#556 Maractus

Maractus

Grass

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Water Absorb

Whenever a Water-type move hits this Pokémon, it heals for 1/4 of its maximum HP, negating any other effect on it.

Water moves will ignore this Pokémon's Substitute.

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Storm Drain

All other Pokémon's single-target Water-type moves are redirected to this Pokémon, if it is an eligible target. Other Pokémon's Water moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

Work in progress ... Essentials
Species Cactus Pokémon National Pokédex 556 Introduced in 5
Shape Footprint Maractus Color Green
Height 1 m Weight 28 kg

Breeding & Training
Egg groups Grass Hatch counter 20 Capture rate 255
Base EXP 161 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Maractus: linea evolutiva

Baby Base Fase 1 Fase 2
Maractus

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Maractus: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort
White 2
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort
Black
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort
White
Walking in tall grass or a cave
  • Desert Resort, entrance
  • Desert Resort

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Maractus: comments


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Maractus: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Con danze e suoni a ritmo vivace scaccia i suoi predatori, i Pokémon uccello, che divorano i semi dei suoi fiori.
Alpha Sapphire
Vive nelle zone aride. Se muove il corpo a tempo produce un suono di maracas.
X
Con danze e suoni a ritmo vivace scaccia i suoi predatori, i Pokémon uccello, che divorano i semi dei suoi fiori.
Y
Vive nelle zone aride. Se muove il corpo a tempo produce un suono di maracas.
Black 2, White 2
Se muove il corpo a tempo produce un suono di maracas che sorprende gli altri Pokémon, mettendoli in fuga.
Black
Con danze e suoni a ritmo vivace scaccia i suoi predatori, i Pokémon uccello, che divorano i semi dei suoi fiori.
White
Vive nelle zone aride. Se muove il corpo a tempo produce un suono di maracas.

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Maractus: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
75
65.5 354
Attacco
86
62.4 271
Difesa
67
46 233
Attacco Speciale
106 (2)
84.8 311
Difesa Speciale
67
47.3 233
Velocità
60
41.3 219
Media
76
52.6

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Maractus: verso

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Maractus: Pokémon compatibili

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Maractus: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Spiky Shield10+4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Cotton Guard10

Raises the user's Defense by three stages.

After You15

Makes the target act next this turn.

Peck35100%35

Inflicts regular damage with no additional effect.

Absorb20100%25

Drains half the damage inflicted to heal the user.

3Sweet Scent100%20

Lowers the target's evasion by one stage.

6Growth20

Raises the user's Attack and Special Attack by one stage.

10Pin Missile2595%20

Hits 2-5 times in one turn.

13Mega Drain40100%15

Drains half the damage inflicted to heal the user.

15Synthesis5

Heals the user by half its max HP. Affected by weather.

18Cotton Spore100%40

Lowers the target's Speed by two stages.

22Needle Arm60100%15

Has a 30% chance to make the target flinch.

26Giga Drain75100%10

Drains half the damage inflicted to heal the user.

29Acupressure30

Raises one of a friendly Pokémon's stats at random by two stages.

33Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

38Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

42Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

45Sunny Day5

Changes the weather to sunny for five turns.

48Petal Blizzard90100%15

Inflicts regular damage.

50Solar Beam120100%10

Requires a turn to charge before attacking.

55Cotton Guard10

Raises the user's Defense by three stages.

57After You15

Makes the target act next this turn.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Grass Whistle55%15

Puts the target to sleep.

Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Leech Seed90%10

Seeds the target, stealing HP from it every turn.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Spikes20

Scatters Spikes, hurting opposing Pokémon that switch in.

Wood Hammer120100%15

User receives 1/3 the damage inflicted in recoil.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Bounce8585%5

User bounces high into the air, dodging all attacks, and hits next turn.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Knock Off65100%20

Target drops its held item.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

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