniera, usata come collettore dell’elettricità presente nell’atmosfera. Crea inoltre nubi temporalesche in cielo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 56.5 | 344 | ||||
Attacco | 48.9 | 249 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 83.7 | 309 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 88 | 309 | ||||
Media | 56.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | |||
— | Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Howl | — | — | 40 | Raises the user's Attack by one stage. | |||
4 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |||
10 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
13 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
16 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
19 | Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | |||
24 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
30 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
36 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
42 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
48 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |||
54 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
60 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Electrike ma non da Manectric. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | ||||
Electro Ball | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||||
Fire Fang | 65 | 95% | 15 | Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch. | ||||
Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | ||||
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Ice Fang | 65 | 95% | 15 | Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch. | ||||
Shock Wave | 60 | — | 20 | Never misses. | ||||
Swift | 60 | — | 20 | Never misses. | ||||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Thunder Fang | 65 | 95% | 15 | Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch. | ||||
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.