This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Insomnia in battle.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages.
This ability will still take effect if the critical hit is received by a Substitute.
When any of this Pokémon's stats are lowered, its Attack rises by two stages.
If multiple stats are lowered at once, this ability takes effect with each stat lowered.
Work in progress ... Essentials | ||||||
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Species | Pig Monkey Pokémon | National Pokédex | 56 | Introduced in | 1 | |
Shape | Footprint | Color | Brown | |||
Height | 0.5 m | Weight | 28 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 61 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Mankey | PrimeapeLevel up, starting at level 28 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Quando Mankey inizia a tremare e la sua respirazione nasale diventa pesante significa che si sta infuriando. Tuttavia, a causa dei suoi repentini attacchi d’ira, è impossibile per chiunque sfuggire alla sua furia. |
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X Se è tanto arrabbiato da non riuscire più a distinguere gli amici dai nemici, è pericoloso avvicinarsi. |
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Y Vive in colonie sugli alberi. Se uno si adira, l’intera colonia comincia ad agire violentemente senza motivo. |
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Black 2, White 2 Vive in colonie sugli alberi. Se uno si adira, l'intera colonia comincia a agire violentemente senza motivo. |
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Black, White Vive in colonie sugli alberi. Se uno si adira, l'intera colonia comincia a agire violentemente senza motivo. |
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HeartGold Ha un pessimo carattere. Può attaccare in gruppo qualsiasi obiettivo senza alcuna ragione. |
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SoulSilver Se è tanto arrabbiato da non riuscire più a distinguere gli amici dai nemici, è pericoloso avvicinarsi. |
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Platinum Vive in colonie sugli alberi. Se uno si adira, l’intera colonia comincia a agire violentemente senza motivo. |
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Diamond, Pearl Vive in colonie sugli alberi. Se uno si adira, l’intera colonia comincia a agire violentemente senza motivo. |
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LeafGreen Molto iracondo, può passare dalla docilità all’ira nell’arco di un solo istante. |
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FireRed POKéMON agile particolarmente feroce, cade spesso vittima di incontrollabili accessi d’ira. |
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Emerald Quando MANKEY sta per avere un attacco d’ira, inizia a tremare e a respirare pesantemente dal naso. Tali sfuriate sono così repentine che è impossibile sfuggirgli. |
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Ruby, Sapphire Quando MANKEY inizia a tremare e la sua respirazione nasale diventa pesante significa che si sta infuriando. Tuttavia, a causa dei suoi repentini attacchi d’ira, è impossibile per chiunque sfuggire alla sua furia. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 5.4 | 169 | ||||
Attacco Speciale | 9.2 | 169 | ||||
Difesa Speciale | 15.5 | 189 | ||||
Velocità | 53.8 | 239 | ||||
Media | 16 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
5 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |||
8 | Karate Chop | 50 | 100% | 25 | Has an increased chance for a critical hit. | |||
12 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
15 | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
19 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
22 | Cross Chop | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
26 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
29 | Punishment | * | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |||
33 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
36 | Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |||
40 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
43 | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
47 | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
50 | Final Gambit | * | 100% | 5 | Inflicts damage equal to the user's remaining HP. User faints. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Beat Up | * | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | ||||
Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||||
Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | |||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | |||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Meditate | — | — | 40 | Raises the user's Attack by one stage. | ||||
Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | ||||
Power Trip | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | ||||
Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | ||||
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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