#439 Mime Jr.

Mime Jr.

Psychic Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Soundproof

This Pokémon is immune to moves flagged as being sound-based.

Heal Bell is unaffected. Uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through Baton Pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.

Howl, Roar Of Time, Sonic Boom, and Yawn are not flagged as sound-based.

Filter

This Pokémon takes 0.75× as much damage from moves that are super effective against it.

This ability functions identically to Solid Rock.

Abilities nascosta » ottenibile in diversi modi

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less.

This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.

Work in progress ... Essentials
Species Mime Pokémon National Pokédex 439 Introduced in 4
Shape Footprint Mime Jr. Color Pink
Height 0.6 m Weight 13 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 25 Capture rate 145
Base EXP 62 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

  »» Back to top ««  

Mime Jr.: linea evolutiva

Baby Base Fase 1 Fase 2
Mime Jr.Either parent must hold Odd Incense Mr. MimeLevel up, knowing mimic

  »» Back to top ««  

Mime Jr.: dove catturarlo

Diamond
Walking in tall grass or a cave
  • Route 209
  • Route 210, south, towards Solaceon Town

  »» Back to top ««  

Mime Jr.: comments


  »» Back to top ««  

Mime Jr.: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Imita i movimenti dei nemici. Quando un nemico viene imitato, non riesce più a distogliere lo sguardo da lui.
Omega Ruby
Imita i movimenti del nemico, approfittando del suo momento di confusione per fuggire.
Y
Imita i movimenti dei nemici. Quando un nemico viene imitato, non riesce più a distogliere lo sguardo da lui.
X
Imita i movimenti del nemico, approfittando del suo momento di confusione per fuggire.
Black 2, White 2
Imita i movimenti e le espressioni di coloro che vede per capire i sentimenti degli altri.
Black, White
Imita i movimenti e le espressioni di coloro che vede per capire i sentimenti degli altri.
HeartGold, SoulSilver
Imita i movimenti del nemico, approfittando del suo momento di confusione per fuggire.
Platinum
Imita i movimenti e le espressioni di coloro che vede per capire i sentimenti degli altri.
Pearl
Ama i luoghi affollati. Imita i nemici per confonderli, poi ne approfitta per fuggire.
Diamond
Imita i movimenti dei nemici. Quando un nemico viene imitato, non riesce più a distogliere lo sguardo da lui.

  »» Back to top ««  

Mime Jr.: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
20
0.6 244
Attacco
25
2.2 149
Difesa
45
16.7 189
Attacco Speciale
70
54.2 239
Difesa Speciale
90 (1)
75.2 279
Velocità
60
41.3 219
Media
51
18.2

  »» Back to top ««  

Mime Jr.: verso

  »» Back to top ««  

Mime Jr.: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

  »» Back to top ««  

Mime Jr.: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

Barrier20

Raises the user's Defense by two stages.

Pound40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Double Slap1585%10

Hits 2-5 times in one turn.

15Mimic10

Copies the target's last used move.

18Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Hypnosis60%20

Puts the target to sleep.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Room10

Negates held items for five turns.

Mimic10

Copies the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Psychic Terrain10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Helping Hand20+5

Ally's next move inflicts half more damage.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Trick100%10

User and target swap items.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,293 secondi.