#105 Marowak

Marowak

Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Lightning Rod

All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.

If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.

Abilities nascosta » ottenibile in diversi modi

Battle Armor

Moves cannot score critical hits against this Pokémon.

This ability functions identically to Shell Armor.

Work in progress ... Essentials
Species Bone Keeper Pokémon National Pokédex 105 Introduced in 1
Shape Footprint Marowak Color Brown
Height 1 m Weight 45 kg

Breeding & Training
Egg groups Monster Hatch counter 20 Capture rate 75
Base EXP 149 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Marowak: linea evolutiva

Baby Base Fase 1 Fase 2
Cubone MarowakLevel up, starting at level 28

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Marowak: dove catturarlo

Black
Walking in tall grass or a cave
  • Route 15
Walking in dark grass
  • Route 15
White
Walking in tall grass or a cave
  • Route 15
Walking in dark grass
  • Route 15
HeartGold
Walking in tall grass or a cave
  • Rock Tunnel, B1F
SoulSilver
Walking in tall grass or a cave
  • Rock Tunnel, B1F
FireRed
Walking in tall grass or a cave
  • Sevault Canyon
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
LeafGreen
Walking in tall grass or a cave
  • Sevault Canyon
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Crystal
Walking in tall grass or a cave
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Route 10
  • Route 9
Gold
Walking in tall grass or a cave
  • Rock Tunnel, B1F
Silver
Walking in tall grass or a cave
  • Rock Tunnel, B1F
Yellow
Walking in tall grass or a cave
  • Safari Zone, Area 1, east
  • Safari Zone, Area 3, west
Red
Walking in tall grass or a cave
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Victory Road, 1F
  • Victory Road, 2F
Blue
Walking in tall grass or a cave
  • Cerulean Cave, 2F
  • Cerulean Cave, B1F
  • Victory Road, 1F
  • Victory Road, 2F

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Marowak: comments


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Marowak: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Marowak si evolve da Cubone dopo aver superato il lutto per la perdita della madre ed essersi fatto forte. Questo Pokémon dall’animo forgiato e temprato non si fa prendere facilmente dallo sconforto.
X
Di piccole dimensioni, un tempo era del tutto innocuo. È diventato più aggressivo brandendo un osso come arma.
Y
L’osso che impugna è la sua arma. Lo scaglia come un boomerang per mettere KO i suoi avversari.
Black 2, White 2
Pokémon selvatico che tiene in mano un osso sin dalla nascita. Lo usa abilmente come arma.
Black, White
Pokémon selvatico che tiene in mano un osso sin dalla nascita. Lo usa abilmente come arma.
SoulSilver
Raccoglie ossa da un luogo sconosciuto. Si dice che da qualche parte nel mondo ci sia un cimitero MAROWAK.
HeartGold
Viene visto colpire massi con l’osso che impugna per trasmettere messaggi.
Platinum
Pokémon selvatico che tiene in mano un osso sin dalla nascita. Lo usa abilmente come arma.
Diamond, Pearl
Pokémon selvatico che tiene in mano un osso sin dalla nascita. Lo usa abilmente come arma.
FireRed
Di piccole dimensioni, un tempo era del tutto innocuo. È diventato più aggressivo brandendo un osso come arma.
LeafGreen
L’osso che impugna è la sua arma. Lo scaglia come un boomerang per mettere KO i suoi avversari.
Emerald
MAROWAK si evolve da CUBONE facendosi forte e superando il lutto per la perdita della madre. Il suo animo forgiato e temprato non è facile da sconfiggere.
Ruby, Sapphire
MAROWAK si evolve da CUBONE dopo aver superato il lutto per la perdita della madre ed essersi fatto forte. L’animo forgiato e temprato di questo POKéMON non è facile da sconfiggere.

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Marowak: forme

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Marowak: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
80
54.4 259
Difesa
110 (2)
88 319
Attacco Speciale
50
27.2 199
Difesa Speciale
80
63.9 259
Velocità
45
23.7 189
Media
70
44.3

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Marowak: verso

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Marowak: Pokémon compatibili

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Marowak: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Growl100%40

Lowers the target's Attack by one stage.

Tail Whip100%30

Lowers the target's Defense by one stage.

Bone Club6585%20

Has a 10% chance to make the target flinch.

Headbutt70100%15

Has a 30% chance to make the target flinch.

3Tail Whip100%30

Lowers the target's Defense by one stage.

7Bone Club6585%20

Has a 10% chance to make the target flinch.

11Headbutt70100%15

Has a 30% chance to make the target flinch.

13Leer100%30

Lowers the target's Defense by one stage.

17Focus Energy30

Increases the user's chance to score a critical hit.

21Bonemerang5090%10

Hits twice in one turn.

23Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

27False Swipe40100%40

Cannot lower the target's HP below 1.

33Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

37Fling*100%10

Throws held item at the target; power depends on the item.

43Stomping Tantrum75100%10

Has double power if the user's last move failed.

49Endeavor*100%5

Lowers the target's HP to equal the user's.

53Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

59Retaliate70100%5

Has double power if a friendly Pokémon fainted last turn.

65Bone Rush2590%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Cubone ma non da Marowak. Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Belly Drum10

User pays half its max HP to max out its Attack.

Chip Away70100%20

Ignores the target's stat modifiers.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Detect5+4

Prevents any moves from hitting the user this turn.

Double Kick30100%30

Hits twice in one turn.

Endure10+4

Prevents the user's HP from lowering below 1 this turn.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Perish Song5

User and target both faint after three turns.

Screech85%40

Lowers the target's Defense by two stages.

Skull Bash130100%10

Raises the user's Defense by one stage. User charges for one turn before attacking.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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