#504 Patrat

Patrat

Normal

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Run Away

This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.

Keen Eye

This Pokémon cannot have its accuracy lowered.

This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.

Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.

Abilities nascosta » ottenibile in diversi modi

Analytic

This Pokémon's moves have 1.3× their power when it moves last in a turn.

Future Sight and Doom Desire are unaffected.

Work in progress ... Essentials
Species Scout Pokémon National Pokédex 504 Introduced in 5
Shape Footprint Patrat Color Brown
Height 0.5 m Weight 11.6 kg

Breeding & Training
Egg groups Field Hatch counter 15 Capture rate 255
Base EXP 51 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Patrat: linea evolutiva

Baby Base Fase 1 Fase 2
Patrat WatchogLevel up, starting at level 20

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Patrat: dove catturarlo

Black 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
  • Route 19
  • Route 20
  • Virbank Complex, outer
  • Virbank Complex, inner
Walking in rustling grass
  • Route 19
Walking in dark grass
  • Route 20
  • Virbank Complex, inner
White 2
Walking in tall grass or a cave
  • Floccesy Ranch, inner
  • Route 19
  • Route 20
  • Virbank Complex, outer
  • Virbank Complex, inner
Walking in rustling grass
  • Route 19
Walking in dark grass
  • Route 20
  • Virbank Complex, inner
Black
Walking in tall grass or a cave
  • Dreamyard
  • Route 1
  • Route 2
  • Route 3
Walking in dark grass
  • Route 3
White
Walking in tall grass or a cave
  • Dreamyard
  • Route 1
  • Route 2
  • Route 3
Walking in dark grass
  • Route 3

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Patrat: comments


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Patrat: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Immagazzina cibo nelle guance e monta la guardia per molti giorni di seguito. Usa la coda per fare segnali ai compagni.
Alpha Sapphire
Sono molto guardinghi e almeno uno del branco è sempre di guardia. Non vedono però il nemico se li attacca da dietro.
X
Immagazzina cibo nelle guance e monta la guardia per molti giorni di seguito. Usa la coda per fare segnali ai compagni.
Y
Sono molto guardinghi e almeno uno del branco è sempre di guardia. Non vedono però il nemico se li attacca da dietro.
Black 2, White 2
Sono molto guardinghi, e almeno uno del branco è sempre di guardia. Non vedono però il nemico se li attacca da dietro.
White
È molto guardingo e fa a turno coi suoi simili per non lasciare la tana sguarnita, altrimenti non si sente al sicuro.
Black
Immagazzina cibo nelle guance e monta la guardia per molti giorni di seguito. Usa la coda per fare segnali ai compagni.

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Patrat: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
45
15.8 294
Attacco
55 (1)
23.5 209
Difesa
39
7.6 177
Attacco Speciale
35
9.2 169
Difesa Speciale
39
8.1 177
Velocità
42
19.8 183
Media
42
5.4

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Patrat: verso

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Patrat: Pokémon compatibili

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Patrat: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Tackle40100%35

Inflicts regular damage with no additional effect.

3Leer100%30

Lowers the target's Defense by one stage.

6Bite60100%25

Has a 30% chance to make the target flinch.

8Bide*10+1

User waits for two turns, then hits back for twice the damage it took.

11Detect5+4

Prevents any moves from hitting the user this turn.

13Sand Attack100%15

Lowers the target's accuracy by one stage.

16Crunch80100%15

Has a 20% chance to lower the target's Defense by one stage.

18Hypnosis60%20

Puts the target to sleep.

21Super Fang*90%10

Inflicts damage equal to half the target's HP.

23After You15

Makes the target act next this turn.

26Focus Energy30

Increases the user's chance to score a critical hit.

28Work Up30

Raises the user's Attack and Special Attack by one stage each.

31Hyper Fang8090%15

Has a 10% chance to make the target flinch.

33Nasty Plot20

Raises the user's Special Attack by two stages.

36Mean Look5

Prevents the target from leaving battle.

38Baton Pass40

Allows the trainer to switch out the user and pass effects along to its replacement.

41Slam8075%20

Inflicts regular damage with no additional effect.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Assurance60100%10

Power is doubled if the target has already received damage this turn.

Bullet Seed25100%30

Hits 2-5 times in one turn.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Screech85%40

Lowers the target's Defense by two stages.

Tearful Look20

Lowers the target's Attack and Special Attack by one stage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
After You15

Makes the target act next this turn.

Aqua Tail9090%10

Inflicts regular damage with no additional effect.

Covet60100%25

Takes the target's item.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Laser Focus30

Guarantees a critical hit with the user's next move.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Shock Wave6020

Never misses.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Super Fang*90%10

Inflicts damage equal to half the target's HP.

Zen Headbutt8090%15

Has a 20% chance to make the target flinch.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

30Shadow Ball80100%15

Has a 20% chance to lower the target's Special Defense by one stage.

32Double Team15

Raises the user's evasion by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

56Fling*100%10

Throws held item at the target; power depends on the item.

75Swords Dance20

Raises the user's Attack by two stages.

86Grass Knot*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.

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