This Pokémon is immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
This ability is disabled during Gravity or Ingrain, or while holding an Iron Ball. This ability is not disabled during Roost.
Work in progress ... Essentials | ||||||
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Species | Screech Pokémon | National Pokédex | 200 | Introduced in | 2 | |
Shape | Footprint | Color | Gray | |||
Height | 0.7 m | Weight | 1 kg |
Breeding & Training | ||||||
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Egg groups | Amorphous | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 87 | Growth rate | 800.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Misdreavus | MismagiusUse a Dusk Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Misdreavus terrorizza le persone con un singhiozzo raccapricciante. Pare usi le sue sfere rosse per assorbire la paura dei nemici e cibarsene. |
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Y Si diverte a fare brutti scherzi, come gridare e lamentarsi in piena notte spaventando la gente. |
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X Si nutre delle preoccupazioni che assorbe con le sue sfere rosse. Di giorno dorme nell’oscurità. |
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Black 2, White 2 Un Pokémon che terrorizza la gente nel cuore della notte. Assorbe la paura per usarla come energia. |
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Black, White Un Pokémon che terrorizza la gente nel cuore della notte. Assorbe la paura per usarla come energia. |
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SoulSilver Gli piace mordere e tirare i capelli delle persone all’improvviso, tanto per spaventarle un po’. |
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HeartGold Si diverte a fare brutti scherzi, come gridare e lamentarsi in piena notte spaventando la gente. |
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Platinum Un Pokémon che terrorizza la gente nel cuore della notte. Assorbe la paura per usarla come energia. |
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Diamond Ama avvicinarsi alle persone in piena notte per terrorizzarle con il suo urlo stridulo. |
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Pearl Si nutre delle preoccupazioni che assorbe con le sue sfere rosse. Di giorno dorme nell’oscurità. |
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FireRed Gli piace mordere e tirare i capelli delle persone all’improvviso, tanto per vederle spaventate. |
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LeafGreen Si diverte a fare brutti scherzi, come gridare e lamentarsi in piena notte spaventando la gente. |
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Emerald MISDREAVUS terrorizza le persone con un singhiozzo raccapricciante. Pare usi le sue sfere rosse per assorbire la paura dei nemici e cibarsene. |
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Ruby, Sapphire MISDREAVUS terrorizza le persone con un singhiozzo raccapricciante. Pare usi le sue sfere rosse per assorbire la paura dei nemici e cibarsene. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 29.7 | 219 | ||||
Difesa | 35.4 | 219 | ||||
Attacco Speciale | 67.2 | 269 | ||||
Difesa Speciale | 69.8 | 269 | ||||
Velocità | 68.2 | 269 | ||||
Media | 45.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Psywave | * | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |||
5 | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
10 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
14 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
19 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
23 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
28 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |||
32 | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
37 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
41 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
46 | Perish Song | — | — | 5 | User and target both faint after three turns. | |||
50 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
55 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||
Destiny Bond | — | — | 5 | If the user faints this turn, the target automatically will, too. | ||||
Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Memento | — | 100% | 10 | Lowers the target's Attack and Special Attack by two stages. User faints. | ||||
Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | ||||
Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | ||||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Shadow Sneak | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | ||||
Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | |||
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.