#774 Red Meteor Minior

Minior

Meteor Form

Rock Flying

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Shields Down

When this Pokémon enters battle and at the end of each turn, if its HP is 50% or above, it changes into Meteor Form; otherwise, it changes into Core Form. In Meteor Form, it cannot be given a major status ailment (though existing ones are not cured), cannot become drowsy from Yawn, and cannot use Rest (which will simply fail).

This ability cannot be copied, replaced, or nullified. This ability only takes effect for Minior.

Work in progress ... Essentials
Species Meteor Pokémon National Pokédex 774 Introduced in 7
Shape Footprint Minior Color Brown
Height 0.3 m Weight 40 kg

Breeding & Training
Egg groups Mineral Hatch counter 25 Capture rate 30
Base EXP 154 Growth rate 1.059.860 Base happiness 70
Gender
Genderless

  »» Back to top ««  

Minior: linea evolutiva

Baby Base Fase 1 Fase 2
Minior

  »» Back to top ««  

Minior: dove catturarlo

  »» Back to top ««  

Minior: comments


  »» Back to top ««  

Minior: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

  »» Back to top ««  

Minior: forme

  »» Back to top ««  

Minior: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
60
38.4 324
Attacco
60
29.7 219
Difesa
100 (1)
82 299
Attacco Speciale
60
41.5 219
Difesa Speciale
100 (1)
84.4 299
Velocità
60
41.3 219
Media
73
46.9

  »» Back to top ««  

Minior: Pokémon compatibili

  »» Back to top ««  

Minior: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Defense Curl40

Raises user's Defense by one stage.

8Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

10Confuse Ray100%10

Confuses the target.

15Swift6020

Never misses.

17Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

22Self-Destruct200100%5

User faints.

24Stealth Rock20

Causes damage when opposing Pokémon switch in.

29Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

31Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

36Cosmic Power20

Raises the user's Defense and Special Defense by one stage.

38Power Gem80100%20

Inflicts regular damage with no additional effect.

43Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

45Shell Smash15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

50Explosion250100%5

User faints.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Endeavor*100%5

Lowers the target's HP to equal the user's.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

62Acrobatics55100%15

Has double power if the user has no held item.

64Explosion250100%5

User faints.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,219 secondi.