Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being paralyzed.
Pokémon that are immune to Electric-type moves can still be paralyzed by this ability.
Overworld: If the lead Pokémon has this ability, there is a 50% chance that encounters will be with an Electric Pokémon, if applicable.
All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Work in progress ... Essentials | ||||||
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Species | Mouse Pokémon | National Pokédex | 25 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.4 m | Weight | 6 kg |
Breeding & Training | ||||||
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Egg groups | Field; Fairy | Hatch counter | 10 | Capture rate | 190 | |
Base EXP | 112 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Pichu | PikachuLevel up, with at least 220 happiness | RaichuUse a Thunder Stone |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Pikachu immagazzina l’elettricità nelle guance. Pare che queste si ricarichino durante la notte quando dorme. Talvolta emette delle scariche elettriche al risveglio mentre è ancora assonnato. |
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Omega Ruby Quando Pikachu incontra qualcosa che non conosce, lo colpisce con una scarica elettrica. Quando si vede una bacca annerita, è evidente che questo Pokémon ha emesso una scossa troppo forte. |
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Y Se spaventato, perde scariche elettriche dalle due sacche che ha sulle guance. |
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X Solleva la coda per esaminare l’ambiente circostante. A volte la coda è colpita da un fulmine quando è in questa posizione. |
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Black 2, White 2 Di tanto in tanto ricarica gli altri Pikachu indeboliti usando una scarica elettrica. |
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Black, White Di tanto in tanto ricarica gli altri Pikachu indeboliti usando una scarica elettrica. |
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HeartGold Questo Pokémon cuoce le bacche dure con l’elettricità per renderle tenere prima di mangiarle. |
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SoulSilver Solleva la coda per esaminare l’ambiente circostante. A volte la coda è colpita da un fulmine quando è in questa posizione. |
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Platinum Di tanto in tanto ricarica gli altri PIKACHU indeboliti usando una scarica elettrica. |
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Pearl Se l’elettricità contenuta nelle sacche sulle sue guance scoppietta, significa che è diffidente. |
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Diamond Vive nelle foreste insieme agli altri. Immagazzina elettricità nelle sacche sulle guance. |
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LeafGreen Quando vari POKéMON di questa specie si radunano, la loro energia può causare forti tempeste. |
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FireRed Se spaventato, perde scariche elettriche dalle due sacche che ha sulle guance. |
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Emerald Se PIKACHU rilascia tutta in un colpo l’elettricità che ha immagazzinato nelle sacche sulle guance, si sprigionano delle vere e proprie saette. |
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Sapphire PIKACHU immagazzina l’elettricità nelle guance. Pare che queste si ricarichino durante la notte quando dorme. Talvolta emette delle scariche elettriche al risveglio mentre è ancora assonnato. |
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Ruby Quando PIKACHU incontra qualcosa che non conosce, lo colpisce con una scarica elettrica. Quando si vede una bacca annerita, è evidente che questo POKéMON ha emesso una scossa troppo forte. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 4.5 | 274 | ||||
Attacco | 23.5 | 209 | ||||
Difesa | 10.6 | 179 | ||||
Attacco Speciale | 27.2 | 199 | ||||
Difesa Speciale | 22.7 | 199 | ||||
Velocità | 73.3 | 279 | ||||
Media | 21.7 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
— | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |||
5 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
7 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
10 | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
13 | Electro Ball | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |||
18 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
21 | Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | ||
23 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
26 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
29 | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |||
34 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
37 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |||
42 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
45 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
50 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
53 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
58 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Pichu ma non da Pikachu. Learned when a Pokémon reaches a certain level. | ||||||||
— | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
10 | Sweet Kiss | — | 75% | 10 | Confuses the target. | |||
13 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Pichu ma non da Pikachu. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bestow | — | — | 15 | Gives the user's held item to the target. | ||||
Bide | * | — | 10 | +1 | User waits for two turns, then hits back for twice the damage it took. | |||
Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | ||||
Disarming Voice | 40 | — | 15 | Never misses. | ||||
Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | ||||
Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. | ||||
Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Fake Out | 40 | 100% | 10 | +3 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | ||||
Present | * | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | ||||
Reversal | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | ||||
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Laser Focus | — | — | 30 | Guarantees a critical hit with the user's next move. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Volt Tackle | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Imparata da Pichu ma non da Pikachu. Can be taught at any time by an NPC. | ||||||||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Volt Tackle Pichu: Imparata da Pichu ma non da Pikachu. Appears on a Pichu whose mother was holding a Light Ball. The father cannot be Ditto. | ||||||||
— | Volt Tackle | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to paralyze the target. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.