#226 Mantine

Mantine

Water Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Swift Swim

This Pokémon's Speed is doubled during rain.

This bonus does not count as a stat modifier.

Water Absorb

Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

Water moves will ignore this Pokémon's Substitute.

Abilities nascosta » ottenibile in diversi modi

Water Veil

This Pokémon cannot be burned.

If a Pokémon is burned and acquires this ability, its burn is healed; this includes when regaining a lost ability upon leaving battle.

Work in progress ... Essentials
Species Kite Pokémon National Pokédex 226 Introduced in 2
Shape Footprint Mantine Color Purple
Height 2.1 m Weight 220 kg

Breeding & Training
Egg groups Water 1 Hatch counter 25 Capture rate 25
Base EXP 170 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Mantine: linea evolutiva

Baby Base Fase 1 Fase 2
MantykeEither parent must hold Wave Incense MantineLevel up, with remoraid in the party

  »» Back to top ««  

Mantine: dove catturarlo

Black 2
Surfing in dark spots
  • Route 21
  • Undella Bay
White 2
Surfing in dark spots
  • Route 21
  • Undella Bay
Black
Surfing in dark spots
  • Undella Bay
  • Undella Town
White
Surfing in dark spots
  • Undella Bay
  • Undella Town
HeartGold
Surfing
  • Sea Route 41
LeafGreen
Surfing
  • Tanoby Ruins
  • Trainer Tower
Crystal
Surfing
  • Sea Route 41
Gold
Surfing
  • Sea Route 41

  »» Back to top ««  

Mantine: comments


  »» Back to top ««  

Mantine: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Nelle giornate soleggiate è possibile vedere banchi di Mantine nuotare con eleganza sulle onde marine. Talvolta offrono anche un comodo trasporto ai Remoraid.
Y
Nuota in mare con eleganza e ignora i Remoraid che gli si attaccano alle pinne in cerca di avanzi di cibo.
X
Prende velocità nuotando e, quando è pronto, usa le onde come trampolini per saltare a volte anche fino a 100 m.
Black 2, White 2
Prende velocità nuotando e, quando è pronto, usa le onde come trampolini per saltare a volte anche fino a 100 metri.
Black, White
Nuota in mare con eleganza e ignora i Remoraid che gli si attaccano alle pinne in cerca di avanzi di cibo.
HeartGold
Nuotando maestosamente, neppure si accorge se un REMORAID gli sta attaccato per mangiare i suoi avanzi.
SoulSilver
Quando nuota libero in mare aperto acquista velocità e schizza fuori dall’acqua per volare sulle onde.
Platinum
Nuota in mare con eleganza e ignora i REMORAID che gli si attaccano alle pinne in cerca di avanzi di cibo.
Pearl
Nuota elegantemente senza pensare a REMORAID, attaccato alle sue ampie pinne. Ha un’indole docile.
Diamond
Quando il mare è calmo, è possibile vedere branchi di MANTINE nuotare leggiadri come se volassero.
FireRed
Nuotando libero in mare aperto, se acquista velocità può uscire dall’acqua volando sulle onde.
LeafGreen
Nuotando maestosamente, neppure si accorge se un REMORAID gli sta attaccato per mangiarne gli avanzi.
Emerald
Nelle giornate soleggiate, banchi di MANTINE nuotano con eleganza sulle onde marine. Talvolta offrono anche un comodo trasporto ai REMORAID.
Ruby, Sapphire
Nelle giornate soleggiate è possibile vedere branchi di MANTINE nuotare con eleganza sulle onde marine. Talvolta offrono anche un comodo trasporto ai REMORAID.

  »» Back to top ««  

Mantine: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
85
78.7 374
Attacco
40
8.5 179
Difesa
70
50.5 239
Attacco Speciale
80
62.5 259
Difesa Speciale
140 (2)
98.3 379
Velocità
70
53.8 239
Media
80
61.6

  »» Back to top ««  

Mantine: verso

  »» Back to top ««  

Mantine: Pokémon compatibili

  »» Back to top ««  

Mantine: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Psybeam65100%20

Has a 10% chance to confuse the target.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Roost10

Heals the user by half its max HP.

Tackle40100%35

Inflicts regular damage with no additional effect.

Bubble40100%30

Has a 10% chance to lower the target's Speed by one stage.

Supersonic55%20

Confuses the target.

Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

3Supersonic55%20

Confuses the target.

7Bubble Beam65100%20

Has a 10% chance to lower the target's Speed by one stage.

11Confuse Ray100%10

Confuses the target.

14Wing Attack60100%35

Inflicts regular damage with no additional effect.

16Headbutt70100%15

Has a 30% chance to make the target flinch.

19Water Pulse60100%20

Has a 20% chance to confuse the target.

23Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

27Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

32Agility30

Raises the user's Speed by two stages.

36Air Slash7595%15

Has a 30% chance to make the target flinch.

39Aqua Ring20

Restores 1/16 of the user's max HP each turn.

46Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

49Hydro Pump11080%5

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Amnesia20

Raises the user's Special Defense by two stages.

Haze30

Resets all Pokémon's stats, accuracy, and evasion.

Hydro Pump11080%5

Inflicts regular damage with no additional effect.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mud Sport15

Halves all Electric-type damage.

Slam8075%20

Inflicts regular damage with no additional effect.

Splash40

Does nothing.

Twister40100%20

Has a 20% chance to make the target flinch.

Water Sport15

Halves all Fire-type damage.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mantyke ma non da Mantine. Appears on a newly-hatched Pokémon, if the father had the same move.
Signal Beam75100%15

Has a 10% chance to confuse the target.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Defog15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Liquidation85100%10

Has a 20% chance to lower the target's Defense by one stage.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Tailwind15

For three turns, friendly Pokémon have doubled Speed.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

19Roost10

Heals the user by half its max HP.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

55Scald80100%15

Has a 30% chance to burn the target.

62Acrobatics55100%15

Has double power if the user has no held item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,301 secondi.