#43 Oddish

Oddish

Grass Poison

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Chlorophyll

This Pokémon's Speed is doubled during strong sunlight.

This bonus does not count as a stat modifier.

Abilities nascosta » ottenibile in diversi modi

Run Away

This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

Work in progress ... Essentials
Species Weed Pokémon National Pokédex 43 Introduced in 1
Shape Footprint Oddish Color Blue
Height 0.5 m Weight 5.4 kg

Breeding & Training
Egg groups Grass Hatch counter 20 Capture rate 255
Base EXP 64 Growth rate 1.059.860 Base happiness 70
Gender
50%
50%

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Oddish: linea evolutiva

Baby Base Fase 1 Fase 2
Oddish GloomLevel up, starting at level 21 VileplumeUse a Leaf Stone
BellossomUse a Sun Stone

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Oddish: dove catturarlo

X
Walking on rough terrain
  • Route 6
Y
Walking on rough terrain
  • Route 6
HeartGold
Walking in tall grass or a cave
  • Ilex Forest
  • Route 24
  • Route 25
  • Route 5
  • Route 6
SoulSilver
Walking in tall grass or a cave
  • Ilex Forest
  • Route 24
  • Route 25
  • Route 5
  • Route 6
Platinum
Walking in tall grass or a cave
  • Route 224
  • Sea Route 230
Diamond
Walking in tall grass or a cave
  • Route 229
  • Sea Route 230
Pearl
Walking in tall grass or a cave
  • Route 229
  • Sea Route 230
FireRed
Walking in tall grass or a cave
  • Berry Forest
  • Bond Bridge
  • Cape Brink
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 24
  • Route 25
  • Route 5
  • Route 6
  • Route 7
  • Water Path
Emerald
Walking in tall grass or a cave
  • Route 110
  • Route 117
  • Route 119
  • Route 120
  • Route 121
  • Route 123
  • Safari Zone, NW/mach bike area
  • Safari Zone, NE/acro bike area
  • Safari Zone, SW
  • Safari Zone, SE
Ruby
Walking in tall grass or a cave
  • Route 110
  • Route 117
  • Route 119
  • Route 120
  • Route 121
  • Route 123
  • Safari Zone, NW/mach bike area
  • Safari Zone, NE/acro bike area
  • Safari Zone, SW
  • Safari Zone, SE
Sapphire
Walking in tall grass or a cave
  • Route 110
  • Route 117
  • Route 119
  • Route 120
  • Route 121
  • Route 123
  • Safari Zone, NW/mach bike area
  • Safari Zone, NE/acro bike area
  • Safari Zone, SW
  • Safari Zone, SE
Crystal
Walking in tall grass or a cave
  • Ilex Forest
  • Route 24
  • Route 25
Gold
Walking in tall grass or a cave
  • Ilex Forest
  • Route 24
  • Route 25
  • Route 5
  • Route 6
Silver
Walking in tall grass or a cave
  • Ilex Forest
  • Route 24
  • Route 25
  • Route 5
  • Route 6
Yellow
Walking in tall grass or a cave
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 24
  • Route 25
Red
Walking in tall grass or a cave
  • Route 12
  • Route 13
  • Route 14
  • Route 15
  • Route 24
  • Route 25
  • Route 5
  • Route 6
  • Route 7

