#648 Aria Meloetta

Meloetta

Aria Forme

Normal Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Serene Grace

This Pokémon's moves have twice their usual effect chance.

An effect chance is a move's chance to inflict a status ailment, cause a stat change, or make the target flinch in addition to the move's main effect. For example, Flamethrower's chance of burning the target is doubled, but Protect's chance of success and Air Cutter's increased critical hit rate are unaffected.

Secret Power is unaffected.

Work in progress ... Essentials
Species Melody Pokémon National Pokédex 648 Introduced in 5
Shape Footprint Meloetta Color White
Height 0.6 m Weight 6.5 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 270 Growth rate 1.250.000 Base happiness 100
Gender
Genderless

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Meloetta: linea evolutiva

Baby Base Fase 1 Fase 2
Meloetta

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Meloetta: dove catturarlo

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Meloetta: comments


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Meloetta: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Canta una melodia che ha il potere di portare la gioia o la tristezza nel cuore dei Pokémon che l’ascoltano.
Alpha Sapphire
Controlla a suo piacimento le emozioni di coloro che ascoltano i suoi singolari vocalizzi.
X
Canta una melodia che ha il potere di portare la gioia o la tristezza nel cuore dei Pokémon che l’ascoltano.
Y
Controlla a suo piacimento le emozioni di coloro che ascoltano i suoi singolari vocalizzi.
Black 2, White 2
Canta una melodia che ha il potere di portare la gioia o la tristezza nel cuore dei Pokémon che l'ascoltano.
Black
Controlla a suo piacimento le emozioni di coloro che ascoltano i suoi singolari vocalizzi.
White
Sono molte le canzoni composte traendo ispirazione dalla melodia suonata da Meloetta.

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Meloetta: forme

Forms have different stats and types. Meloetta changes form upon using Relic Song in battle, and reverts to Aria Forme outside of battle.

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Meloetta: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
100
90.3 404
Attacco
77
51.5 253
Difesa
77
59.6 253
Attacco Speciale
128 (1)
92.8 355
Difesa Speciale
128 (1)
95.9 355
Velocità
90 (1)
73.3 279
Media
100
91.7

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Meloetta: verso

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Meloetta: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Meloetta: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Round60100%15

Has double power if it's used more than once per turn.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

Sing55%15

Puts the target to sleep.

6Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

11Confusion50100%25

Has a 10% chance to confuse the target.

16Sing55%15

Puts the target to sleep.

21Teeter Dance100%20

Confuses the target.

26Acrobatics55100%15

Has double power if the user has no held item.

31Psybeam65100%20

Has a 10% chance to confuse the target.

36Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

43U-turn70100%20

User must switch out after attacking.

50Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

57Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

64Hyper Voice90100%10

Inflicts regular damage with no additional effect.

71Role Play10

Copies the target's ability.

78Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

85Perish Song5

User and target both faint after three turns.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heal Bell5

Cures the entire party of major status effects.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Relic Song75100%10

Has a 10% chance to put the target to sleep.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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