#150 Mewtwo

Mewtwo

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pressure

Moves targetting this Pokémon use one extra PP.

This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Abilities nascosta » ottenibile in diversi modi

Unnerve

Opposing Pokémon cannot eat held Berries while this Pokémon is in battle.

Affected Pokémon can still use Bug Bite or Pluck to eat a target's Berry.

Work in progress ... Essentials
Species Genetic Pokémon National Pokédex 150 Introduced in 1
Shape Footprint Mewtwo Color Purple
Height 2 m Weight 122 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 3
Base EXP 306 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Mewtwo: linea evolutiva

Baby Base Fase 1 Fase 2
Mewtwo

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Mewtwo: dove catturarlo

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Mewtwo: comments


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Mewtwo: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Mewtwo è stato creato grazie a una manipolazione genetica. Tuttavia, sebbene la scienza sia riuscita a creare un corpo di Pokémon, ha fallito nell’intento di dare a Mewtwo un animo generoso.
X
Creato da uno scienziato dopo anni di orribili esperimenti di ingegneria genetica.
Y
Un Pokémon creato usando i geni di Mew. Si dice che fra i Pokémon sia quello con l’animo più crudele.
Black 2, White 2
Un Pokémon creato usando i geni di Mew. Si dice che fra i Pokémon sia quello con l'animo più crudele.
Black, White
Un Pokémon creato usando i geni di Mew. Si dice che fra i Pokémon sia quello con l'animo più crudele.
HeartGold
Dato che le sue abilità nel combattimento sono al massimo, non fa altro che battere i nemici.
SoulSilver
Di solito rimane immobile, conservando l’energia che poi scatena durante la lotta.
Platinum
Un Pokémon creato usando i geni di MEW. Si dice che fra i Pokémon sia quello con l’animo più crudele.
Diamond, Pearl
Un Pokémon creato usando i geni di MEW. Si dice che fra i Pokémon sia quello con l’animo più crudele.
LeafGreen
Creato da uno scienziato dopo anni di orribili esperimenti di ingegneria genetica.
FireRed
Il codice genetico di questo POKéMON è stato ripetutamente ricombinato a scopo di ricerca. Ciò l’ha reso malvagio.
Emerald
MEWTWO è il risultato di una manipolazione genetica. Sebbene la scienza sia riuscita a creare un corpo di POKéMON, ha fallito nell’intento di dargli un animo generoso.
Ruby, Sapphire
MEWTWO è stato creato grazie ad una manipolazione genetica. Tuttavia, sebbene la scienza sia riuscita a creare un corpo di POKéMON, ha fallito nell’intento di dare a MEWTWO un animo generoso.

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Mewtwo: forme

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Mewtwo: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
106
94 416
Attacco
110
82.8 319
Difesa
90
73.5 279
Attacco Speciale
154 (3)
98.2 407
Difesa Speciale
90
75.2 279
Velocità
130
98 359
Media
113
97.4

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Mewtwo: verso

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Mewtwo: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Mewtwo: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Laser Focus30

Guarantees a critical hit with the user's next move.

Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

Confusion50100%25

Has a 10% chance to confuse the target.

Disable100%20

Disables the target's last used move for 1-8 turns.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

8Swift6020

Never misses.

15Future Sight120100%10

Hits the target two turns later.

22Psych Up10

Discards the user's stat changes and copies the target's.

29Miracle Eye40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

36Psycho Cut70100%20

Has an increased chance for a critical hit.

43Power Swap10

User swaps Attack and Special Attack changes with the target.

43Guard Swap10

User swaps Defense and Special Defense changes with the target.

50Recover10

Heals the user by half its max HP.

57Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

64Barrier20

Raises the user's Defense by two stages.

70Aura Sphere8020

Never misses.

79Amnesia20

Raises the user's Special Defense by two stages.

86Mist30

Protects the user's stats from being changed by enemy moves.

93Me First20

Uses the target's move against it before it attacks, with power increased by half.

100Psystrike100100%10

Inflicts damage based on the target's Defense, not Special Defense.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Water Pulse60100%20

Has a 20% chance to confuse the target.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

35Flamethrower90100%15

Has a 10% chance to burn the target.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

38Fire Blast11085%5

Has a 10% chance to burn the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

61Will-O-Wisp85%15

Burns the target.

63Embargo100%15

Target cannot use held items.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

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