This Pokémon is always successful fleeing from wild battles, even if trapped by a move or ability.
This Pokémon is immune to Fire-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle.
This ability has no effect while the Pokémon is frozen. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's Substitute. This ability takes effect even on non-damaging moves, i.e. Will O Wisp.
Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being burned.
Overworld: If any Pokémon in the party has this ability, each egg in the party has its hatch counter decreased by 2 (rather than 1) each step cycle, making eggs hatch roughly twice as quickly. This effect does not stack if multiple Pokémon have this ability or Magma Armor.
Work in progress ... Essentials | ||||||
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Species | Fire Horse Pokémon | National Pokédex | 77 | Introduced in | 1 | |
Shape | Footprint | Color | Yellow | |||
Height | 1 m | Weight | 30 kg |
Breeding & Training | ||||||
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Egg groups | Field | Hatch counter | 20 | Capture rate | 190 | |
Base EXP | 82 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Ponyta | RapidashLevel up, starting at level 40 |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Omega Ruby, Alpha Sapphire Ponyta è molto debole alla nascita e riesce a malapena a reggersi in piedi. Poi si rinforza a furia di inciampare e cadere, cercando di tenere il passo dei suoi genitori. |
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X Alla nascita non riesce quasi a reggersi in piedi. Galoppando si rinforza e diventa più veloce. |
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Y Si rafforza le zampe rincorrendo i suoi genitori. Corre tutto il giorno per campi e monti. |
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Black 2, White 2 Alla nascita non riesce quasi a reggersi in piedi. Galoppando si rinforza e diventa più veloce. |
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Black, White Alla nascita non riesce quasi a reggersi in piedi. Galoppando si rinforza e diventa più veloce. |
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HeartGold Appena nato non è un buon corridore. Diventa sempre più veloce rincorrendo i suoi genitori. |
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SoulSilver I suoi arti posteriori hanno zoccoli più duri del diamante. Se sente qualcuno dietro di sé, scalcia. |
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Platinum Alla nascita non riesce quasi a reggersi in piedi. Galoppando si rinforza e diventa più veloce. |
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Pearl Si rafforza le zampe rincorrendo i suoi genitori. Corre tutto il giorno per campi e monti. |
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Diamond Un’ora dopo la nascita, gli crescono criniera e coda, che gli donano un aspetto solenne. |
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FireRed Ha un corpo leggero su zampe estremamente potenti. Con un salto, può oltrepassare Ayers Rock. |
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LeafGreen Un suo zoccolo è 10 volte più duro del diamante. Può schiacciare qualsiasi cosa in pochissimo tempo. |
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Emerald PONYTA è così debole alla nascita da non riuscire quasi a reggersi in piedi. Poi si rinforza a furia di cadere, cercando di tenere il passo dei suoi genitori. |
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Ruby, Sapphire PONYTA è molto debole alla nascita. Riesce a malapena a reggersi in piedi. Poi si rinforza a furia di inciampare e cadere, cercando di tenere il passo dei suoi genitori. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 22.7 | 304 | ||||
Attacco | 60.4 | 269 | ||||
Difesa | 29.2 | 209 | ||||
Attacco Speciale | 49 | 229 | ||||
Difesa Speciale | 44.2 | 229 | ||||
Velocità | 73.3 | 279 | ||||
Media | 39.9 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |||
9 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |||
13 | Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | |||
17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |||
21 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
25 | Fire Spin | 35 | 85% | 15 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||
29 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |||
33 | Inferno | 100 | 50% | 5 | Has a 100% chance to burn the target. | |||
37 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |||
41 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
45 | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
49 | Flare Blitz | 120 | 100% | 15 | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | |||
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | ||||
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | ||||
Double Kick | 30 | 100% | 30 | Hits twice in one turn. | ||||
Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Flame Wheel | 60 | 100% | 25 | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. | ||||
High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | ||||
Horn Drill | * | 30% | 5 | Causes a one-hit KO. | ||||
Hypnosis | — | 60% | 20 | Puts the target to sleep. | ||||
Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||
Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | ||||
Thrash | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | ||||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |||
— | Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |||
— | Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |||
— | Low Kick | * | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
22 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
35 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |||
38 | Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
43 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
49 | Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |||
50 | Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |||
61 | Will-O-Wisp | — | 85% | 15 | Burns the target. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
93 | Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Sono state visualizzate le mosse solo dei giochi Pokémon Ultrasole e Pokémon Ultraluna: clicca qui per visualizzare le mosse di tutti i giochi.