This Pokémon's Attack is doubled in battle.
This bonus does not count as a stat modifier.
This ability functions identically to Huge Power.
This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
Work in progress ... Essentials | ||||||
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Species | Meditate Pokémon | National Pokédex | 307 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 0.6 m | Weight | 11.2 kg |
Breeding & Training | ||||||
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Egg groups | Human-Like | Hatch counter | 20 | Capture rate | 180 | |
Base EXP | 56 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Meditite | MedichamLevel up, starting at level 37 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Meditite esegue rigorosi esercizi mentali in montagna. Tuttavia, quando è immerso in meditazione, perde sempre la concentrazione, dovendo così ricominciare da capo. Il suo esercizio dunque non finisce mai. |
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Alpha Sapphire Meditite incrementa la sua energia interiore grazie alla meditazione. La sua alimentazione minima - si nutre di una bacca al giorno - è un’altra peculiarità dell’esercizio di questo Pokémon. |
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Y Mangia solo una bacca al giorno. Resistendo alla fame, il suo spirito viene temprato e rinvigorito. |
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X Si allena in montagna per elevare il suo potere spirituale. Con la meditazione riesce a levitare. |
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Black 2, White 2 Si allena in montagna per elevare il suo potere spirituale. Con la meditazione riesce a levitare. |
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Black, White Si allena in montagna per elevare il suo potere spirituale. Con la meditazione riesce a levitare. |
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HeartGold, SoulSilver Levita nel cielo grazie all’energia spirituale tratta dalla meditazione. Mangia una bacca al giorno. |
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Platinum Si allena in montagna per elevare il suo potere spirituale. Con la meditazione riesce a levitare. |
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Diamond Mangia solo una bacca al giorno. Resistendo alla fame, il suo spirito viene temprato e rinvigorito. |
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Pearl Non rinuncia mai agli esercizi quotidiani di yoga ed eleva la sua forza spirituale con la meditazione. |
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FireRed, LeafGreen Non rinuncia mai alla sua ora di yoga quotidiana. Aumenta la sua forza interiore tramite la meditazione. |
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Emerald MEDITITE medita per ore e ore ogni giorno. Grazie a questi costanti esercizi di yoga ha affinato il suo potere spirituale a tal punto da riuscire a volare. |
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Ruby MEDITITE esegue rigorosi esercizi mentali in montagna. Tuttavia, quando è immerso in meditazione, perde sempre la concentrazione, dovendo così ricominciare da capo. Il suo esercizio dunque non finisce mai. |
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Sapphire MEDITITE incrementa la sua energia interiore grazie alla meditazione. La sua alimentazione minima - si nutre di una bacca al giorno - è un’altra peculiarità dell’esercizio di questo POKéMON. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 2.1 | 264 | ||||
Attacco | 8.5 | 179 | ||||
Difesa | 29.2 | 209 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 30.1 | 209 | ||||
Velocità | 41.3 | 219 | ||||
Media | 8.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
4 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
7 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
9 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
12 | Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | ||
15 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
17 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
20 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
23 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
25 | Mind Reader | — | — | 5 | Ensures that the user's next move will hit the target. | |||
28 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
31 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
33 | Acupressure | — | — | 30 | Raises one of a friendly Pokémon's stats at random by two stages. | |||
36 | Power Trick | — | — | 10 | User swaps Attack and Defense. | |||
39 | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
41 | Recover | — | — | 10 | Heals the user by half its max HP. | |||
44 | Counter | * | 100% | 20 | -5 | Inflicts twice the damage the user received from the last physical hit it took. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Bullet Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | ||||
Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | ||||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | ||||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | ||||
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | |||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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