#95 Onix

Onix

Rock Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Rock Head

This Pokémon does not receive recoil damage from its recoil moves.

Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

Sturdy

When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.

If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.

Abilities nascosta » ottenibile in diversi modi

Weak Armor

Whenever a physical move hits this Pokémon, its Speed rises one stage and its Defense falls one stage.

This ability triggers on every hit of a multiple-hit move.

Work in progress ... Essentials
Species Rock Snake Pokémon National Pokédex 95 Introduced in 1
Shape Footprint Onix Color Gray
Height 8.8 m Weight 210 kg

Breeding & Training
Egg groups Mineral Hatch counter 25 Capture rate 45
Base EXP 77 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Onix: linea evolutiva

Baby Base Fase 1 Fase 2
Onix SteelixTrade, while holding a Metal Coat

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Onix: dove catturarlo

X
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
Smashing rocks
  • Cyllage City
  • Glittering Cave, Unknown Area 304
Y
Walking in tall grass or a cave
  • Glittering Cave, Unknown Area 303
Smashing rocks
  • Glittering Cave, Unknown Area 304
Black 2
Walking in tall grass or a cave
  • Clay Tunnel
  • Glacier Room
  • Iron Room
  • Relic Passage, Castelia Sewers entrance
  • Relic Passage, Relic Castle entrance
  • Relic Passage, PWT entrance
  • Rocky Mountain Room
  • Twist Mountain
  • Underground Ruins
  • Victory Road, unknown area 74
  • Victory Road, unknown area 75
Walking in dust clouds
  • Clay Tunnel
  • Glacier Room
  • Iron Room
  • Relic Passage, Castelia Sewers entrance
  • Relic Passage, Relic Castle entrance
  • Relic Passage, PWT entrance
  • Rocky Mountain Room
  • Twist Mountain
  • Underground Ruins
  • Victory Road, unknown area 74
  • Victory Road, unknown area 75
  • Victory Road, unknown area 77
  • Victory Road, unknown area 80
White 2
Walking in tall grass or a cave
  • Clay Tunnel
  • Glacier Room
  • Iron Room
  • Relic Passage, Castelia Sewers entrance
  • Relic Passage, Relic Castle entrance
  • Relic Passage, PWT entrance
  • Rocky Mountain Room
  • Twist Mountain
  • Underground Ruins
  • Victory Road, unknown area 74
  • Victory Road, unknown area 75
Walking in dust clouds
  • Clay Tunnel
  • Glacier Room
  • Iron Room
  • Relic Passage, Castelia Sewers entrance
  • Relic Passage, Relic Castle entrance
  • Relic Passage, PWT entrance
  • Rocky Mountain Room
  • Twist Mountain
  • Underground Ruins
  • Victory Road, unknown area 74
  • Victory Road, unknown area 75
  • Victory Road, unknown area 77
  • Victory Road, unknown area 80
Black
Walking in tall grass or a cave
  • Relic Castle, c
White
Walking in tall grass or a cave
  • Relic Castle, c
HeartGold
Walking in tall grass or a cave
  • Mt. Silver, 1F
  • Mt. Silver, mountainside
  • Rock Tunnel, B1F
  • Route 47, inside cave
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
SoulSilver
Walking in tall grass or a cave
  • Mt. Silver, 1F
  • Mt. Silver, mountainside
  • Rock Tunnel, B1F
  • Route 47, inside cave
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Platinum
Walking in tall grass or a cave
  • Iron Island, 1F
  • Iron Island, B1F left
  • Iron Island, B1F right
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
  • Oreburgh Mine, 1F
  • Oreburgh Mine, B1F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, B1F
  • Victory Road, inside
  • Victory Road, inside exit
  • Wayward Cave, 1F
  • Wayward Cave, B1F
Diamond
Walking in tall grass or a cave
  • Iron Island, 1F
  • Iron Island, B1F left
  • Iron Island, B1F right
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
  • Oreburgh Mine, 1F
  • Oreburgh Mine, B1F
  • Snowpoint Temple, 1F
  • Snowpoint Temple, B1F
  • Snowpoint Temple, B2F
  • Snowpoint Temple, B3F
  • Stark Mountain, entrance
  • Stark Mountain, inside
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, inside
  • Victory Road, inside exit
Pearl
Walking in tall grass or a cave
  • Iron Island, 1F
  • Iron Island, B1F left
  • Iron Island, B1F right
  • Iron Island, B2F right
  • Iron Island, B2F left
  • Iron Island, B3F
  • Oreburgh Mine, 1F
  • Oreburgh Mine, B1F
  • Snowpoint Temple, 1F
  • Snowpoint Temple, B1F
  • Snowpoint Temple, B2F
  • Snowpoint Temple, B3F
  • Stark Mountain, entrance
  • Stark Mountain, inside
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, inside
  • Victory Road, inside exit
FireRed
Walking in tall grass or a cave
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Sevault Canyon
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
LeafGreen
Walking in tall grass or a cave
  • Rock Tunnel, 1F
  • Rock Tunnel, B1F
  • Sevault Canyon
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Crystal
Walking in tall grass or a cave
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Rock Tunnel, B1F
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Gold
Walking in tall grass or a cave
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Rock Tunnel, B1F
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Silver
Walking in tall grass or a cave
  • Mt. Silver, 1F
  • Mt. Silver, top
  • Rock Tunnel, B1F
  • Union Cave, 1F
  • Union Cave, B1F
  • Union Cave, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Yellow
Walking in tall grass or a cave
  • Rock Tunnel, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Red
Walking in tall grass or a cave
  • Rock Tunnel, B1F
  • Rock Tunnel, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F
Blue
Walking in tall grass or a cave
  • Rock Tunnel, B1F
  • Rock Tunnel, B2F
  • Victory Road, 1F
  • Victory Road, 2F
  • Victory Road, 3F

