#308 Medicham

Medicham

Fighting Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pure Power

This Pokémon's Attack is doubled in battle.

This bonus does not count as a stat modifier.

This ability functions identically to Huge Power.

Abilities nascosta » ottenibile in diversi modi

Telepathy

This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.

Work in progress ... Essentials
Species Meditate Pokémon National Pokédex 308 Introduced in 3
Shape Footprint Medicham Color Red
Height 1.3 m Weight 31.5 kg

Breeding & Training
Egg groups Human-Like Hatch counter 20 Capture rate 90
Base EXP 144 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Medicham: linea evolutiva

Baby Base Fase 1 Fase 2
Meditite MedichamLevel up, starting at level 37

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Medicham: dove catturarlo

Platinum
Walking in tall grass or a cave
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Mt. Coronet, snowfall
  • Mt. Coronet, blizzard
  • Mt. Coronet, 4F
  • Mt. Coronet, 5F
  • Mt. Coronet, 6F
  • Mt. Coronet, 7F
  • Mt. Coronet, cave
Diamond
Walking in tall grass or a cave
  • Acuity Lakefront
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Mt. Coronet, snowfall
  • Mt. Coronet, blizzard
  • Mt. Coronet, 4F
  • Mt. Coronet, 5F
  • Mt. Coronet, 6F
  • Mt. Coronet, 7F
  • Mt. Coronet, cave
  • Route 217
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, B1F
  • Victory Road, inside B1F
  • Victory Road, inside
  • Victory Road, inside exit
Pearl
Walking in tall grass or a cave
  • Acuity Lakefront
  • Mt. Coronet, 2F
  • Mt. Coronet, 3F
  • Mt. Coronet, snowfall
  • Mt. Coronet, blizzard
  • Mt. Coronet, 4F
  • Mt. Coronet, 5F
  • Mt. Coronet, 6F
  • Mt. Coronet, 7F
  • Mt. Coronet, cave
  • Route 217
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, B1F
  • Victory Road, inside B1F
  • Victory Road, inside
  • Victory Road, inside exit
Ruby
Walking in tall grass or a cave
  • Victory Road, B1F
  • Victory Road, B2F
Sapphire
Walking in tall grass or a cave
  • Victory Road, B1F
  • Victory Road, B2F

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Medicham: comments


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Medicham: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Grazie alla propria abilità meditativa Medicham ha sviluppato il sesto senso. Ha acquisito anche la capacità di usare i poteri psicocinetici. È noto per rimanere fermo in meditazione un mese intero senza mangiare.
Omega Ruby
Si dice che, grazie alla meditazione, Medicham incrementi la propria energia fisica e affini il sesto senso. Si nasconde efficacemente mimetizzandosi nei campi e in montagna.
Y
Conosce le mosse del nemico grazie ai poteri di preveggenza ottenuti con le pratiche yoga.
X
Evita elegantemente gli attacchi a passo di danza, per poi lanciare devastanti attacchi con la stessa grazia.
Black 2, White 2
Riesce a percepire l'aura dei nemici allenando la sua mente tramite il digiuno.
Black, White
Riesce a percepire l'aura dei nemici allenando la sua mente tramite il digiuno.
HeartGold, SoulSilver
Conosce le mosse del nemico grazie ai poteri di preveggenza ottenuti con le pratiche yoga.
Platinum
Riesce a percepire l’aura dei nemici allenando la sua mente tramite il digiuno.
Diamond
Con gli esercizi di yoga ha affinato il sesto senso. I suoi movimenti sono molto eleganti.
Pearl
Grazie alla meditazione quotidiana affina la sua forza spirituale e riesce a intuire i pensieri altrui.
FireRed, LeafGreen
Evita elegantemente gli attacchi a passo di danza, per poi lanciare devastanti attacchi con la stessa grazia.
Emerald
Con rigorosi esercizi di yoga, MEDICHAM ha acquisito la capacità di prevedere le mosse del nemico. I movimenti aggraziati durante la lotta sembrano passi di danza.
Sapphire
Grazie alla propria abilità meditativa MEDICHAM ha sviluppato il sesto senso. Ha acquisito anche la capacità di usare i poteri psicocinetici. È noto per rimanere fermo in meditazione un mese intero senza mangiare.
Ruby
Si dice che, grazie alla meditazione, MEDICHAM incrementi la propria energia fisica e affini il sesto senso. Si nasconde efficacemente mimetizzandosi nei campi e in montagna.

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Medicham: forme

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Medicham: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
60
29.7 219
Difesa
75
57 249
Attacco Speciale
60
41.5 219
Difesa Speciale
75
57.4 249
Velocità
80 (2)
63.3 259
Media
68
39.9

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Medicham: verso

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Medicham: Pokémon compatibili

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Medicham: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

Fire Punch75100%15

Has a 10% chance to burn the target.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

Meditate40

Raises the user's Attack by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

Detect5+4

Prevents any moves from hitting the user this turn.

4Meditate40

Raises the user's Attack by one stage.

7Confusion50100%25

Has a 10% chance to confuse the target.

9Detect5+4

Prevents any moves from hitting the user this turn.

12Endure10+4

Prevents the user's HP from lowering below 1 this turn.

15Feint30100%10+2

Hits through Protect and Detect.

17Force Palm60100%10

Has a 30% chance to paralyze the target.

20Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

23Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

25Mind Reader5

Ensures that the user's next move will hit the target.

28High Jump Kick13090%10

If the user misses, it takes half the damage it would have inflicted in recoil.

31Psych Up10

Discards the user's stat changes and copies the target's.

33Acupressure30

Raises one of a friendly Pokémon's stats at random by two stages.

36Power Trick10

User swaps Attack and Defense.

42Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

47Recover10

Heals the user by half its max HP.

53Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Meditite ma non da Medicham. Appears on a newly-hatched Pokémon, if the father had the same move.
Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dynamic Punch10050%5

Has a 100% chance to confuse the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Fire Punch75100%15

Has a 10% chance to burn the target.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Psycho Cut70100%20

Has an increased chance for a critical hit.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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