Whenever this Pokémon is burned, paralyzed, or poisoned, the Pokémon who gave this Pokémon that ailment is also given the ailment.
This ability passes back bad poison when this Pokémon is badly poisoned. This ability cannot pass on a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from Toxic Spikes or the burn from a Flame Orb.
Overworld: If the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual, including the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries.
This Pokémon's remaining sleep turn count falls by 2 rather than 1.
If this Pokémon's sleep counter is at 1, it will fall to 0 and then the Pokémon will wake up.
When this Pokémon is targeted by a move flagged as being reflectable, the move is redirected to its user.
All reflectable moves are non-damaging, and most non-damaging moves that target other Pokémon are reflectable.
A move reflected by this ability or Magic Coat cannot be reflected back.
Work in progress ... Essentials | ||||||
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Species | Tiny Bird Pokémon | National Pokédex | 177 | Introduced in | 2 | |
Shape | Footprint | Color | Green | |||
Height | 0.2 m | Weight | 2 kg |
Breeding & Training | ||||||
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Egg groups | Flying | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 64 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Natu | XatuLevel up, starting at level 25 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Natu ha una spiccata attitudine al salto. È in grado di raggiungere con un balzo rami più alti di un adulto, e si ciba dei germogli di cui va ghiotto. |
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Omega Ruby Natu non riesce a volare a causa delle ali non ancora totalmente sviluppate. Se lo si guarda negli occhi, ricambia lo sguardo, ma al primo movimento scappa via per mettersi al sicuro. |
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Y Di solito cerca il cibo per terra, ma in rare occasioni può saltare sui rami e beccare i germogli. |
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X Poiché le sue ali non sono ancora ben sviluppate, deve saltellare. Sembra fissare sempre qualcosa. |
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Black 2, White 2 Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando. |
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Black, White Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando. |
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SoulSilver Di solito cerca il cibo per terra, ma in rare occasioni può saltare sui rami e beccare i germogli. |
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HeartGold Poiché le sue ali non sono ancora ben sviluppate, deve saltellare. Sembra fissare sempre qualcosa. |
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Platinum Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando. |
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Diamond, Pearl Raccoglie cibo dai cactus, evitando agilmente germogli e spine. Si muove saltellando. |
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FireRed Di solito cerca il cibo per terra, ma in rare occasioni può saltare sui rami alla ricerca di germogli. |
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LeafGreen Poiché le sue ali non sono ancora ben sviluppate, deve saltellare. Sembra fissare sempre qualcosa. |
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Emerald NATU si arrampica sugli alberi della savana alla ricerca di germogli. Il suo sguardo sembra sempre essere fisso su qualcosa. |
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Sapphire NATU ha una spiccata attitudine al salto. È in grado di raggiungere con un balzo rami più alti di un adulto, e si ciba dei germogli di cui va ghiotto. |
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Ruby NATU non riesce a volare a causa delle ali non ancora totalmente sviluppate. Se lo si guarda negli occhi, ricambia lo sguardo, ma al primo movimento scappa via per mettersi al sicuro. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 17 | 199 | ||||
Difesa | 16.7 | 189 | ||||
Attacco Speciale | 54.2 | 239 | ||||
Difesa Speciale | 15.5 | 189 | ||||
Velocità | 53.8 | 239 | ||||
Media | 21.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
6 | Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | |||
9 | Teleport | — | — | 20 | Immediately ends wild battles. No effect otherwise. | |||
12 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | |||
17 | Stored Power | 20 | 100% | 10 | Power is higher the more the user's stats have been raised, to a maximum of 31×. | |||
20 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |||
23 | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
28 | Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | |||
33 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
36 | Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |||
39 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
44 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |||
47 | Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | |||
47 | Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |||
50 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Drill Peck | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Haze | — | — | 30 | Resets all Pokémon's stats, accuracy, and evasion. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | ||||
Roost | — | — | 10 | Heals the user by half its max HP. | ||||
Simple Beam | — | 100% | 15 | Changes the target's ability to Simple. | ||||
Skill Swap | — | — | 10 | User and target swap abilities. | ||||
Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | ||||
Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | |||
Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | ||||
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magic Room | — | — | 10 | Negates held items for five turns. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Skill Swap | — | — | 10 | User and target swap abilities. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Trick | — | 100% | 10 | User and target swap items. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
92 | Trick Room | — | — | 5 | -7 | For five turns, slower Pokémon will act before faster Pokémon. | ||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.