#258 Mudkip

Mudkip

Water

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Torrent

When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.

Abilities nascosta » ottenibile in diversi modi

Damp

While this Pokémon is in battle, Self Destruct and Explosion will fail and Aftermath will not take effect.

Work in progress ... Essentials
Species Mud Fish Pokémon National Pokédex 258 Introduced in 3
Shape Footprint Mudkip Color Blue
Height 0.4 m Weight 7.6 kg

Breeding & Training
Egg groups Monster; Water 1 Hatch counter 20 Capture rate 45
Base EXP 62 Growth rate 1.059.860 Base happiness 70
Gender
87.5%
12.5%

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Mudkip: linea evolutiva

Baby Base Fase 1 Fase 2
Mudkip MarshtompLevel up, starting at level 16 SwampertLevel up, starting at level 36

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Mudkip: dove catturarlo

Omega Ruby
Receive as a gift
  • Route 101
Alpha Sapphire
Receive as a gift
  • Route 101
HeartGold
Receive as a gift
  • Saffron City, Silph Co. 7F
SoulSilver
Receive as a gift
  • Saffron City, Silph Co. 7F
Emerald
Receive as a gift
  • Route 101
Ruby
Receive as a gift
  • Route 101
Sapphire
Receive as a gift
  • Route 101

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Mudkip: comments


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Mudkip: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
In acqua Mudkip respira usando le branchie sulle mascelle. In caso di situazioni critiche nella lotta scatena la sua forza strabiliante, riuscendo a frantumare rocce più grandi di lui.
Omega Ruby
La pinna sulla testa di Mudkip agisce come un radar sensibilissimo. Usando questa pinna come sensore in acqua e in aria, riesce a determinare cosa succede attorno a lui senza bisogno di guardare.
Y
Con la pinna sulla testa percepisce i movimenti dell’acqua e sta in guardia. Riesce a sollevare rocce.
X
La grande pinna sulla coda gli conferisce una straordinaria accelerazione in acqua. È minuto, ma forte.
Black 2, White 2
Con la pinna sulla testa percepisce i movimenti dell'acqua e sta in guardia. Riesce a sollevare rocce.
Black, White
Con la pinna sulla testa percepisce i movimenti dell'acqua e sta in guardia. Riesce a sollevare rocce.
HeartGold, SoulSilver
Riesce a frantumare grandi rocce. Dorme accucciandosi nel fango che ristagna nel letto dei fiumi.
Platinum
Con la pinna sulla testa percepisce i movimenti dell’acqua e sta in guardia. Riesce a sollevare rocce.
Diamond, Pearl
Con la pinna sulla testa percepisce i movimenti dell’acqua e sta in guardia. Riesce a sollevare rocce.
FireRed, LeafGreen
La grande pinna sulla coda gli conferisce una straordinaria accelerazione in acqua. È minuto, ma forte.
Emerald
MUDKIP riesce a sollevare enormi rocce piantando le sue quattro zampe nel terreno e facendo forza. Dorme nascosto sotto terra vicino all’acqua.
Sapphire
In acqua MUDKIP respira usando le branchie sulle mascelle. In caso di situazioni critiche in lotta scatena la sua forza strabiliante, riuscendo a frantumare rocce più grandi di lui.
Ruby
La pinna sulla testa di MUDKIP agisce come un radar sensibilissimo. Usando questa pinna come sensore in acqua e in aria, riesce a determinare cosa succede attorno a lui senza bisogno di guardare.

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Mudkip: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
50
22.7 304
Attacco
70 (1)
42.6 239
Difesa
50
23.1 199
Attacco Speciale
50
27.2 199
Difesa Speciale
50
22.7 199
Velocità
40
17.2 179
Media
51
18.2

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Mudkip: verso

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Mudkip: Pokémon compatibili

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Mudkip: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

4Water Gun40100%25

Inflicts regular damage with no additional effect.

9Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

12Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

17Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

20Mud Sport15

Halves all Electric-type damage.

25Rock Throw5090%15

Inflicts regular damage with no additional effect.

28Protect10+4

Prevents any moves from hitting the user this turn.

33Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

36Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

41Hydro Pump11080%5

Inflicts regular damage with no additional effect.

44Endeavor*100%5

Lowers the target's HP to equal the user's.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Avalanche60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Barrier20

Raises the user's Defense by two stages.

Bite60100%25

Has a 30% chance to make the target flinch.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

Ice Ball3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Mirror Coat*100%20-5

Inflicts twice the damage the user received from the last special hit it took.

Mud Bomb6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Refresh20

Cleanses the user of a burn, paralysis, or poison.

Sludge65100%20

Has a 30% chance to poison the target.

Stomp65100%20

Has a 30% chance to make the target flinch.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Whirlpool3585%15

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Yawn10

Target sleeps at the end of the next turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Water Pledge80100%10

With Grass Pledge, halves opposing Pokémon's Speed for four turns.

Water Pulse60100%20

Has a 20% chance to confuse the target.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

07Hail10

Changes the weather to a hailstorm for five turns.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

13Ice Beam90100%10

Has a 10% chance to freeze the target.

14Blizzard11070%5

Has a 10% chance to freeze the target.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

34Sludge Wave95100%10

Has a 10% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

55Scald80100%15

Has a 30% chance to burn the target.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

98Waterfall80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

H5Waterfall80100%15

Has a 20% chance to make the target flinch.

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