#122 Mr. Mime

Mr. Mime

Psychic Fairy

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Soundproof

This Pokémon is immune to moves flagged as being sound-based.

Heal Bell is unaffected. Uproar still prevents this Pokémon from sleeping. This Pokémon can still receive a Perish Song counter through Baton Pass, and will retain a Perish Song counter if it acquires this ability after Perish Song is used.

Howl, Roar Of Time, Sonic Boom, and Yawn are not flagged as sound-based.

Filter

This Pokémon takes 0.75× as much damage from moves that are super effective against it.

This ability functions identically to Solid Rock.

Abilities nascosta » ottenibile in diversi modi

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less.

This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.

Work in progress ... Essentials
Species Barrier Pokémon National Pokédex 122 Introduced in 1
Shape Footprint Mr. Mime Color Pink
Height 1.3 m Weight 54.5 kg

Breeding & Training
Egg groups Human-Like Hatch counter 25 Capture rate 45
Base EXP 161 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Mr. Mime: linea evolutiva

Baby Base Fase 1 Fase 2
Mime Jr.Either parent must hold Odd Incense Mr. MimeLevel up, knowing mimic

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Mr. Mime: dove catturarlo

X
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308
Y
Walking in tall grass or a cave
  • Reflection Cave, Unknown Area 305
  • Reflection Cave, Unknown Area 306
  • Reflection Cave, Unknown Area 307
  • Reflection Cave, Unknown Area 308
HeartGold
Walking in tall grass or a cave
  • Sea Route 21
SoulSilver
Walking in tall grass or a cave
  • Sea Route 21
Platinum
Walking in tall grass or a cave
  • Route 218
Diamond
Walking in tall grass or a cave
  • Route 218
  • Route 222
Crystal
Walking in tall grass or a cave
  • Sea Route 21
Gold
Walking in tall grass or a cave
  • Sea Route 21
Silver
Walking in tall grass or a cave
  • Sea Route 21

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Mr. Mime: comments


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Mr. Mime: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Mr. Mime è un esperto di mimica. La sua gestualità e i suoi movimenti convincono l’osservatore dell’esistenza di oggetti invisibili, che saranno percepiti come concreti e reali.
X
Con le dita solidifica l’aria e crea pareti invisibili che respingono gli attacchi più violenti.
Y
Si diletta a imbrogliare la gente. Si dice che sia in grado di creare pareti d’aria servendosi della mimica.
Black 2, White 2
Crea un muro invisibile a mezz'aria facendo vibrare la punta delle dita per bloccare le molecole.
Black, White
Crea un muro invisibile a mezz'aria facendo vibrare la punta delle dita per bloccare le molecole.
SoulSilver
Le punte delle dita emettono un campo di forza che indurisce l’aria creando una vera barriera.
HeartGold
Mimo esperto fin dalla nascita, crescendo impara addirittura a creare oggetti invisibili.
Platinum
Crea un muro invisibile a mezz’aria facendo vibrare la punta delle dita per bloccare le molecole.
Pearl
Con le dita solidifica l’aria e crea pareti invisibili che respingono gli attacchi più violenti.
Diamond
È un esperto di mimica che, con i gesti, riesce ad innalzare pareti invisibili che sembrano reali.
LeafGreen
Se interrotto durante la mimica, schiaffeggia ripetutamente il nemico con una DOPPIASBERLA.
FireRed
Si diletta ad imbrogliare la gente. Si dice che sia in grado di creare pareti d’aria servendosi della mimica.
Emerald
MR. MIME è un esperto di mimica. Con la gestualità convince l’osservatore dell’ esistenza di oggetti invisibili che saranno percepiti come reali.
Ruby, Sapphire
MR. MIME è un esperto di mimica. La sua gestualità e i movimenti convincono l’osservatore dell’esistenza di oggetti invisibili, che saranno percepiti come concreti e reali.

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Mr. Mime: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
40
9.5 284
Attacco
45
12 189
Difesa
65
43 229
Attacco Speciale
100
80.2 299
Difesa Speciale
120 (2)
94.6 339
Velocità
90
73.3 279
Media
76
51.9

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Mr. Mime: verso

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Mr. Mime: Pokémon compatibili

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Mr. Mime: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Misty Terrain10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Magical Leaf6020

Never misses.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Guard Swap10

User swaps Defense and Special Defense changes with the target.

Barrier20

Raises the user's Defense by two stages.

Pound40100%35

Inflicts regular damage with no additional effect.

Confusion50100%25

Has a 10% chance to confuse the target.

4Copycat20

Uses the target's last used move.

8Meditate40

Raises the user's Attack by one stage.

11Double Slap1585%10

Hits 2-5 times in one turn.

15Mimic10

Copies the target's last used move.

15Psywave*100%15

Inflicts damage between 50% and 150% of the user's level.

18Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

22Light Screen30

Reduces damage from special attacks by 50% for five turns.

22Reflect20

Reduces damage from physical attacks by half.

25Psybeam65100%20

Has a 10% chance to confuse the target.

29Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

32Recycle10

User recovers the item it last used up.

36Trick100%10

User and target swap items.

39Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

43Role Play10

Copies the target's ability.

46Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

50Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mime Jr. ma non da Mr. Mime. Learned when a Pokémon reaches a certain level.
Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Confuse Ray100%10

Confuses the target.

Fake Out40100%10+3

Can only be used as the first move after the user enters battle. Causes the target to flinch.

Future Sight120100%10

Hits the target two turns later.

Hypnosis60%20

Puts the target to sleep.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Magic Room10

Negates held items for five turns.

Mimic10

Copies the target's last used move.

Nasty Plot20

Raises the user's Special Attack by two stages.

Power Split10

Averages Attack and Special Attack with the target.

Psychic Terrain10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Teeter Dance100%20

Confuses the target.

Trick100%10

User and target swap items.

Wake-Up Slap70100%10

If the target is asleep, has double power and wakes it up.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mime Jr. ma non da Mr. Mime. Appears on a newly-hatched Pokémon, if the father had the same move.
Charm100%20

Lowers the target's Attack by two stages.

Healing Wish10

User faints. Its replacement has its HP fully restored and any major status effect removed.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Defense15

Raises the user's Defense by two stages.

Magic Coat15+4

Reflects back the first effect move used on the user this turn.

Magic Room10

Negates held items for five turns.

Recycle10

User recovers the item it last used up.

Role Play10

Copies the target's ability.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Skill Swap10

User and target swap abilities.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Trick100%10

User and target swap items.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Tutor: Imparata da Mime Jr. ma non da Mr. Mime. Can be taught at any time by an NPC.
Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

73Thunder Wave90%20

Paralyzes the target.

77Psych Up10

Discards the user's stat changes and copies the target's.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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