#375 Metang

Metang

Steel Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Clear Body

This Pokémon cannot have its stats lowered by other Pokémon.

This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap.

This ability functions identically to White Smoke in battle.

Abilities nascosta » ottenibile in diversi modi

Light Metal

This Pokémon has half the usual weight for its species.

Work in progress ... Essentials
Species Iron Claw Pokémon National Pokédex 375 Introduced in 3
Shape Footprint Metang Color Blue
Height 1.2 m Weight 202.5 kg

Breeding & Training
Egg groups Mineral Hatch counter 40 Capture rate 3
Base EXP 147 Growth rate 1.250.000 Base happiness 35
Gender
Genderless

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Metang: linea evolutiva

Baby Base Fase 1 Fase 2
Beldum MetangLevel up, starting at level 20 MetagrossLevel up, starting at level 45

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Metang: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Giant Chasm, forest
  • Giant Chasm, forest cave
Walking in dark grass
  • Giant Chasm, forest
  • Giant Chasm, forest cave
White 2
Walking in tall grass or a cave
  • Giant Chasm, forest
  • Giant Chasm, forest cave
Walking in dark grass
  • Giant Chasm, forest
  • Giant Chasm, forest cave
Black
Walking in tall grass or a cave
  • Giant Chasm, forest
Walking in dark grass
  • Giant Chasm, forest
White
Walking in tall grass or a cave
  • Giant Chasm, forest
Walking in dark grass
  • Giant Chasm, forest

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Metang: comments


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Metang: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Fondendo insieme due Beldum, si crea Metang. I cervelli dei Beldum sono uniti da un sistema nervoso magnetico. Questo particolare sistema di unione genera forti poteri psicocinetici.
Alpha Sapphire
Fondendosi, due Beldum formano Metang. I cervelli dei Beldum sono uniti da un sistema nervoso magnetico. Questo Pokémon ruota le zampe all’indietro per muoversi ad elevata velocità.
Y
È nato dalla fusione di due Beldum. L’unione di due cervelli rende ancora più forti i suoi poteri psichici.
X
È sorto dalla fusione di due Beldum. Il suo corpo d’acciaio non viene scalfito neanche se urta un jet.
Black 2, White 2
È nato dalla fusione di due Beldum. L'unione di due cervelli rende ancora più forti i suoi poteri psichici.
Black, White
È sorto dalla fusione di due Beldum. Il suo corpo d'acciaio non viene scalfito neanche se urta un jet.
HeartGold, SoulSilver
Sorto dalla fusione di 2 BELDUM. I cervelli dei BELDUM sono uniti da un sistema nervoso magnetico.
Platinum
È sorto dalla fusione di due BELDUM. Il suo corpo d’acciaio non viene scalfito neanche se urta un jet.
Diamond, Pearl
È sorto dalla fusione di due BELDUM. Il suo corpo d’acciaio non viene scalfito neanche se urta un jet.
FireRed, LeafGreen
Usa il magnetismo per volare a mezz’aria. Ha un corpo così possente che neppure lo scontro con un jet può scalfirlo.
Emerald
Gli artigli di METANG sono dotati di un potere distruttivo tale da ridurre a brandelli spessi blocchi di ferro come se fossero seta. Vola a oltre 100 km/h.
Ruby
Fondendo insieme due BELDUM, si crea METANG. I cervelli dei BELDUM sono uniti da un sistema nervoso magnetico. Questo particolare sistema di unione genera forti poteri psicocinetici.
Sapphire
Fondendosi, due BELDUM formano METANG. I cervelli dei BELDUM sono uniti da un sistema nervoso magnetico. Questo POKéMON ruota le zampe all’indietro per muoversi ad elevata velocità.

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Metang: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
75
48.9 249
Difesa
100 (2)
82 299
Attacco Speciale
55
34.2 209
Difesa Speciale
80
63.9 259
Velocità
50
29.7 199
Media
70
42.5

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Metang: verso

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Metang: Pokémon compatibili

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Metang: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Confusion50100%25

Has a 10% chance to confuse the target.

0Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

23Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

26Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

29Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

32Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

35Scary Face100%10

Lowers the target's Speed by two stages.

38Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

41Agility30

Raises the user's Speed by two stages.

44Meteor Mash9090%10

Has a 20% chance to raise the user's Attack by one stage.

47Iron Defense15

Raises the user's Defense by two stages.

50Hyper Beam15090%5

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

48Round60100%15

Has double power if it's used more than once per turn.

64Explosion250100%5

User faints.

69Rock Polish20

Raises the user's Speed by two stages.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

100Confide20

Lowers the target's Special Attack by one stage.

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