#38 Ninetales

Ninetales

Fire

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Flash Fire

This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.

This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.

Abilities nascosta » ottenibile in diversi modi

Drought

The weather changes to strong sunlight when this Pokémon enters battle and does not end unless cancelled by another weather condition.

If multiple Pokémon with this ability, Drizzle, Sand Stream, or Snow Warning are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.

Work in progress ... Essentials
Species Fox Pokémon National Pokédex 38 Introduced in 1
Shape Footprint Ninetales Color Yellow
Height 1.1 m Weight 19.9 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 75
Base EXP 177 Growth rate 1.000.000 Base happiness 70
Gender
25%
75%

  »» Back to top ««  

Ninetales: linea evolutiva

Baby Base Fase 1 Fase 2
Vulpix NinetalesUse a Fire Stone

  »» Back to top ««  

Ninetales: dove catturarlo

Black 2
Walking in rustling grass
  • Abundant Shrine
White 2
Walking in rustling grass
  • Abundant Shrine
Black
Walking in rustling grass
  • Abundant Shrine
White
Walking in rustling grass
  • Abundant Shrine

  »» Back to top ««  

Ninetales: comments


  »» Back to top ««  

Ninetales: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Narra la leggenda che Ninetales sia nato dalla fusione di nove maghi dai sacri poteri in un’unica creatura. Questo Pokémon estremamente intelligente riesce a capire il linguaggio umano.
Omega Ruby
Ninetales emana sinistri bagliori dai luminosi occhi rossi per acquisire il controllo totale della mente del suo nemico. Si dice che possa vivere anche per mille anni.
X
Dotato di nove code e di una pelliccia dorata, si dice che viva 1000 anni.
Y
Molto elegante e vendicativo. Chi gli afferra una coda rischia una maledizione millenaria.
Black 2, White 2
Ognuna delle sue nove code è intrisa di una forza magica. Può vivere anche per 1000 anni.
Black, White
Si dice che le sue nove code posseggano un potere magico. Vive anche 1000 anni.
SoulSilver
Le nove belle code sono cariche di una favolosa energia, capace di tenerlo in vita per mille anni.
HeartGold
Narra la leggenda che ognuna delle sue nove code abbia uno specifico potere magico.
Platinum
Si dice che le sue nove code posseggano un potere magico. Vive anche 1000 anni.
Diamond, Pearl
Si dice che le sue nove code posseggano un potere magico. Vive anche 1000 anni.
FireRed
Dotato di nove code e di una pelliccia dorata, si dice che viva 1.000 anni.
LeafGreen
Molto elegante e vendicativo. Chi gli afferra una coda rischia una maledizione millenaria.
Emerald
Si narra che ognuna delle nove code di NINETALES abbia un potere magico. Se vive a lungo, la sua pelliccia diventa brillante come l’oro.
Sapphire
Narra la leggenda che NINETALES sia nato dalla fusione di nove maghi dai sacri poteri in un’unica creatura. Questo POKéMON estremamente intelligente riesce a capire il linguaggio umano.
Ruby
NINETALES emana sinistri bagliori dai luminosi occhi rossi per acquisire il controllo totale della mente del suo nemico. Si dice che possa vivere anche per mille anni.

  »» Back to top ««  

Ninetales: forme

  »» Back to top ««  

Ninetales: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
73
61.7 350
Attacco
76
51.1 251
Difesa
75
57 249
Attacco Speciale
81
64.5 261
Difesa Speciale
100 (1)
84.4 299
Velocità
100 (1)
84.3 299
Media
84
72.6

  »» Back to top ««  

Ninetales: verso

  »» Back to top ««  

Ninetales: Pokémon compatibili

  »» Back to top ««  

Ninetales: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Imprison10

Prevents the target from using any moves that the user also knows.

Nasty Plot20

Raises the user's Special Attack by two stages.

Flamethrower90100%15

Has a 10% chance to burn the target.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Confuse Ray100%10

Confuses the target.

Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Vulpix ma non da Ninetales. Learned when a Pokémon reaches a certain level.
Ember40100%25

Has a 10% chance to burn the target.

4Tail Whip100%30

Lowers the target's Defense by one stage.

7Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

9Baby-Doll Eyes100%30+1

Lowers the target's Attack by one stage.

15Fire Spin3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

18Payback50100%10

Power is doubled if the target has already moved this turn.

20Will-O-Wisp85%15

Burns the target.

23Feint Attack6020

Never misses.

26Hex65100%10

Has double power if the target has a major status ailment.

28Flame Burst70100%15

Deals splash damage to Pokémon next to the target.

31Extrasensory80100%20

Has a 10% chance to make the target flinch.

42Fire Blast11085%5

Has a 10% chance to burn the target.

44Grudge5

If the user faints this turn, the PP of the move that fainted it drops to 0.

47Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

50Inferno10050%5

Has a 100% chance to burn the target.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Vulpix ma non da Ninetales. Appears on a newly-hatched Pokémon, if the father had the same move.
Captivate100%20

Lowers the target's Special Attack by two stages if it's the opposite gender.

Disable100%20

Disables the target's last used move for 1-8 turns.

Extrasensory80100%20

Has a 10% chance to make the target flinch.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Flare Blitz120100%15

User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.

Heat Wave9590%10

Has a 10% chance to burn the target.

Hex65100%10

Has double power if the target has a major status ailment.

Howl40

Raises the user's Attack by one stage.

Hypnosis60%20

Puts the target to sleep.

Power Swap10

User swaps Attack and Special Attack changes with the target.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Spite100%10

Lowers the PP of the target's last used move by 4.

Tail Slap2585%10

Hits 2-5 times in one turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Heal Bell5

Cures the entire party of major status effects.

Heat Wave9590%10

Has a 10% chance to burn the target.

Icy Wind5595%15

Has a 100% chance to lower the target's Speed by one stage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Pain Split20

Sets the user's and targets's HP to the average of their current HP.

Role Play10

Copies the target's ability.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Wonder Room10

All Pokémon's Defense and Special Defense are swapped for 5 turns.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
03Psyshock80100%10

Inflicts damage based on the target's Defense, not Special Defense.

04Calm Mind20

Raises the user's Special Attack and Special Defense by one stage.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

20Safeguard25

Protects the user's field from major status ailments and confusion for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

35Flamethrower90100%15

Has a 10% chance to burn the target.

38Fire Blast11085%5

Has a 10% chance to burn the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

43Flame Charge50100%20

Inflicts regular damage. Raises the user's Speed by one stage.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

61Will-O-Wisp85%15

Burns the target.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

77Psych Up10

Discards the user's stat changes and copies the target's.

85Dream Eater100100%15

Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

La pagina è stata creata in 0,265 secondi.