This Pokémon has 1.5× its Special Attack if any friendly Pokémon has Plus or Minus.
This bonus does not count as a stat modifier. If either ability is disabled by Gastro Acid, both lose their effect.
All other Pokémon's single-target Electric-type moves are redirected to this Pokémon if it is an eligible target. Other Pokémon's Electric moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it.
If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.
If the Pokémon is a Ground-type and thus immune to Electric moves, its immunity prevents the Special Attack boost.
Work in progress ... Essentials | ||||||
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Species | Cheering Pokémon | National Pokédex | 311 | Introduced in | 3 | |
Shape | Footprint | Color | Yellow | |||
Height | 0.4 m | Weight | 4.2 kg |
Breeding & Training | ||||||
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Egg groups | Fairy | Hatch counter | 20 | Capture rate | 200 | |
Base EXP | 142 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Plusle |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby Plusle agisce sempre da mascotte del gruppo. Ogni volta che un suo compagno ottiene buoni risultati nella lotta, Plusle crea un cortocircuito per provocare l’allegro scoppiettio delle scintille e dimostrare la sua gioia. |
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Alpha Sapphire Quando Plusle si esibisce per rallegrare i suoi compagni, emana vivaci scintille elettriche da tutto il corpo. Se la sua squadra perde, piange rumorosamente. |
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Y Assorbe elettricità dai pali della luce, la accumula e poi crea dei rumorosi cortocircuiti. |
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X Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici. |
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Black 2, White 2 Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici. |
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Black, White Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici. |
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HeartGold, SoulSilver Assorbe elettricità dai pali della luce, la accumula e poi crea dei rumorosi cortocircuiti. |
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Platinum Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici. |
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Diamond, Pearl Incoraggia gli amici con un vivace scoppiettio di scintille. Assorbe elettricità dai pali telefonici. |
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FireRed, LeafGreen Produce allegre scintille per festeggiare i suoi amici. Assorbe energia salendo sui pali della luce. |
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Emerald Per rallegrare i suoi compagni, PLUSLE crea un corto circuito con l’elettricità che emana dalle zampe, generando così un vivace scoppiettio di scintille. |
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Ruby PLUSLE agisce sempre da mascotte del gruppo. Ogni volta che un suo compagno ottiene buoni risultati in lotta, PLUSLE crea un cortocircuito per provocare l’allegro scoppiettio delle scintille e dimostrare la sua gioia. |
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Sapphire Quando PLUSLE s’esibisce per rallegrare i suoi compagni, emana vivaci scintille elettriche da tutto il corpo. Se la sua squadra perde, piange rumorosamente. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 17 | 199 | ||||
Difesa | 10.6 | 179 | ||||
Attacco Speciale | 67.2 | 269 | ||||
Difesa Speciale | 57.4 | 249 | ||||
Velocità | 79 | 289 | ||||
Media | 37.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Nuzzle | 20 | 100% | 20 | Has a 100% chance to paralyze the target. | |||
— | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
— | Quick Attack | 40 | 100% | 30 | +1 | Inflicts regular damage with no additional effect. | ||
4 | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
7 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
10 | Encore | — | 100% | 5 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | |||
13 | Bestow | — | — | 15 | Gives the user's held item to the target. | |||
16 | Swift | 60 | — | 20 | Never misses. | |||
19 | Electro Ball | * | 100% | 10 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. | |||
22 | Copycat | — | — | 20 | Uses the target's last used move. | |||
25 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |||
28 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |||
31 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
34 | Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |||
37 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
40 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
43 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
46 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |||
49 | Entrainment | — | 100% | 15 | Copies the user's ability onto the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | ||||
Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | ||||
Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. | ||||
Sing | — | 55% | 15 | Puts the target to sleep. | ||||
Sweet Kiss | — | 75% | 10 | Confuses the target. | ||||
Tearful Look | — | — | 20 | Lowers the target's Attack and Special Attack by one stage. | ||||
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Covet | 60 | 100% | 25 | Takes the target's item. | |||
— | Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |||
— | Helping Hand | — | — | 20 | +5 | Ally's next move inflicts half more damage. | ||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
— | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
18 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
56 | Fling | * | 100% | 10 | Throws held item at the target; power depends on the item. | |||
57 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
86 | Grass Knot | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.