#179 Mareep

Mareep

Electric

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Static

Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.

Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.

Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.

Abilities nascosta » ottenibile in diversi modi

Plus

This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.

This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.

Work in progress ... Essentials
Species Wool Pokémon National Pokédex 179 Introduced in 2
Shape Footprint Mareep Color White
Height 0.6 m Weight 7.8 kg

Breeding & Training
Egg groups Monster; Field Hatch counter 20 Capture rate 235
Base EXP 56 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Mareep: linea evolutiva

Baby Base Fase 1 Fase 2
Mareep FlaaffyLevel up, starting at level 15 AmpharosLevel up, starting at level 30

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Mareep: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
White 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
HeartGold
Walking in tall grass or a cave
  • Route 32
  • Route 42
  • Route 43
Receive egg as a gift
  • Violet City, Pokemon Center
SoulSilver
Walking in tall grass or a cave
  • Route 32
  • Route 42
  • Route 43
Receive egg as a gift
  • Violet City, Pokemon Center
Platinum
Walking in tall grass or a cave
  • Valley Windworks
Diamond
Walking in tall grass or a cave
  • Valley Windworks
Pearl
Walking in tall grass or a cave
  • Valley Windworks
FireRed
Walking in tall grass or a cave
  • Altering Cave, b
LeafGreen
Walking in tall grass or a cave
  • Altering Cave, b
Emerald
Walking in tall grass or a cave
  • Altering Cave, b
  • Safari Zone, expansion south
Gold
Walking in tall grass or a cave
  • Route 32
  • Route 42
  • Route 43
Silver
Walking in tall grass or a cave
  • Route 32
  • Route 42
  • Route 43

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Mareep: comments


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Mareep: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Il morbido manto lanoso di Mareep genera una carica elettrostatica mediante sfregamento. La luminosità della lampadina sulla punta della coda dipende dalla potenza della carica elettrica.
Y
L’aria che raccoglie nella pelliccia gli permette di stare fresco d’estate e caldo d’inverno.
X
Se il manto è carico d’elettricità, le sue dimensioni raddoppiano e può dare la scossa.
Black 2, White 2
Quando fa freddo il suo manto si carica di energia elettrostatica duplicando il suo volume, e la sua coda inizia a brillare.
Black, White
Se il manto è carico d'elettricità, le sue dimensioni raddoppiano e può dare la scossa.
SoulSilver
La lana gli ricresce di continuo. In estate la perde completamente, ma si riforma nel giro di una settimana.
HeartGold
Se il corpo si riempie d’elettricità, il volume della lana raddoppia. Il contatto causa uno shock.
Platinum
Se il manto è carico d’elettricità, le sue dimensioni raddoppiano e può dare la scossa.
Diamond, Pearl
Se il manto è carico d’elettricità, le sue dimensioni raddoppiano e può dare la scossa.
FireRed
Il manto lanoso gli ricresce di continuo. In estate lo perde completamente, ma si riforma nel giro di una settimana.
LeafGreen
Se il suo corpo si riempie d’elettricità, il volume della lana raddoppia. Il contatto causa uno shock.
Emerald
Il morbido manto lanoso di MAREEP genera una carica elettrostatica mediante sfregamento. Più potente è la carica, più luminosa diventa la lampadina sulla coda.
Ruby, Sapphire
Il morbido manto lanoso di MAREEP genera una carica elettrostatica mediante sfregamento. La luminosità della lampadina sulla punta della coda dipende dalla potenza della carica elettrica.

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Mareep: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
55
29.7 314
Attacco
40
8.5 179
Difesa
40
10.6 179
Attacco Speciale
65 (1)
49 229
Difesa Speciale
45
15.5 189
Velocità
35
12.4 169
Media
46
8.5

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Mareep: verso

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Mareep: Pokémon compatibili

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Mareep: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

4Thunder Wave90%20

Paralyzes the target.

8Thunder Shock40100%30

Has a 10% chance to paralyze the target.

11Cotton Spore100%40

Lowers the target's Speed by two stages.

15Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

18Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

22Electro Ball*100%10

Power is higher when the user has greater Speed than the target, up to a maximum of 150.

25Confuse Ray100%10

Confuses the target.

29Power Gem80100%20

Inflicts regular damage with no additional effect.

32Discharge80100%15

Has a 30% chance to paralyze the target.

36Cotton Guard10

Raises the user's Defense by three stages.

39Signal Beam75100%15

Has a 10% chance to confuse the target.

43Light Screen30

Reduces damage from special attacks by 50% for five turns.

46Thunder11070%10

Has a 30% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Agility30

Raises the user's Speed by two stages.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Charge20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Eerie Impulse100%15

Lowers the target's Special Attack by two stages.

Electric Terrain10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Flatter100%15

Raises the target's Special Attack by one stage and confuses the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Sand Attack100%15

Lowers the target's accuracy by one stage.

Screech85%40

Lowers the target's Defense by two stages.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Electroweb5595%15

Lowers the target's Speed by one stage.

Heal Bell5

Cures the entire party of major status effects.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

93Wild Charge90100%15

User receives 1/4 the damage it inflicts in recoil.

100Confide20

Lowers the target's Special Attack by one stage.

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