This Pokémon cannot have its stats lowered by other Pokémon.
This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap.
This ability functions identically to White Smoke in battle.
This Pokémon has half the usual weight for its species.
Work in progress ... Essentials | ||||||
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Species | Iron Claw Pokémon | National Pokédex | 375 | Introduced in | 3 | |
Shape | Footprint | Color | Blue | |||
Height | 1.2 m | Weight | 202.5 kg |
Breeding & Training | ||||||
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Egg groups | Mineral | Hatch counter | 40 | Capture rate | 3 | |
Base EXP | 147 | Growth rate | 1.250.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Beldum | MetangLevel up, starting at level 20 | MetagrossLevel up, starting at level 45 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Fondendo insieme due Beldum, si crea Metang. I cervelli dei Beldum sono uniti da un sistema nervoso magnetico. Questo particolare sistema di unione genera forti poteri psicocinetici. |
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Alpha Sapphire Fondendosi, due Beldum formano Metang. I cervelli dei Beldum sono uniti da un sistema nervoso magnetico. Questo Pokémon ruota le zampe all’indietro per muoversi ad elevata velocità. |
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Y È nato dalla fusione di due Beldum. L’unione di due cervelli rende ancora più forti i suoi poteri psichici. |
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X È sorto dalla fusione di due Beldum. Il suo corpo d’acciaio non viene scalfito neanche se urta un jet. |
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Black 2, White 2 È nato dalla fusione di due Beldum. L'unione di due cervelli rende ancora più forti i suoi poteri psichici. |
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Black, White È sorto dalla fusione di due Beldum. Il suo corpo d'acciaio non viene scalfito neanche se urta un jet. |
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HeartGold, SoulSilver Sorto dalla fusione di 2 BELDUM. I cervelli dei BELDUM sono uniti da un sistema nervoso magnetico. |
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Platinum È sorto dalla fusione di due BELDUM. Il suo corpo d’acciaio non viene scalfito neanche se urta un jet. |
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Diamond, Pearl È sorto dalla fusione di due BELDUM. Il suo corpo d’acciaio non viene scalfito neanche se urta un jet. |
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FireRed, LeafGreen Usa il magnetismo per volare a mezz’aria. Ha un corpo così possente che neppure lo scontro con un jet può scalfirlo. |
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Emerald Gli artigli di METANG sono dotati di un potere distruttivo tale da ridurre a brandelli spessi blocchi di ferro come se fossero seta. Vola a oltre 100 km/h. |
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Ruby Fondendo insieme due BELDUM, si crea METANG. I cervelli dei BELDUM sono uniti da un sistema nervoso magnetico. Questo particolare sistema di unione genera forti poteri psicocinetici. |
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Sapphire Fondendosi, due BELDUM formano METANG. I cervelli dei BELDUM sono uniti da un sistema nervoso magnetico. Questo POKéMON ruota le zampe all’indietro per muoversi ad elevata velocità. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 48.9 | 249 | ||||
Difesa | 82 | 299 | ||||
Attacco Speciale | 34.2 | 209 | ||||
Difesa Speciale | 63.9 | 259 | ||||
Velocità | 29.7 | 199 | ||||
Media | 42.5 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
0 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
— | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
— | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
23 | Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | |||
26 | Bullet Punch | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
29 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
32 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
35 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
38 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
41 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
44 | Meteor Mash | 90 | 90% | 10 | Has a 20% chance to raise the user's Attack by one stage. | |||
47 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
50 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
36 | Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
74 | Gyro Ball | * | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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