#231 Phanpy

Phanpy

Ground

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Pickup

At the end of each turn, if another Pokémon consumed or Flung a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.

The Air Balloon and Eject Button cannot be picked up.

The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

Abilities nascosta » ottenibile in diversi modi

Sand Veil

During a sandstorm, this Pokémon has 1.25× its evasion, and it does not take sandstorm damage regardless of type.

The evasion bonus does not count as a stat modifier.

Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm.

Work in progress ... Essentials
Species Long Nose Pokémon National Pokédex 231 Introduced in 2
Shape Footprint Phanpy Color Blue
Height 0.5 m Weight 33.5 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 120
Base EXP 66 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Phanpy: linea evolutiva

Baby Base Fase 1 Fase 2
Phanpy DonphanLevel up, starting at level 25

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Phanpy: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Mt. Silver, 1F top
  • Mt. Silver, 1F
  • Mt. Silver, mountainside
  • Mt. Silver, 3F
  • Route 45
Platinum
Walking in tall grass or a cave
  • Route 207
Diamond
Walking in tall grass or a cave
  • Route 207
Pearl
Walking in tall grass or a cave
  • Route 207
FireRed
Walking in tall grass or a cave
  • Canyon Entrance
  • Sevault Canyon
LeafGreen
Walking in tall grass or a cave
  • Canyon Entrance
  • Sevault Canyon
Emerald
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
Ruby
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
Sapphire
Walking in tall grass or a cave
  • Safari Zone, NE/acro bike area
Crystal
Walking in tall grass or a cave
  • Route 45
  • Route 46
Silver
Walking in tall grass or a cave
  • Route 45

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Phanpy: comments


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Phanpy: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby
Phanpy crea il suo nido scavando delle fosse profonde nel terreno in riva al fiume. Delimita l’area attorno al nido usando la proboscide per indicare la sua proprietà.
Alpha Sapphire
Phanpy usa la proboscide per farsi la doccia. Questi Pokémon sono soliti raggrupparsi per spruzzarsi d’acqua a vicenda. Poi, è frequente vederli mentre si asciugano il corpo fradicio a riva.
X
Dà colpi con il muso in segno di affetto, ma è così forte che può far volare la gente in questo modo.
Y
Non è molto grande, ma è forte. Può sollevare un adulto e trasportarlo sul dorso senza fatica.
Black 2, White 2
Non è molto grande, ma è forte. Può sollevare un adulto e trasportarlo sul dorso senza fatica.
Black, White
Non è molto grande, ma è forte. Può sollevare un adulto e trasportarlo sul dorso senza fatica.
HeartGold
Agita la proboscide per gioco, ma è così forte che può essere pericoloso.
SoulSilver
Dà colpi con il muso in segno di affetto, ma è così forte che può far volare la gente in questo modo.
Platinum
Non è molto grande, ma è forte. Può sollevare un adulto e trasportarlo sul dorso senza fatica.
Diamond, Pearl
Non è molto grande, ma è forte. Può sollevare un adulto e trasportarlo sul dorso senza fatica.
LeafGreen
Agita la proboscide per gioco, ma è così forte che può essere pericoloso.
FireRed
Dà colpi con il muso in segno di affetto, ma è così forte da far volare la gente.
Emerald
I PHANPY usano le loro enormi orecchie a mo’ di ventaglio, sbattendole per rinfrescarsi nelle giornate afose. Sono POKéMON molto forti, anche in tenera età.
Ruby
PHANPY scava il suo nido in fosse scavate in senso verticale nel terreno in riva al fiume. Delimita l’area attorno al nido usando la proboscide per indicare la sua proprietà.
Sapphire
PHANPY usa la lunga proboscide per farsi la doccia. Questi POKéMON sono soliti raggrupparsi per spruzzarsi d’acqua a vicenda. Poi, è frequente vederli mentre si asciugano il corpo fradicio a riva.

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Phanpy: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
90 (1)
82.5 384
Attacco
60
29.7 219
Difesa
60
35.4 219
Attacco Speciale
40
14.5 179
Difesa Speciale
40
10.1 179
Velocità
40
17.2 179
Media
55
25.4

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Phanpy: verso

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Phanpy: Pokémon compatibili

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Phanpy: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Odor Sleuth40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Tackle40100%35

Inflicts regular damage with no additional effect.

Growl100%40

Lowers the target's Attack by one stage.

Defense Curl40

Raises user's Defense by one stage.

6Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

10Rollout3090%20

Power doubles every turn this move is used in succession after the first, resetting after five turns.

15Natural Gift*100%15

Power and type depend on the held berry.

19Endure10+4

Prevents the user's HP from lowering below 1 this turn.

24Slam8075%20

Inflicts regular damage with no additional effect.

28Take Down9085%20

User receives 1/4 the damage it inflicts in recoil.

33Charm100%20

Lowers the target's Attack by two stages.

37Last Resort140100%5

Can only be used after all of the user's other moves have been used.

42Double-Edge120100%15

User receives 1/3 the damage inflicted in recoil.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Ancient Power60100%5

Has a 10% chance to raise all of the user's stats by one stage.

Body Slam85100%15

Has a 30% chance to paralyze the target.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fissure*30%5

Causes a one-hit KO.

Focus Energy30

Increases the user's chance to score a critical hit.

Head Smash15080%5

User receives 1/2 the damage inflicted in recoil.

Heavy Slam*100%10

Power is higher when the user weighs more than the target, up to a maximum of 120.

High Horsepower9595%10

Inflicts regular damage with no additional effect.

Ice Shard40100%30+1

Inflicts regular damage with no additional effect.

Mud-Slap20100%10

Has a 100% chance to lower the target's accuracy by one stage.

Play Rough9090%10

Has a 10% chance to lower the target's Attack by one stage.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Earth Power90100%10

Has a 10% chance to lower the target's Special Defense by one stage.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Hyper Voice90100%10

Inflicts regular damage with no additional effect.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Knock Off65100%20

Target drops its held item.

Last Resort140100%5

Can only be used after all of the user's other moves have been used.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
05Roar20-6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

17Protect10+4

Prevents any moves from hitting the user this turn.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

32Double Team15

Raises the user's evasion by one stage.

37Sandstorm10

Changes the weather to a sandstorm for five turns.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48Round60100%15

Has double power if it's used more than once per turn.

49Echoed Voice40100%15

Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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