This Pokémon does not receive recoil damage from its recoil moves.
Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.
All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Moves cannot score critical hits against this Pokémon.
This ability functions identically to Shell Armor.
Work in progress ... Essentials | ||||||
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Species | Bone Keeper Pokémon | National Pokédex | 105 | Introduced in | 1 | |
Shape | Footprint | Color | Brown | |||
Height | 1 m | Weight | 45 kg |
Breeding & Training | ||||||
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Egg groups | Monster | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 149 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Cubone | MarowakLevel up, starting at level 28 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Marowak si evolve da Cubone dopo aver superato il lutto per la perdita della madre ed essersi fatto forte. Questo Pokémon dall’animo forgiato e temprato non si fa prendere facilmente dallo sconforto. |
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X Di piccole dimensioni, un tempo era del tutto innocuo. È diventato più aggressivo brandendo un osso come arma. |
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Y L’osso che impugna è la sua arma. Lo scaglia come un boomerang per mettere KO i suoi avversari. |
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Black 2, White 2 Pokémon selvatico che tiene in mano un osso sin dalla nascita. Lo usa abilmente come arma. |
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Black, White Pokémon selvatico che tiene in mano un osso sin dalla nascita. Lo usa abilmente come arma. |
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SoulSilver Raccoglie ossa da un luogo sconosciuto. Si dice che da qualche parte nel mondo ci sia un cimitero MAROWAK. |
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HeartGold Viene visto colpire massi con l’osso che impugna per trasmettere messaggi. |
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Platinum Pokémon selvatico che tiene in mano un osso sin dalla nascita. Lo usa abilmente come arma. |
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Diamond, Pearl Pokémon selvatico che tiene in mano un osso sin dalla nascita. Lo usa abilmente come arma. |
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FireRed Di piccole dimensioni, un tempo era del tutto innocuo. È diventato più aggressivo brandendo un osso come arma. |
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LeafGreen L’osso che impugna è la sua arma. Lo scaglia come un boomerang per mettere KO i suoi avversari. |
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Emerald MAROWAK si evolve da CUBONE facendosi forte e superando il lutto per la perdita della madre. Il suo animo forgiato e temprato non è facile da sconfiggere. |
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Ruby, Sapphire MAROWAK si evolve da CUBONE dopo aver superato il lutto per la perdita della madre ed essersi fatto forte. L’animo forgiato e temprato di questo POKéMON non è facile da sconfiggere. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 54.4 | 259 | ||||
Difesa | 88 | 319 | ||||
Attacco Speciale | 27.2 | 199 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 23.7 | 189 | ||||
Media | 44.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |||
— | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
3 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Bone Club | 65 | 85% | 20 | Has a 10% chance to make the target flinch. | |||
11 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
13 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
17 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
21 | Bonemerang | 50 | 90% | 10 | Hits twice in one turn. | |||
23 | Rage | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. | |||
27 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
33 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
37 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
43 | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
49 | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
53 | Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |||
59 | Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |||
65 | Bone Rush | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Cubone ma non da Marowak. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | ||||
Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | ||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | |||
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Perish Song | — | — | 5 | User and target both faint after three turns. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
13 | Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |||
14 | Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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