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Onix: comments


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Onix: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Onix nel cervello ha una calamita, che agisce da bussola per consentirgli di non perdere l’orientamento mentre scava sottoterra. Con il passare del tempo il suo corpo diventa sempre più smussato e levigato.
Y
Di solito vive sottoterra. Cerca cibo scavando cunicoli nel terreno alla velocità di 80 km/h.
X
Scava veloce nel terreno in cerca di cibo lasciando lunghi cunicoli usati poi come casa dai Diglett.
Black 2, White 2
Costruisce tunnel lunghissimi ingoiando enormi quantità di terra con la sua bocca enorme.
Black, White
Si muove sottoterra a una velocità di 80 km/h nutrendosi di grossi massi.
HeartGold
Si contorce e si dimena attraverso il terreno. Il cupo boato del suo scavare giunge molto lontano.
SoulSilver
Si fa strada nel terreno fino ad 80 km/h contorcendosi e agitando il corpo grande e possente.
Platinum
Si muove sottoterra a una velocità di 80 km/h nutrendosi di grossi massi.
Pearl
Avanza contorcendosi nel terreno con il suo corpo lungo e robusto. Mentre scava, mangia di continuo.
Diamond
Si muove sottoterra provocando scosse e boati. Può raggiungere anche la velocità di 80 km/h.
LeafGreen
Crescendo, la parte rocciosa del suo corpo si indurisce diventando simile a un diamante nero.
FireRed
Di solito vive sottoterra. Cerca cibo scavando cunicoli nel terreno alla velocità di 80 km/h.
Emerald
Grazie alla calamita nel cervello, ONIX non perde l’orientamento quando scava sottoterra. Col passare del tempo, il suo corpo diventa sempre più smussato e levigato.
Ruby, Sapphire
ONIX nel cervello ha una calamita, che agisce da bussola per consentirgli di non perdere l’orientamento mentre scava sottoterra. Con il passare del tempo il suo corpo diventa sempre più smussato e levigato.

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Onix: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
35
4.5 274
Attacco
45
12 189
Difesa
160 (1)
98.7 419
Attacco Speciale
30
5.6 159
Difesa Speciale
45
15.5 189
Velocità
70
53.8 239
Media
64
34

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Onix: verso

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Onix: Pokémon compatibili

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Onix: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Mud Sport15

Halves all Electric-type damage.

Tackle40100%35

Inflicts regular damage with no additional effect.

Harden30

Raises the user's Defense by one stage.

Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

4Curse10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

7Rock Throw5090%15

Inflicts regular damage with no additional effect.

10Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

13Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

16Stealth Rock20

Causes damage when opposing Pokémon switch in.

19Rock Polish20

Raises the user's Speed by two stages.

20Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

22Smack Down50100%15

Removes any immunity to Ground damage.

25Dragon Breath60100%20

Has a 30% chance to paralyze the target.

28Slam8075%20

Inflicts regular damage with no additional effect.

31Screech85%40

Lowers the target's Defense by two stages.

34Rock Slide7590%10

Has a 30% chance to make the target flinch.

37Sand Tomb3585%15

Prevents the target from fleeing and inflicts damage for 2-5 turns.

40Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

43Dig80100%10

User digs underground, dodging all attacks, and hits next turn.

46Stone Edge10080%5

Has an increased chance for a critical hit.

49Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

52Sandstorm10

Changes the weather to a sandstorm for five turns.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Block5

Prevents the target from leaving battle.

Defense Curl40

Raises user's Defense by one stage.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

Rock Blast2590%10

Hits 2-5 times in one turn.

Rock Climb9085%20

Has a 20% chance to confuse the target.

Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Rototiller10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Wide Guard10+3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Block5

Prevents the target from leaving battle.

Dragon Pulse85100%10

Inflicts regular damage with no additional effect.

Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

64Explosion250100%5

User faints.

66Payback50100%10

Power is doubled if the target has already moved this turn.

69Rock Polish20

Raises the user's Speed by two stages.

71Stone Edge10080%5

Has an increased chance for a critical hit.

74Gyro Ball*100%5

Power raises when the user has lower Speed, up to a maximum of 150.

77Psych Up10

Discards the user's stat changes and copies the target's.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

82Dragon Tail6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91Flash Cannon80100%10

Has a 10% chance to lower the target's Special Defense by one stage.

96Nature Power20

Uses a move which depends upon the terrain.

100Confide20

Lowers the target's Special Attack by one stage.

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