This Pokémon's Attack cannot be lowered by other Pokémon.
This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through Heart Swap or Power Swap.
This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.
For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way.
Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all.
An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed.
When this Pokémon enters battle, all participating trainers are notified that it has this ability.
This ability functions identically to Teravolt and Turboblaze.
This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon.
This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes.
If this Pokémon knocks out a Pokémon with Mummy, the former's ability will change without taking effect.
Work in progress ... Essentials | ||||||
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Species | Stag Beetle Pokémon | National Pokédex | 127 | Introduced in | 1 | |
Shape | Footprint | Color | Brown | |||
Height | 1.5 m | Weight | 55 kg |
Breeding & Training | ||||||
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Egg groups | Bug | Hatch counter | 25 | Capture rate | 45 | |
Base EXP | 175 | Growth rate | 1.250.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Pinsir |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Pinsir è dotato di due chele enormi sul capo, dalla cui superficie sporgono aculei. Questi vengono conficcati nel corpo del nemico quando le chele si chiudono, per impedirne la fuga. |
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Omega Ruby Pinsir è incredibilmente forte. Può afferrare e sollevare tra le chele sul capo un nemico dal peso doppio rispetto al suo. I suoi movimenti sono impacciati in luoghi freddi. |
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X Afferra la preda con le pinze e non la molla finché non l’ha tranciata. Se non ci riesce, la scaglia via. |
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Y Quando attacca agita le lunghe corna. Nei periodi freddi sta nascosto nelle foreste. |
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Black 2, White 2 Quando afferra una preda con le sue potenti pinze, non la molla finché non l'ha tranciata. |
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Black, White Afferra la preda con le pinze e non la molla finché non l'ha tranciata. Se non ci riesce, la scaglia via. |
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HeartGold Di notte dorme in cunicoli che scava con le sue corna. Al mattino ha il corpo coperto di terra umida. |
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SoulSilver Quando attacca agita le lunghe corna. Nei periodi freddi sta nascosto nelle foreste. |
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Platinum Afferra la preda con le pinze e non la molla finché non l’ha tranciata. Se non ci riesce, la scaglia via. |
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Diamond, Pearl Afferra la preda con le pinze e non la molla finché non l’ha tranciata. Se non ci riesce, la scaglia via. |
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FireRed Ha potenti chele sul capo. Se afferra un nemico, non lo rilascia prima di averlo squarciato. |
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LeafGreen Se non riesce a stritolare la vittima con le chele, la sbatte e la scaglia via con violenza. |
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Emerald PINSIR è dotato di due potenti chele con cui riesce a spaccare tronchi enormi. È sensibile al freddo e pertanto scava cunicoli dove si rifugia nelle notti gelide. |
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Sapphire PINSIR è dotato di due chele enormi sul capo, dalla cui superficie sporgono aculei. Questi vengono conficcati nel corpo del nemico quando le chele si chiudono, per impedirne la fuga. |
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Ruby PINSIR è incredibilmente forte. Può afferrare e sollevare tra le chele sul capo un nemico dal peso doppio rispetto al suo. I suoi movimenti sono impacciati in luoghi freddi. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 47.9 | 334 | ||||
Attacco | 90.5 | 349 | ||||
Difesa | 82 | 299 | ||||
Attacco Speciale | 34.2 | 209 | ||||
Difesa Speciale | 50.6 | 239 | ||||
Velocità | 68.2 | 269 | ||||
Media | 70.3 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |||
— | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |||
4 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
8 | Seismic Toss | * | 100% | 20 | Inflicts damage equal to the user's level. | |||
11 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
15 | Revenge | 60 | 100% | 10 | -4 | Inflicts double damage if the user takes damage before attacking this turn. | ||
18 | Vital Throw | 70 | — | 10 | -1 | Never misses. | ||
22 | Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |||
26 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
29 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
33 | Submission | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
36 | Storm Throw | 60 | 100% | 10 | Always scores a critical hit. | |||
40 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
43 | Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |||
47 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
50 | Guillotine | * | 30% | 5 | Causes a one-hit KO. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | ||||
Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | ||||
Feint | 30 | 100% | 10 | +2 | Hits through Protect and Detect. | |||
Feint Attack | 60 | — | 20 | Never misses. | ||||
Flail | * | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||
Fury Attack | 15 | 85% | 20 | Hits 2-5 times in one turn. | ||||
Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | ||||
Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | |||
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
— | Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |||
— | Focus Punch | 150 | 100% | 20 | -3 | If the user takes damage before attacking, the attack is canceled. | ||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Knock Off | 65 | 100% | 20 | Target drops its held item. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |||
— | Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
08 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
31 | Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
46 | Thief | 60 | 100% | 25 | Takes the target's item. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
52 | Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
54 | False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
59 | Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
75 | Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
81 | X-Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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