#57 Primeape

Primeape

Fighting

Damage Taken » rapporto tra tipo di Pokémon e tipi di mosse

Abilities » il Pokémon può normalmente possedere una delle seguenti abilità

Vital Spirit

This Pokémon cannot be asleep.

This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle.

This ability functions identically to Insomnia in battle.

Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

Anger Point

Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages.

This ability will still take effect if the critical hit is received by a Substitute.

Abilities nascosta » ottenibile in diversi modi

Defiant

When any of this Pokémon's stats are lowered, its Attack rises by two stages.

If multiple stats are lowered at once, this ability takes effect with each stat lowered.

Work in progress ... Essentials
Species Pig Monkey Pokémon National Pokédex 57 Introduced in 1
Shape Footprint Primeape Color Brown
Height 1 m Weight 32 kg

Breeding & Training
Egg groups Field Hatch counter 20 Capture rate 75
Base EXP 159 Growth rate 1.000.000 Base happiness 70
Gender
50%
50%

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Primeape: linea evolutiva

Baby Base Fase 1 Fase 2
Mankey PrimeapeLevel up, starting at level 28

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Primeape: dove catturarlo

HeartGold
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Route 9
Platinum
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
Diamond
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
Pearl
Walking in tall grass or a cave
  • Route 225
  • Sea Route 226
FireRed
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Route 23
  • Victory Road, 2F
LeafGreen
Walking in tall grass or a cave
  • Cerulean Cave, 1F
  • Route 23
  • Victory Road, 2F
Gold
Walking in tall grass or a cave
  • Route 9
Yellow
Walking in tall grass or a cave
  • Route 23

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Primeape: comments


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Primeape: flavor text

Quick Sprite


Global Link Artwork


Flavor Text
Omega Ruby, Alpha Sapphire
Quando Primeape s’infuria, la circolazione sanguigna si fa intensa, irrobustendo i suoi muscoli. Allo stesso tempo, tuttavia, perde anche la sua lucidità e intelligenza.
X
Questo Pokémon è costantemente furioso e si calma solo nella solitudine più assoluta.
Y
Va facilmente su tutte le furie. Se insegue una preda, non si dà per vinto finché non l’ha catturata.
Black 2, White 2
Se lo guardi fisso negli occhi, si adira. Se corri, s'infuria. Se poi lo sconfiggi, s'arrabbia ancor di più.
Black, White
Se lo guardi fisso negli occhi, si adira. Se corri, s'infuria. Se poi lo sconfiggi, s'arrabbia ancor di più.
SoulSilver
Diventa furioso se si sente osservato. Attacca chiunque incontri il suo sguardo.
HeartGold
Se lo si avvicina mentre dorme può scagliarsi all’inseguimento, ancora mezzo addormentato.
Platinum
Se lo guardi fisso negli occhi, si adira. Se corri, s’infuria. Se poi lo sconfiggi, s’arrabbia ancor di più.
Diamond, Pearl
Se lo guardi fisso negli occhi, si adira. Se corri, s’infuria. Se poi lo sconfiggi, s’arrabbia ancor di più.
LeafGreen
Sempre furioso e tenace, perseguita la sua preda finché non l’ha catturata.
FireRed
Va facilmente su tutte le furie. Se insegue una preda, non si dà per vinto finché non l’ha catturata.
Emerald
Quando PRIMEAPE s’infuria, la circolazione sanguigna si fa intensa, irrobustendo i suoi muscoli. Allo stesso tempo, tuttavia, perde anche lucidità e intelligenza.
Ruby, Sapphire
Quando PRIMEAPE s’infuria, la circolazione sanguigna si fa intensa, irrobustendo i suoi muscoli. Allo stesso tempo, tuttavia, perde anche la sua lucidità e intelligenza.

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Primeape: Stats

Modifica i campi per calcolare le statistiche del Pokémon Livello
Natura
Stat Base Rank IV EPs Value
Punti Salute
65
47.9 334
Attacco
105 (2)
79.8 309
Difesa
60
35.4 219
Attacco Speciale
60
41.5 219
Difesa Speciale
70
50.6 239
Velocità
95
79 289
Media
75
50.4

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Primeape: verso

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Primeape: Pokémon compatibili

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Primeape: Moves

Pokémon version Ultra Sun & Ultra Moon
NameTypeClassPowerAccPPPriEffect
Level up: Learned when a Pokémon reaches a certain level.
0Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Rage20100%20

If the user is hit after using this move, its Attack rises by one stage.

Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

Fling*100%10

Throws held item at the target; power depends on the item.

Scratch40100%35

Inflicts regular damage with no additional effect.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Leer100%30

Lowers the target's Defense by one stage.

Focus Energy30

Increases the user's chance to score a critical hit.

5Fury Swipes1880%15

Hits 2-5 times in one turn.

8Karate Chop50100%25

Has an increased chance for a critical hit.

12Pursuit40100%20

Has double power against, and can hit, Pokémon attempting to switch out.

15Seismic Toss*100%20

Inflicts damage equal to the user's level.

19Swagger85%15

Raises the target's Attack by two stages and confuses the target.

22Cross Chop10080%5

Has an increased chance for a critical hit.

26Assurance60100%10

Power is doubled if the target has already received damage this turn.

30Punishment*100%5

Power increases against targets with more raised stats, up to a maximum of 200.

35Thrash120100%10

Hits every turn for 2-3 turns, then confuses the user.

39Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

44Screech85%40

Lowers the target's Defense by two stages.

48Stomping Tantrum75100%10

Has double power if the user's last move failed.

53Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

57Final Gambit*100%5

Inflicts damage equal to the user's remaining HP. User faints.

NameTypeClassPowerAccPPPriEffect
Level up: Imparata da Mankey ma non da Primeape. Learned when a Pokémon reaches a certain level.
Covet60100%25

Takes the target's item.

NameTypeClassPowerAccPPPriEffect
Egg: Imparata da Mankey ma non da Primeape. Appears on a newly-hatched Pokémon, if the father had the same move.
Beat Up*100%10

Hits once for every conscious Pokémon the trainer has.

Close Combat120100%5

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Counter*100%20-5

Inflicts twice the damage the user received from the last physical hit it took.

Encore100%5

Forces the target to repeat its last used move every turn for 2 to 6 turns.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Foresight40

Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.

Meditate40

Raises the user's Attack by one stage.

Night Slash70100%15

Has an increased chance for a critical hit.

Power Trip20100%10

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Revenge60100%10-4

Inflicts double damage if the user takes damage before attacking this turn.

Reversal*100%15

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Smelling Salts70100%10

If the target is paralyzed, inflicts double damage and cures the paralysis.

NameTypeClassPowerAccPPPriEffect
Tutor: Can be taught at any time by an NPC.
Covet60100%25

Takes the target's item.

Dual Chop4090%15

Hits twice in one turn.

Endeavor*100%5

Lowers the target's HP to equal the user's.

Fire Punch75100%15

Has a 10% chance to burn the target.

Focus Punch150100%20-3

If the user takes damage before attacking, the attack is canceled.

Gunk Shot12080%5

Has a 30% chance to poison the target.

Helping Hand20+5

Ally's next move inflicts half more damage.

Ice Punch75100%15

Has a 10% chance to freeze the target.

Iron Tail10075%15

Has a 30% chance to lower the target's Defense by one stage.

Low Kick*100%20

Inflicts more damage to heavier targets, with a maximum of 120 power.

Outrage120100%10

Hits every turn for 2-3 turns, then confuses the user.

Role Play10

Copies the target's ability.

Seed Bomb80100%15

Inflicts regular damage with no additional effect.

Snore50100%15

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Spite100%10

Lowers the PP of the target's last used move by 4.

Stomping Tantrum75100%10

Has double power if the user's last move failed.

Throat Chop80100%15

Prevents the target from using sound-based moves for two turns.

Thunder Punch75100%15

Has a 10% chance to paralyze the target.

Uproar90100%10

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

NameTypeClassPowerAccPPPriEffect
Machine: Can be taught at any time by using a TM or HM.
01Work Up30

Raises the user's Attack and Special Attack by one stage each.

06Toxic90%10

Badly poisons the target, inflicting more damage every turn.

08Bulk Up20

Raises the user's Attack and Defense by one stage.

10Hidden Power60100%15

Power and type depend upon user's IVs. Power can range from 30 to 70.

11Sunny Day5

Changes the weather to sunny for five turns.

12Taunt100%20

For the next few turns, the target can only use damaging moves.

15Hyper Beam15090%5

User foregoes its next turn to recharge.

17Protect10+4

Prevents any moves from hitting the user this turn.

18Rain Dance5

Changes the weather to rain for five turns.

21Frustration*100%20

Power increases as happiness decreases, up to a maximum of 102.

23Smack Down50100%15

Removes any immunity to Ground damage.

24Thunderbolt90100%15

Has a 10% chance to paralyze the target.

25Thunder11070%10

Has a 30% chance to paralyze the target.

26Earthquake100100%10

Inflicts regular damage and can hit Dig users.

27Return*100%20

Power increases with happiness, up to a maximum of 102.

31Brick Break75100%15

Destroys Reflect and Light Screen.

32Double Team15

Raises the user's evasion by one stage.

39Rock Tomb6095%15

Has a 100% chance to lower the target's Speed by one stage.

40Aerial Ace6020

Never misses.

42Facade70100%20

Power doubles if user is burned, paralyzed, or poisoned.

44Rest10

User sleeps for two turns, completely healing itself.

45Attract100%15

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

46Thief60100%25

Takes the target's item.

47Low Sweep65100%20

Lowers the target's Speed by one stage.

48Round60100%15

Has double power if it's used more than once per turn.

50Overheat13090%5

Lowers the user's Special Attack by two stages after inflicting damage.

52Focus Blast12070%5

Has a 10% chance to lower the target's Special Defense by one stage.

56Fling*100%10

Throws held item at the target; power depends on the item.

62Acrobatics55100%15

Has double power if the user has no held item.

66Payback50100%10

Power is doubled if the target has already moved this turn.

68Giga Impact15090%5

User foregoes its next turn to recharge.

71Stone Edge10080%5

Has an increased chance for a critical hit.

78Bulldoze60100%20

Has a 100% chance to lower the target's Speed by one stage.

80Rock Slide7590%10

Has a 30% chance to make the target flinch.

84Poison Jab80100%20

Has a 30% chance to poison the target.

87Swagger85%15

Raises the target's Attack by two stages and confuses the target.

88Sleep Talk10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

89U-turn70100%20

User must switch out after attacking.

90Substitute10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

100Confide20

Lowers the target's Special Attack by one stage.

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