This Pokémon cannot flinch.
This Pokémon regains 1/3 of its maximum HP when it is switched out for another Pokémon under any circumstances other than having fainted.
This ability does not take effect when a battle ends.
This Pokémon's recoil moves and crash moves have 1.2× their base power.
Struggle is unaffected.
The "crash moves" are the moves that damage the user upon missing: Jump Kick and High Jump Kick.
Work in progress ... Essentials | ||||||
---|---|---|---|---|---|---|
Species | Martial Arts Pokémon | National Pokédex | 620 | Introduced in | 5 | |
Shape | Footprint | Color | Purple | |||
Height | 1.4 m | Weight | 35.5 kg |
Breeding & Training | ||||||
---|---|---|---|---|---|---|
Egg groups | Field; Human-Like | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 179 | Growth rate | 1.059.860 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
---|---|---|---|
Mienfoo | MienshaoLevel up, starting at level 50 |
Quick Sprite |
---|
Global Link Artwork |
---|
Flavor Text | |
---|---|
Alpha Sapphire Usa i peli degli arti anteriori a mo’ di frusta e se inizia un attacco a catena non c’è nessuno che lo possa fermare. |
|
Omega Ruby Usa i peli degli arti come fruste. I suoi attacchi sono talmente rapidi da essere invisibili a occhio nudo. |
|
Y Usa i peli degli arti anteriori a mo’ di frusta e se inizia un attacco a catena non c’è nessuno che lo possa fermare. |
|
X Usa i peli degli arti come fruste. I suoi attacchi sono talmente rapidi da essere invisibili a occhio nudo. |
|
Black 2, White 2 Usa i peli degli arti anteriori a mo' di frusta e se inizia un attacco a catena non c'è nessuno che lo possa fermare. |
|
White Lotta colpendo i nemici con i lunghi peli degli arti anteriori, che fa schioccare come fruste. |
|
Black Usa i peli degli arti come fruste. I suoi attacchi sono talmente rapidi da essere invisibili a occhio nudo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
|||||
Stat | Base | Rank | IV | EPs | Value | |
---|---|---|---|---|---|---|
Punti Salute | 47.9 | 334 | ||||
Attacco | 90.5 | 349 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 74.8 | 289 | ||||
Difesa Speciale | 36.9 | 219 | ||||
Velocità | 88 | 309 | ||||
Media | 73.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Aura Sphere | 80 | — | 20 | Never misses. | |||
— | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
— | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
— | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
— | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
5 | Meditate | — | — | 40 | Raises the user's Attack by one stage. | |||
9 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
13 | Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | ||
17 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |||
21 | Swift | 60 | — | 20 | Never misses. | |||
25 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
29 | Force Palm | 60 | 100% | 10 | Has a 30% chance to paralyze the target. | |||
33 | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
37 | Jump Kick | 100 | 95% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
41 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
45 | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
49 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
56 | High Jump Kick | 130 | 90% | 10 | If the user misses, it takes half the damage it would have inflicted in recoil. | |||
63 | Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||
70 | Aura Sphere | 80 | — | 20 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Mienfoo ma non da Mienshao. Learned when a Pokémon reaches a certain level. | ||||||||
45 | Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | ||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Mienfoo ma non da Mienshao. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Knock Off | 65 | 100% | 20 | Target drops its held item. | ||||
Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Smelling Salts | 70 | 100% | 10 | If the target is paralyzed, inflicts double damage and cures the paralysis. | ||||
Vital Throw | 70 | — | 10 | -1 | Never misses. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.