#675 Pangoro

Pangoro

Fighting Dark

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Iron Fist

Moves flagged as being punch-based have 1.2× their base power for this Pokémon.

Sucker Punch is not flagged as punch-based; its original, Japanese name only means "surprise attack".

Mold Breaker

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.

For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way.

Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all.

An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

This ability functions identically to Teravolt and Turboblaze.

Abilities nascosta » ottenibile in diversi modi

Scrappy

This Pokémon ignores Ghost-type Pokémon's immunity to Normal- and Fighting-type moves.

Ghost Pokémon's other types affect damage as usual.

Work in progress ... Essentials
Species Daunting Pokémon National Pokédex 675 Introduced in 6
Shape Footprint Pangoro Color White
Height 2.1 m Weight 136 kg

Breeding & Training
Egg groups Field; Human-Like Hatch counter 25 Capture rate 65
Base EXP 173 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Pangoro: linea evolutiva

Baby Base Fase 1 Fase 2
Pancham PangoroLevel up, starting at level 32

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Pangoro: dove catturarlo

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Pangoro: comments


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Pangoro: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Ha un carattere focoso e attaccabrighe, ma non sopporta chi maltratta i più deboli. Usa la foglia che tiene in bocca per prevedere i movimenti dei nemici.
Alpha Sapphire
Quando lotta, avanza impetuosamente senza curarsi dei colpi nemici. Le sue braccia sono talmente forti che potrebbe spezzare in due un palo della luce.
X
Ha un carattere focoso e attaccabrighe, ma non sopporta chi maltratta i più deboli. Usa la foglia che tiene in bocca per prevedere i movimenti dei nemici.
Y
Quando lotta, avanza impetuosamente senza curarsi dei colpi nemici. Le sue braccia sono talmente forti che potrebbe spezzare in due un palo della luce.

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Pangoro: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
95
86.3 394
Attacco
124 (2)
89.4 347
Difesa
78
60.3 255
Attacco Speciale
69
52.1 237
Difesa Speciale
71
53.7 241
Velocità
58
37.6 215
Media
82
67

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Pangoro: Pokémon compatibili

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Pangoro: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Bullet Punch40100%30+1

Inflicts regular damage with no additional effect.

Hammer Arm10090%10

Lowers user's Speed by one stage.

Low Sweep65100%20

Lowers the target's Speed by one stage.

Entrainment100%15

Copies the user's ability onto the target.

Tackle40100%35

Inflicts regular damage with no additional effect.

Leer100%30

Lowers the target's Defense by one stage.

Arm Thrust15100%20

Hits 2-5 times in one turn.

Work Up30

Raises the user's Attack and Special Attack by one stage each.

7Arm Thrust15100%20

Hits 2-5 times in one turn.

10Work Up30

Raises the user's Attack and Special Attack by one stage each.

12Karate Chop50100%25

Has an increased chance for a critical hit.

15Comet Punch1885%15

Hits 2-5 times in one turn.

20Slash70100%20

Has an increased chance for a critical hit.

25Circle Throw6090%10-6

Ends wild battles. Forces trainers to switch Pokémon.

27Vital Throw7010-1

Never misses.

35Body Slam85100%15

Has a 30% chance to paralyze the target.

42Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

45Entrainment100%15

Copies the user's ability onto the target.

48Parting Shot100%20

Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.

52Sky Uppercut8590%15

Inflicts regular damage and can hit Bounce and Fly users.

57Low Sweep65100%20

Lowers the target's Speed by one stage.

65Taunt100%20

For the next few turns, the target can only use damaging moves.

70Hammer Arm10090%10

Lowers user's Speed by one stage.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Pancham ma non da Pangoro. Appears on a newly-hatched Pokémon, if the father had the same move.
Foul Play95100%15

Calculates damage with the target's attacking stat.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Power Trip20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Quash100%15

Makes the target act last this turn.

Quick Guard15+3

Prevents any priority moves from hitting friendly Pokémon this turn.

Storm Throw60100%10

Always scores a critical hit.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Block5

Prevents the target from leaving battle.

Covet60100%25

Takes the target's item.

Drain Punch75100%10

Drains half the damage inflicted to heal the user.

Dual Chop4090%15

Hits twice in one turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foul Play95100%15

Calculates damage with the target's attacking stat.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Head80100%15

Has a 30% chance to make the target flinch.

Knock Off65100%20

Target drops its held item.

Laser Focus30

Guarantees a critical hit with the user's next move.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Snatch10+4

Steals the target's move, if it's self-targeted.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

02Dragon Claw80100%15

Inflicts regular damage with no additional effect.

05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

36Sludge Bomb90100%10

Has a 30% chance to poison the target.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

41Torment100%15

Prevents the target from using the same move twice in a row.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

60Quash100%15

Makes the target act last this turn.

63Embargo100%15

Target cannot use held items.

65Shadow Claw70100%15

Has an increased chance for a critical hit.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

83Infestation20100%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

84Poison Jab80100%20

Has a 30% chance to poison the target.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

94Surf90100%15

Inflicts regular damage and can hit Dive users.

95Snarl5595%15

Has a 100% chance to lower the target's Special Attack by one stage.

97Dark Pulse80100%15

Has a 20% chance to make the target flinch.

100Confide20

Lowers the target's Special Attack by one stage.

H3Surf90100%15

Inflicts regular damage and can hit Dive users.

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