#800 Necrozma

Necrozma

Psychic

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Prism Armor

Super-effective damage this Pokémon takes is reduced to 0.75×.

This Ability is not bypassed by Mold Breaker, Teravolt, or Turboblaze.

Work in progress ... Essentials
Species Prism Pokémon National Pokédex 800 Introduced in 7
Shape Footprint Necrozma Color Black
Height 2.4 m Weight 230 kg

Breeding & Training
Egg groups Undiscovered Hatch counter 120 Capture rate 255
Base EXP 270 Growth rate 1.250.000 Base happiness 0
Gender
Genderless

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Necrozma: linea evolutiva

Baby Base Fase 1 Fase 2
Necrozma

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Necrozma: dove catturarlo

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Necrozma: comments


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Necrozma: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Nessuna descrizione
Attualmente non è presente nessuna descrizione, probabilmente questo Pokémon non è ancora stato scoperto in Italia

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Necrozma: forme

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Necrozma: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
97
88 398
Attacco
107 (1)
81.3 313
Difesa
101
84.3 301
Attacco Speciale
127 (2)
92.6 353
Difesa Speciale
89
72.7 277
Velocità
79
61.3 257
Media
100
91.7

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Necrozma: Pokémon compatibili

Questo Pokémon non può accoppiarsi.

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Necrozma: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Moonlight5

Heals the user by half its max HP. Affected by weather.

Morning Sun5

Heals the user by half its max HP. Affected by weather.

Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

Mirror Shot6585%10

Has a 30% chance to lower the target's accuracy by one stage.

Metal Claw5095%35

Has a 10% chance to raise the user's Attack by one stage.

Confusion50100%25

Has a 10% chance to confuse the target.

7Slash70100%20

Has an increased chance for a critical hit.

13Stored Power20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

19Rock Blast2590%10

Hits 2-5 times in one turn.

23Night Slash70100%15

Has an increased chance for a critical hit.

31Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

37Psycho Cut70100%20

Has an increased chance for a critical hit.

43Power Gem80100%20

Inflicts regular damage with no additional effect.

47Autotomize15

Raises the user's Speed by two stages and halves the user's weight.

50Photon Geyser100100%5

Inflicts regular damage with no additional effect.

53Stealth Rock20

Causes damage when opposing Pokémon switch in.

59Iron Defense15

Raises the user's Defense by two stages.

67Wring Out*100%5

Power increases against targets with more HP remaining, up to a maximum of 121 power.

73Prismatic Laser160100%10

User foregoes its next turn to recharge.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Ally Switch15+2

User switches places with the friendly Pokémon opposite it.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Gravity5

Disables moves and immunities that involve flying or levitating for five turns.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Defense15

Raises the user's Defense by two stages.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Magnet Rise10

User is immune to Ground moves and effects for five turns.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Recycle10

User recovers the item it last used up.

Shock Wave6020

Never misses.

Signal Beam75100%15

Has a 10% chance to confuse the target.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Telekinesis15

Moves have 100% accuracy against the target for three turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

16Light Screen30

Reduces damage from special attacks by 50% for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

29Psychic90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

33Reflect20

Reduces damage from physical attacks by half.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

57Charge Beam5090%10

Has a 70% chance to raise the user's Special Attack by one stage.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

67Smart Strike7010

Never misses.

68Giga Impact15090%5

User foregoes its next turn to recharge.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

73Thunder Wave90%20

Paralyzes the target.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

92Trick Room5-7

For five turns, slower Pokémon will act before faster Pokémon.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

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