This Pokémon cannot be asleep.
This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.
This ability functions identically to Vital Spirit in battle.
This Pokémon cannot have its accuracy lowered.
This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
This Pokémon deals twice as much damage with moves that are not very effective against the target.
Work in progress ... Essentials | ||||||
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Species | Owl Pokémon | National Pokédex | 164 | Introduced in | 2 | |
Shape | Footprint | Color | Brown | |||
Height | 1.6 m | Weight | 40.8 kg |
Breeding & Training | ||||||
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Egg groups | Flying | Hatch counter | 15 | Capture rate | 90 | |
Base EXP | 158 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Hoothoot | NoctowlLevel up, starting at level 20 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Noctowl non manca mai la cattura di una preda nell’oscurità. L’infallibilità gli deriva dall’acutissima vista, che gli consente di vedere anche alla luce più flebile, e dalle ali morbide e soffici, silenziosissime in volo. |
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X Ha degli occhi speciali con cui concentra anche la luce più fioca per poter vedere al buio. |
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Y Quando pensa ruota la testa di 180 gradi per potenziare le sue capacità intellettive. |
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Black 2, White 2 Ha una vista acutissima, che gli permette di vedere anche nel buio più profondo e con la luce più fioca. |
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Black, White Ha una vista acutissima, che gli permette di vedere anche nel buio più profondo e con la luce più fioca. |
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HeartGold Ha degli occhi speciali con cui concentra anche la luce più fioca per poter vedere al buio. |
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SoulSilver Quando pensa ruota la testa di 180 gradi per potenziare le sue capacità intellettive. |
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Platinum Ha una vista acutissima, che gli permette di vedere anche nel buio più profondo e con la luce più fioca. |
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Diamond Ha una vista acutissima, tanto da riuscire a scorgere oggetti anche con la luce più fioca. |
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Pearl Se mette la testa all’ingiù significa che sta riflettendo su qualche questione estremamente complicata. |
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LeafGreen Ha degli occhi speciali con cui concentra anche la luce più fioca per poter vedere al buio. |
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FireRed Quando pensa ruota la testa di 180 gradi per potenziare le sue capacità intellettive. |
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Emerald NOCTOWL è infallibile nella cattura di una preda nell’oscurità, grazie alla sua vista acutissima nella luce flebile e alle sue ali morbide e silenziosissime. |
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Ruby, Sapphire NOCTOWL non manca mai la cattura di una preda nell’oscurità. L’infallibilità gli deriva dall’acutissima vista, che gli consente di vedere anche alla luce più flebile, e dalle ali morbide e soffici, silenziosissime in volo. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 90.3 | 404 | ||||
Attacco | 17 | 199 | ||||
Difesa | 23.1 | 199 | ||||
Attacco Speciale | 68.8 | 271 | ||||
Difesa Speciale | 81.5 | 291 | ||||
Velocità | 53.8 | 239 | ||||
Media | 49.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |||
— | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
4 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
7 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |||
13 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
16 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
19 | Psycho Shift | — | 100% | 10 | Transfers the user's major status effect to the target. | |||
23 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |||
27 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
31 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
35 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
39 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
43 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
47 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. | |||
51 | Synchronoise | 120 | 100% | 10 | Hits any Pokémon that shares a type with the user. | |||
55 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Hoothoot ma non da Noctowl. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Agility | — | — | 30 | Raises the user's Speed by two stages. | ||||
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | ||||
Feather Dance | — | 100% | 15 | Lowers the target's Attack by two stages. | ||||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | ||||
Mean Look | — | — | 5 | Prevents the target from leaving battle. | ||||
Mirror Move | — | — | 20 | Uses the target's last used move. | ||||
Night Shade | * | 100% | 15 | Inflicts damage equal to the user's level. | ||||
Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | ||||
Supersonic | — | 55% | 20 | Confuses the target. | ||||
Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |||
Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Recycle | — | — | 10 | User recovers the item it last used up. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
33 | Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
77 | Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.