#127 Pinsir

Pinsir

Bug

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Hyper Cutter

This Pokémon's Attack cannot be lowered by other Pokémon.

This ability does not prevent any Attack losses other than stat modifiers, such as the Attack cut from a burn. This Pokémon can still be passed negative Attack modifiers through Heart Swap or Power Swap.

Mold Breaker

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.

For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way.

Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all.

An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed.

When this Pokémon enters battle, all participating trainers are notified that it has this ability.

This ability functions identically to Teravolt and Turboblaze.

Abilities nascosta » ottenibile in diversi modi

Moxie

This Pokémon's Attack rises one stage upon knocking out another Pokémon, even a friendly Pokémon.

This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through poison or Spikes.

If this Pokémon knocks out a Pokémon with Mummy, the former's ability will change without taking effect.

Work in progress ... Essentials
Species Stag Beetle Pokémon National Pokédex 127 Introduced in 1
Shape Footprint Pinsir Color Brown
Height 1.5 m Weight 55 kg

Breeding & Training
Egg groups Bug Hatch counter 25 Capture rate 45
Base EXP 175 Growth rate 1.250.000 Base happiness 70
Gender
50%
50%

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Pinsir: linea evolutiva

Baby Base Fase 1 Fase 2
Pinsir

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Pinsir: dove catturarlo

X
Walking in tall grass or a cave
  • Route 12
Walking in yellow flowers
  • Route 12
White 2
Walking in tall grass or a cave
  • Lostlorn Forest
  • Route 12
Walking in dark grass
  • Lostlorn Forest
  • Route 12
Black
Walking in tall grass or a cave
  • Route 12
Walking in dark grass
  • Route 12
White
Walking in tall grass or a cave
  • Route 12
Walking in dark grass
  • Route 12
Platinum
Walking in tall grass or a cave
  • Route 229
Pearl
Walking in tall grass or a cave
  • Route 229
LeafGreen
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 1, east
Emerald
Walking in tall grass or a cave
  • Safari Zone, NW/mach bike area
Ruby
Walking in tall grass or a cave
  • Safari Zone, NW/mach bike area
Sapphire
Walking in tall grass or a cave
  • Safari Zone, NW/mach bike area
Yellow
Walking in tall grass or a cave
  • Safari Zone, Area 2, north
  • Safari Zone, Area 3, west
Blue
Walking in tall grass or a cave
  • Safari Zone, middle
  • Safari Zone, Area 1, east

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Pinsir: comments


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Pinsir: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Alpha Sapphire
Pinsir è dotato di due chele enormi sul capo, dalla cui superficie sporgono aculei. Questi vengono conficcati nel corpo del nemico quando le chele si chiudono, per impedirne la fuga.
Omega Ruby
Pinsir è incredibilmente forte. Può afferrare e sollevare tra le chele sul capo un nemico dal peso doppio rispetto al suo. I suoi movimenti sono impacciati in luoghi freddi.
X
Afferra la preda con le pinze e non la molla finché non l’ha tranciata. Se non ci riesce, la scaglia via.
Y
Quando attacca agita le lunghe corna. Nei periodi freddi sta nascosto nelle foreste.
Black 2, White 2
Quando afferra una preda con le sue potenti pinze, non la molla finché non l'ha tranciata.
Black, White
Afferra la preda con le pinze e non la molla finché non l'ha tranciata. Se non ci riesce, la scaglia via.
HeartGold
Di notte dorme in cunicoli che scava con le sue corna. Al mattino ha il corpo coperto di terra umida.
SoulSilver
Quando attacca agita le lunghe corna. Nei periodi freddi sta nascosto nelle foreste.
Platinum
Afferra la preda con le pinze e non la molla finché non l’ha tranciata. Se non ci riesce, la scaglia via.
Diamond, Pearl
Afferra la preda con le pinze e non la molla finché non l’ha tranciata. Se non ci riesce, la scaglia via.
FireRed
Ha potenti chele sul capo. Se afferra un nemico, non lo rilascia prima di averlo squarciato.
LeafGreen
Se non riesce a stritolare la vittima con le chele, la sbatte e la scaglia via con violenza.
Emerald
PINSIR è dotato di due potenti chele con cui riesce a spaccare tronchi enormi. È sensibile al freddo e pertanto scava cunicoli dove si rifugia nelle notti gelide.
Sapphire
PINSIR è dotato di due chele enormi sul capo, dalla cui superficie sporgono aculei. Questi vengono conficcati nel corpo del nemico quando le chele si chiudono, per impedirne la fuga.
Ruby
PINSIR è incredibilmente forte. Può afferrare e sollevare tra le chele sul capo un nemico dal peso doppio rispetto al suo. I suoi movimenti sono impacciati in luoghi freddi.

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Pinsir: forme

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Pinsir: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
125 (2)
90.5 349
Difesa
100
82 299
Attacco Speciale
55
34.2 209
Difesa Speciale
70
50.6 239
Velocità
85
68.2 269
Media
83
70.3

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Pinsir: verso

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Pinsir: Pokémon compatibili

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Pinsir: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
Vice Grip55100%30

Inflicts regular damage with no additional effect.

Focus Energy30

Increases the user's chance to score a critical hit.

4Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

8Seismic Toss*100%20

Inflicts damage equal to the user's level.

11Harden30

Raises the user's Defense by one stage.

15Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

18Vital Throw7010-1

Never misses.

22Double Hit3590%10

Hits twice in one turn.

26Brick Break75100%15

Destroys Reflect and Light Screen.

29X-Scissor80100%15

Inflicts regular damage with no additional effect.

33Submission8080%20

User receives 1/4 the damage it inflicts in recoil.

36Storm Throw60100%10

Always scores a critical hit.

40Swords Dance20

Raises the user's Attack by two stages.

43Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

47Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

50Guillotine*30%5

Causes a one-hit KO.

NameTypeClassPowerAccPPPriEffect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Feint30100%10+2

Hits through Protect and Detect.

Feint Attack6020

Never misses.

Flail*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Fury Attack1585%20

Hits 2-5 times in one turn.

Me First20

Uses the target's move against it before it attacks, with power increased by half.

Quick Attack40100%30+1

Inflicts regular damage with no additional effect.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Bind1585%20

Prevents the target from fleeing and inflicts damage for 2-5 turns.

Bug Bite60100%20

If target has a berry, inflicts double damage and uses the berry.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Iron Defense15

Raises the user's Defense by two stages.

Knock Off65100%20

Target drops its held item.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Stealth Rock20

Causes damage when opposing Pokémon switch in.

Superpower120100%5

Lowers the user's Attack and Defense by one stage after inflicting damage.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

48Round60100%15

Has double power if it's used more than once per turn.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

54False Swipe40100%40

Cannot lower the target's HP below 1.

56Fling*100%10

Throws held item at the target; power depends on the item.

59Brutal Swing60100%20

Inflicts regular damage with no additional effect.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

75Swords Dance20

Raises the user's Attack by two stages.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

81X-Scissor80100%15

Inflicts regular damage with no additional effect.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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