#303 Mawile

Mawile

Steel Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hyper Cutter

This Pokémon's Attack cannot be lowered by other Pokémon.

This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through Heart Swap or Power Swap.

Intimidate

When this Pokémon enters battle, the opponent's Attack is lowered by one stage. In a double battle, both opponents are affected.

This ability also takes effect when acquired during a battle, but will not take effect again if lost and reobtained without leaving battle.

This ability has no effect on an opponent that has a Substitute.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Abilities nascosta » ottenibile in diversi modi

Sheer Force

This Pokémon's moves with extra effects have 1.3× their power, but lose their extra effects.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Thunder Shock's paralysis is an extra effect, but Thunder Wave's is not, nor are Knock Off's item removal and Air Cutter's increased critical hit rate.

Moves that lower the user's stats are unaffected.

Work in progress ... Essentials
Species Deceiver Pokémon National Pokédex 303 Introduced in 3
Shape Footprint Mawile Color Black
Height 0.6 m Weight 11.5 kg

Breeding & Training
Egg groups Field; Fairy Hatch counter 20 Capture rate 45
Base EXP 133 Growth rate 800.000 Base happiness 70
Gender
50%
50%

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Mawile: linea evolutiva

Baby Base Fase 1 Fase 2
Mawile

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Mawile: dove catturarlo

X
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
Y
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
Black
Walking in tall grass or a cave
  • Challenger's Cave, 1F
  • Challenger's Cave, B1F
  • Challenger's Cave, B2F
White
Walking in tall grass or a cave
  • Challenger's Cave, 1F
  • Challenger's Cave, B1F
  • Challenger's Cave, B2F
SoulSilver
Walking in tall grass or a cave
  • Route 9
Platinum
Walking in tall grass or a cave
  • Iron Island, B1F left
  • Iron Island, B1F right
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
Diamond
Walking in tall grass or a cave
  • Iron Island, B1F left
  • Iron Island, B1F right
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
Pearl
Walking in tall grass or a cave
  • Iron Island, B1F left
  • Iron Island, B1F right
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
Emerald
Walking in tall grass or a cave
  • Victory Road, B1F
  • Victory Road, B2F
Ruby
Walking in tall grass or a cave
  • Cave of Origin, 1F
  • Cave of Origin, B1F
  • Cave of Origin, B2F
  • Cave of Origin, B3F
  • Granite Cave, B1F
  • Granite Cave, B2F
  • Sky Pillar, 1F
  • Sky Pillar, 3F
  • Sky Pillar, 5F
  • Victory Road, B2F

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Mawile: comments


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Mawile: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Le enormi mascelle di Mawile sono in realtà corna d’acciaio trasformate. Il volto dallo sguardo tanto mansueto serve a indurre i nemici ad abbassare la guardia. Infatti Mawile attacca quando l’avversario meno se l’aspetta.
Alpha Sapphire
Non bisogna mai farsi ingannare dallo sguardo mansueto di Mawile, che è invece estremamente pericoloso. Tenta così di far abbassare la guardia al nemico per attaccare con le possenti mascelle formate da corna trasformate.
X
Intenerisce i nemici con la sua faccia innocente, per poi morderli con le forti e instancabili mascelle.
Y
Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro.
Black 2, White 2
Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro.
Black, White
Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro.
HeartGold, SoulSilver
Le enormi mascelle con cui MAWILE morde il nemico, sono in realtà corna d’acciaio trasformate.
Platinum
Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro.
Diamond, Pearl
Le sue due enormi mandibole sono corna trasformate. Con esse può masticare persino travi di ferro.
FireRed, LeafGreen
Intenerisce i nemici con la sua faccia innocente, per poi morderli con le forti e instancabili mascelle.
Emerald
Le enormi mascelle di MAWILE sono in realtà corna d’acciaio trasformate. Inganna il nemico con il suo modo di fare mansueto e poi lo azzanna con le possenti mascelle.
Ruby
Le enormi mascelle di MAWILE sono in realtà corna d’acciaio trasformate. Il volto dallo sguardo tanto mansueto serve a indurre i nemici ad abbassare la guardia. Infatti MAWILE attacca quando l’avversario meno se l’aspetta.
Sapphire
Non bisogna mai farsi ingannare dallo sguardo mansueto di MAWILE, che è invece estremamente pericoloso. Tenta così di far abbassare la guardia al nemico per attaccare con le possenti mascelle formate da corna trasformate.

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Mawile: forme

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Mawile: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
85 (1)
60.4 269
Difesa
85 (1)
68.4 269
Attacco Speciale
55
34.2 209
Difesa Speciale
55
30.1 209
Velocità
50
29.7 199
Media
63
33.3

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Mawile: verso

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Mawile: Pokémon compatibili

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Mawile: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Taunt100%20

For the next few turns, the target can only use damaging moves.

Growl100%40

Lowers the target's Attack by one stage.

Fairy Wind40100%30

Inflicts regular damage with no additional effect.

Astonish30100%15

Has a 30% chance to make the target flinch.

5Fake Tears100%20

Lowers the target's Special Defense by two stages.

9Bite60100%25

Has a 30% chance to make the target flinch.

13Sweet Scent100%20

Lowers the target's evasion by one stage.

17Vice Grip55100%30

Inflicts regular damage with no additional effect.

21Feint Attack6020

Never misses.

25Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

29Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

33Iron Defense15

Raises the user's Defense by two stages.

37Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

41Stockpile20

Stores energy up to three times for use with Spit Up and Swallow.

41Swallow10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

41Spit Up*100%10

Power is 100 times the amount of energy Stockpiled.

45Iron Head80100%15

Has a 30% chance to make the target flinch.

49Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Fire Fang6595%15

Has a $effectchance% chance to burn the target and a $effectchance% chance to make the target flinch.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Fang6595%15

Has a $effectchance% chance to freeze the target and a $effectchance% chance to make the target flinch.

Metal Burst*100%10

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Poison Fang50100%15

Has a 50% chance to badly poison the target.

Power-Up Punch40100%20

Raises the user's Attack by one stage after inflicting damage.

Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

Seismic Toss*100%20

Inflicts damage equal to the user's level.

Slam8075%20

Inflicts regular damage with no additional effect.

Sucker Punch70100%5+1

Only works if the target is about to use a damaging move.

Thunder Fang6595%15

Has a $effectchance% chance to paralyze the target and a $effectchance% chance to make the target flinch.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

63Embargo100%15

Target cannot use held items.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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