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Oddish: comments


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Oddish: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Durante il giorno, Oddish si nasconde nel terreno per assorbire sostanze nutritive con tutto il corpo. Più il suolo è fertile, più lucide diventano le foglie.
Alpha Sapphire
Oddish cerca suolo fertile e ricco di sostanze nutritive per piantarvi le radici. Si dice che durante il giorno, quando è fisso nel terreno, le sue zampe si trasformino prendendo la forma delle radici degli alberi.
X
Di giorno vive nel freddo sottosuolo, per evitare la luce del sole. Cresce assorbendo la luce lunare.
Y
Nome scientifico: “Oddium Viandantis”. Percorre fino a 300 m in una notte sulle due radici fatte a piede.
Black 2, White 2
Durante il giorno, pianta i piedi per terra come se fossero radici. Di notte cammina seminando.
Black, White
Durante il giorno, pianta i piedi per terra come se fossero radici. Di notte cammina seminando.
HeartGold
Gira di notte, svegliandosi con la luce lunare. Di giorno se ne sta tranquillamente sottoterra.
SoulSilver
Inizia a muoversi quando è esposto alla luce lunare. Di notte percorre grandi distanze spargendo semi.
Platinum
Durante il giorno, pianta i piedi per terra come se fossero radici. Di notte cammina seminando.
Diamond, Pearl
Durante il giorno, pianta i piedi per terra come se fossero radici. Di notte cammina seminando.
LeafGreen
Di giorno tiene la testa sotto terra. Di notte vaga spargendo le sue sementi.
FireRed
Nome scientifico: “Oddium Viandantis”. Percorre fino a 300 m in una notte sulle due radici fatte a piede.
Emerald
ODDISH cresce assorbendo la luce lunare. Per non farsi individuare dai nemici, durante il giorno si nasconde nel terreno lasciando fuori solo le foglie.
Ruby
Durante il giorno, ODDISH si nasconde nel terreno per assorbire sostanze nutritive con tutto il corpo. Più il suolo è fertile, più lucide diventano le foglie.
Sapphire
ODDISH cerca suolo fertile e ricco di sostanze nutritive per piantarvi le radici. Durante il giorno quando è fisso nel terreno, si dice che le sue zampe si trasformino prendendo la forma delle radici degli alberi.

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Oddish: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
50
17 199
Difesa
55
29.2 209
Attacco Speciale
75 (1)
58.9 249
Difesa Speciale
65
44.2 229
Velocità
30
8 159
Media
53
21.7

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Oddish: verso

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Oddish: Pokémon compatibili

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Oddish: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Absorb20100%25

Drains half the damage inflicted to heal the user.

Growth20

Raises the user's Attack and Special Attack by one stage.

5Sweet Scent100%20

Lowers the target's evasion by one stage.

9Acid40100%30

Has a 10% chance to lower the target's Special Defense by one stage.

13Poison Powder75%35

Poisons the target.

14Stun Spore75%30

Paralyzes the target.

15Sleep Powder75%15

Puts the target to sleep.

19Mega Drain40100%15

Drains half the damage inflicted to heal the user.

23Lucky Chant30

Prevents the target from scoring critical hits for five turns.

27Moonlight5

Heals the user by half its max HP. Affected by weather.

31Giga Drain75100%10

Drains half the damage inflicted to heal the user.

35Toxic90%10

Badly poisons the target, inflicting more damage every turn.

39Natural Gift*100%15

Power and type depend on the held berry.

43Moonblast95100%15

Has a 30% chance to lower the target's Special Attack by one stage.

47Grassy Terrain10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

51Petal Dance120100%10

Hits every turn for 2-3 turns, then confuses the user.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
After You15

Makes the target act next this turn.

Charm100%20

Lowers the target's Attack by two stages.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Ingrain20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Nature Power20

Uses a move which depends upon the terrain.

Razor Leaf5595%25

Has an increased chance for a critical hit.

Secret Power70100%20

Has a 30% chance to inflict a status effect which depends upon the terrain.

Strength Sap100%10

Heals the user by the target's current Attack stat and lowers the target's Attack by one stage.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Teeter Dance100%20

Confuses the target.

Tickle100%20

Lowers the target's Attack and Defense by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Gastro Acid100%10

Nullifies target's ability until it leaves battle.

Giga Drain75100%10

Drains half the damage inflicted to heal the user.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Synthesis5

Heals the user by half its max HP. Affected by weather.

Worry Seed100%10

Changes the target's ability to Insomnia.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

09Venoshock65100%10

Inflicts double damage if the target is Poisoned.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

22Solar Beam120100%10

Requires a turn to charge before attacking.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

53Energy Ball90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

75Swords Dance20

Raises the user's Attack by two stages.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96Nature Power20

Uses a move which depends upon the terrain.

99Dazzling Gleam80100%10

Inflicts regular damage with no additional effect.

100Confide20

Lowers the target's Special Attack by one stage.

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