When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers.
In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.
This Pokémon's moves ignore Light Screen, Reflect, and Safeguard.
This Pokémon does not take damage from friendly Pokémon's moves, including single-target moves aimed at it.
Work in progress ... Essentials | ||||||
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Species | Sound Wave Pokémon | National Pokédex | 714 | Introduced in | 6 | |
Shape | Footprint | Color | Purple | |||
Height | 0.5 m | Weight | 8 kg |
Breeding & Training | ||||||
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Egg groups | Flying | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 49 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Noibat | NoivernLevel up, starting at level 48 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Questo Pokémon emette ultrasuoni a 200.000 Hz in grado di stordire e stendere anche un lottatore professionista. |
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Omega Ruby Vive in caverne completamente buie. Emette onde ultrasoniche alla frequenza di 200.000 Hz dalle grandi orecchie. |
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Y Questo Pokémon emette ultrasuoni a 200.000 Hz in grado di stordire e stendere anche un lottatore professionista. |
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X Vive in caverne completamente buie. Emette onde ultrasoniche alla frequenza di 200.000 Hz dalle grandi orecchie. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 9.5 | 284 | ||||
Attacco | 4.1 | 159 | ||||
Difesa | 5.4 | 169 | ||||
Attacco Speciale | 21 | 189 | ||||
Difesa Speciale | 10.1 | 179 | ||||
Velocità | 34.7 | 209 | ||||
Media | 3.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |||
— | Supersonic | — | 55% | 20 | Confuses the target. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
5 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |||
11 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |||
13 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
16 | Wing Attack | 60 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
18 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
23 | Air Cutter | 60 | 95% | 25 | Has an increased chance for a critical hit. | |||
27 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
31 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |||
35 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
40 | Whirlwind | — | — | 20 | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. | ||
43 | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
48 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |||
58 | Hurricane | 110 | 70% | 10 | Has a 30% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | |||
Switcheroo | — | 100% | 10 | User and target swap items. | ||||
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |||
— | Draco Meteor | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
— | Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
— | Sky Attack | 140 | 90% | 5 | User charges for one turn before attacking. Has a 30% chance to make the target flinch. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
— | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
19 | Roost | — | — | 10 | Heals the user by half its max HP. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
28 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |||
29 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
51 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |||
62 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
76 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
85 | Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
89 | U-turn | 70 | 100% | 20 | User must switch out after attacking. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
H2 | Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. |
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