When this Pokémon is at full HP, any hit that would knock it out will instead leave it with 1 HP. Regardless of its current HP, it is also immune to the one-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold.
If this Pokémon is holding a Focus Sash, this ability takes precedence and the item will not be consumed.
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out.
Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item.
Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
During a sandstorm, this Pokémon's Rock-, Ground-, and Steel-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.
Work in progress ... Essentials | ||||||
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Species | Compass Pokémon | National Pokédex | 476 | Introduced in | 4 | |
Shape | Footprint | Color | Gray | |||
Height | 1.4 m | Weight | 340 kg |
Breeding & Training | ||||||
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Egg groups | Mineral | Hatch counter | 20 | Capture rate | 60 | |
Base EXP | 184 | Growth rate | 1.000.000 | Base happiness | 70 | |
Gender |
Baby | Base | Fase 1 | Fase 2 |
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Nosepass | ProbopassLevel up, around Mt. Coronet |
Quick Sprite |
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Global Link Artwork |
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Flavor Text | |
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Alpha Sapphire Controlla tre piccole unità, dette Mininasi, usando la forza magnetica. |
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Omega Ruby Emana un forte magnetismo da tutto il corpo. Controlla tre piccole unità, dette Mininasi. |
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Y Controlla tre piccole unità, dette Mininasi, usando la forza magnetica. |
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X Emana un forte magnetismo da tutto il corpo. Controlla tre piccole unità, dette Mininasi. |
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Black 2, White 2 Controlla tre unità, dette Mininasi, usando la forza magnetica. |
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Black, White Controlla tre piccole unità, dette Mininasi, usando la forza magnetica. |
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HeartGold, SoulSilver Controllando magneticamente tre piccole unità dette Mininasi, può battere il nemico da tre punti diversi. |
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Platinum Controlla tre piccole unità, dette Mininasi, usando la forza magnetica. |
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Diamond, Pearl Emana un forte magnetismo da tutto il corpo. Controlla tre piccole unità, dette Mininasi. |
Modifica i campi per calcolare le statistiche del Pokémon | Livello Natura |
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Stat | Base | Rank | IV | EPs | Value | |
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Punti Salute | 38.4 | 324 | ||||
Attacco | 23.5 | 209 | ||||
Difesa | 97.6 | 389 | ||||
Attacco Speciale | 58.9 | 249 | ||||
Difesa Speciale | 98.9 | 399 | ||||
Velocità | 17.2 | 179 | ||||
Media | 78.2 | — | — | — |
Pokémon version Ultra Sun & Ultra Moon | ||||||||
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Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Learned when a Pokémon reaches a certain level. | ||||||||
0 | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |||
— | Tri Attack | 80 | 100% | 10 | Has a 20% chance to burn, freeze, or paralyze the target. | |||
— | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. | |||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | ||
— | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Magnet Bomb | 60 | — | 20 | Never misses. | |||
4 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
7 | Block | — | — | 5 | Prevents the target from leaving battle. | |||
10 | Magnet Bomb | 60 | — | 20 | Never misses. | |||
13 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
16 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
19 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |||
22 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
25 | Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |||
28 | Rock Blast | 25 | 90% | 10 | Hits 2-5 times in one turn. | |||
31 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |||
34 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
37 | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
40 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
43 | Lock-On | — | — | 5 | Ensures that the user's next move will hit the target. | |||
43 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Level up: Imparata da Nosepass ma non da Probopass. Learned when a Pokémon reaches a certain level. | ||||||||
4 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |||
10 | Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Egg: Imparata da Nosepass ma non da Probopass. Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||
Block | — | — | 5 | Prevents the target from leaving battle. | ||||
Double-Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | ||||
Endure | — | — | 10 | +4 | Prevents the user's HP from lowering below 1 this turn. | |||
Magnitude | * | 100% | 30 | Power varies randomly from 10 to 150. | ||||
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | ||||
Wide Guard | — | — | 10 | +3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
— | Ally Switch | — | — | 15 | +2 | User switches places with the friendly Pokémon opposite it. | ||
— | Block | — | — | 5 | Prevents the target from leaving battle. | |||
— | Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
— | Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |||
— | Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |||
— | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |||
— | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |||
— | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |||
— | Magic Coat | — | — | 15 | +4 | Reflects back the first effect move used on the user this turn. | ||
— | Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |||
— | Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |||
— | Shock Wave | 60 | — | 20 | Never misses. | |||
— | Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |||
— | Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |||
— | Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |||
— | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |||
— | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
Name | Type | Class | Power | Acc | PP | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
06 | Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |||
10 | Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |||
11 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |||
12 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |||
15 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
17 | Protect | — | — | 10 | +4 | Prevents any moves from hitting the user this turn. | ||
21 | Frustration | * | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |||
23 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |||
24 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |||
25 | Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |||
26 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |||
27 | Return | * | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |||
32 | Double Team | — | — | 15 | Raises the user's evasion by one stage. | |||
37 | Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |||
39 | Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |||
41 | Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |||
42 | Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |||
44 | Rest | — | — | 10 | User sleeps for two turns, completely healing itself. | |||
45 | Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |||
48 | Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |||
64 | Explosion | 250 | 100% | 5 | User faints. | |||
68 | Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |||
69 | Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |||
71 | Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |||
72 | Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |||
73 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |||
78 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |||
80 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |||
87 | Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |||
88 | Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |||
90 | Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||
91 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |||
99 | Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |||
100 | Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
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