This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.
This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.
The weather changes to strong sunlight when this Pokémon enters battle and does not end unless cancelled by another weather condition.
If multiple Pokémon with this ability, Drizzle, Sand Stream, or Snow Warning are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.
Work in progress ... Essentials | ||||||
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Species | Fox Pokémon | National Pokédex | 38 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 1.1 m | Weight | 19.9 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 75 | |
Base EXP | 177 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Vulpix | NinetalesUse a Fire Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Narra la leggenda che Ninetales sia nato dalla fusione di nove maghi dai sacri poteri in un’unica creatura. Questo Pokémon estremamente intelligente riesce a capire il linguaggio umano. |
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Omega Ruby Ninetales emana sinistri bagliori dai luminosi occhi rossi per acquisire il controllo totale della mente del suo nemico. Si dice che possa vivere anche per mille anni. |
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X Dotato di nove code e di una pelliccia dorata, si dice che viva 1000 anni. |
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Y Molto elegante e vendicativo. Chi gli afferra una coda rischia una maledizione millenaria. |
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Black 2, White 2 Ognuna delle sue nove code è intrisa di una forza magica. Può vivere anche per 1000 anni. |
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Black, White Si dice che le sue nove code posseggano un potere magico. Vive anche 1000 anni. |
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SoulSilver Le nove belle code sono cariche di una favolosa energia, capace di tenerlo in vita per mille anni. |
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HeartGold Narra la leggenda che ognuna delle sue nove code abbia uno specifico potere magico. |
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Platinum Si dice che le sue nove code posseggano un potere magico. Vive anche 1000 anni. |
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Diamond, Pearl Si dice che le sue nove code posseggano un potere magico. Vive anche 1000 anni. |
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FireRed Dotato di nove code e di una pelliccia dorata, si dice che viva 1.000 anni. |
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LeafGreen Molto elegante e vendicativo. Chi gli afferra una coda rischia una maledizione millenaria. |
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Emerald Si narra che ognuna delle nove code di NINETALES abbia un potere magico. Se vive a lungo, la sua pelliccia diventa brillante come l’oro. |
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Sapphire Narra la leggenda che NINETALES sia nato dalla fusione di nove maghi dai sacri poteri in un’unica creatura. Questo POKéMON estremamente intelligente riesce a capire il linguaggio umano. |
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Ruby NINETALES emana sinistri bagliori dai luminosi occhi rossi per acquisire il controllo totale della mente del suo nemico. Si dice che possa vivere anche per mille anni. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 61.7 | 350 | ||||
Attacco | 51.1 | 251 | ||||
Difesa | 57 | 249 | ||||
Attacco Speciale | 64.5 | 261 | ||||
Difesa Speciale | 84.4 | 299 | ||||
Velocità | 84.3 | 299 | ||||
Media | 72.6 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |||
— | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
— | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
— | Confuse Ray | — | 100% | 10 | Confuses the target. | |||
— | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level. | ||||||||
— | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
7 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
9 | Baby-Doll Eyes | — | 100% | 30 | +1 | Lowers the target's Attack by one stage. | ||
15 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
18 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
20 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
23 | Feint Attack | 60 | — | 20 | Never misses. | |||
26 | Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | |||
28 | Flame Burst | 70 | 100% | 15 | Deals splash damage to Pokémon next to the target. | |||
31 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
42 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
44 | Grudge | — | — | 5 | If the user faints this turn, the PP of the move that fainted it drops to 0. | |||
47 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |||
50 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | ||||
Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | ||||
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | ||||
Hex | 65 | 100% | 10 | Has double power if the target has a major status ailment. | ||||
Howl | — | — | 40 | Raises the user's Attack by one stage. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Power Swap | — | — | 10 | User swaps Attack and Special Attack changes with the target. | ||||
Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | ||||
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | ||||
Tail Slap | 25 | 85% | 10 | Hits 2-5 times in one turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
03 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |||
04 | Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |||
05 | Roar | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
20 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
53 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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