When any of this Pokémon's stats are lowered, its Attack rises by two stages.
If multiple stats are lowered at once, this ability takes effect with each stat lowered.
This Pokémon cannot flinch.
Moves targetting this Pokémon use one extra PP.
This ability stacks if multiple targets have it. This ability still affects moves that fail or miss. This ability does not affect ally moves that target either the entire field or just its side, nor this Pokémon's self-targetted moves; it does, however, affect single-targetted ally moves aimed at this Pokémon, ally moves that target all other Pokémon, and opponents' moves that target the entire field. If this ability raises a move's PP cost above its remaining PP, it will use all remaining PP.
When this Pokémon enters battle, all participating trainers are notified that it has this ability.
Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
Work in progress ... Essentials | ||||||
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Species | Sharp Blade Pokémon | National Pokédex | 624 | Introduced in | 5 | |
Shape | Footprint | Color | Red | |||
Height | 0.5 m | Weight | 10.2 kg |
Breeding & Training | ||||||
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Egg groups | Human-Like | Hatch counter | 20 | Capture rate | 120 | |
Base EXP | 68 | Growth rate | 1.000.000 | Base happiness | 35 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Pawniard | BisharpLevel up, starting at level 52 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Il suo intero corpo è un’arma da taglio. Se le lame si smussano lottando, le affila con pietre di fiume. |
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Alpha Sapphire Incuranti di ferirsi, si lanciano in gruppo addosso alla preda infilzandola con le lame che hanno sul corpo. |
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X Il suo intero corpo è un’arma da taglio. Se le lame si smussano lottando, le affila con pietre di fiume. |
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Y Incuranti di ferirsi, si lanciano in gruppo addosso alla preda infilzandola con le lame che hanno sul corpo. |
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Black 2, White 2 Incuranti di ferirsi, si lanciano in gruppo addosso alla preda infilzandola con le lame che hanno sul corpo. |
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Black Il suo intero corpo è un'arma da taglio. Se le lame si smussano lottando, le affila con pietre di fiume. |
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White Lotta agli ordini di Bisharp. Si avvinghia alla preda e la attacca con le lame. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 15.8 | 294 | ||||
Attacco | 60.4 | 269 | ||||
Difesa | 50.5 | 239 | ||||
Attacco Speciale | 14.5 | 179 | ||||
Difesa Speciale | 10.1 | 179 | ||||
Velocità | 41.3 | 219 | ||||
Media | 27.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
6 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
9 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |||
14 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
17 | Feint Attack | 60 | — | 20 | Never misses. | |||
22 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |||
25 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user's Attack by one stage. | |||
30 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |||
33 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |||
38 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |||
41 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
46 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
49 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
54 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
57 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
62 | Guillotine | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | ||||
Mean Look | — | — | 5 | Prevents the target from leaving battle. | ||||
Psycho Cut | 70 | 100% | 20 | Has an increased chance for a critical hit. | ||||
Pursuit | 40 | 100% | 20 | Has double power against, and can hit, Pokémon attempting to switch out. | ||||
Quick Guard | — | — | 15 | +3 | Prevents any priority moves from hitting friendly Pokémon this turn. | |||
Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | |||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Sucker Punch | 70 | 100% | 5 | +1 | Only works if the target is about to use a damaging move. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |||
— | Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Role Play | — | — | 10 | Copies the target's ability. | |||
— | Snatch | — | — | 10 | +4 | Steals the target's move, if it's self-targeted. | ||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
40 | Aerial Ace | 60 | — | 20 | Never misses. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
47 | Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
63 | Embargo | — | 100% | 15 | Target cannot use held items. | |||
65 | Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |||
66 | Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
84 | Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
95 | Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |||
97 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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