This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.
This Pokémon cannot have its accuracy lowered.
This ability does not prevent any accuracy losses other than stat modifiers, such as the accuracy cut from fog; nor does it prevent other Pokémon's evasion from making this Pokémon's moves less accurate. This Pokémon can still be passed negative accuracy modifiers through Heart Swap.
Overworld: If the first Pokémon in the party has this ability, any random encounter with a Pokémon five or more levels lower than it has a 50% chance of being skipped.
This Pokémon's moves have 1.3× their power when it moves last in a turn.
Future Sight and Doom Desire are unaffected.
Work in progress ... Essentials | ||||||
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Species | Scout Pokémon | National Pokédex | 504 | Introduced in | 5 | |
Shape | Footprint | Color | Brown | |||
Height | 0.5 m | Weight | 11.6 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 15 | Capture rate | 255 | |
Base EXP | 51 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Patrat | WatchogLevel up, starting at level 20 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Immagazzina cibo nelle guance e monta la guardia per molti giorni di seguito. Usa la coda per fare segnali ai compagni. |
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Alpha Sapphire Sono molto guardinghi e almeno uno del branco è sempre di guardia. Non vedono però il nemico se li attacca da dietro. |
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X Immagazzina cibo nelle guance e monta la guardia per molti giorni di seguito. Usa la coda per fare segnali ai compagni. |
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Y Sono molto guardinghi e almeno uno del branco è sempre di guardia. Non vedono però il nemico se li attacca da dietro. |
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Black 2, White 2 Sono molto guardinghi, e almeno uno del branco è sempre di guardia. Non vedono però il nemico se li attacca da dietro. |
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White È molto guardingo e fa a turno coi suoi simili per non lasciare la tana sguarnita, altrimenti non si sente al sicuro. |
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Black Immagazzina cibo nelle guance e monta la guardia per molti giorni di seguito. Usa la coda per fare segnali ai compagni. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 15.8 | 294 | ||||
Attacco | 23.5 | 209 | ||||
Difesa | 7.6 | 177 | ||||
Attacco Speciale | 9.2 | 169 | ||||
Difesa Speciale | 8.1 | 177 | ||||
Velocità | 19.8 | 183 | ||||
Media | 5.4 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
3 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |||
8 | Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | ||
11 | Detect | — | — | 5 | +4 | Prevents any moves from hitting the user this turn. | ||
13 | Sand Attack | — | 100% | 15 | Lowers the target's accuracy by one stage. | |||
16 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |||
18 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |||
21 | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
23 | After You | — | — | 15 | Makes the target act next this turn. | |||
26 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
28 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
31 | Hyper Fang | 80 | 90% | 15 | Has a 10% chance to make the target flinch. | |||
33 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
36 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |||
38 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
41 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | ||||
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Foresight | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | ||||
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | ||||
Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | After You | — | — | 15 | Makes the target act next this turn. | |||
— | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Endeavor | * | 100% | 5 | Lowers the target's HP to equal the user's. | |||
— | Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Super Fang | * | 90% | 10 | Inflicts damage equal to half the target's HP. | |||
— | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
30 | Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.